Ensure AnimationPlayer evaluate animations when autoplay is enabled and node becomes ready.
Fixes #83326.
The issue was introduced in the refactoring done in 1b95827d3e
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@ -151,6 +151,7 @@ void AnimationPlayer::_notification(int p_what) {
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if (!Engine::get_singleton()->is_editor_hint() && animation_set.has(autoplay)) {
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set_active(true);
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play(autoplay);
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seek(0, true);
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}
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} break;
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}
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