Ensure AnimationPlayer evaluate animations when autoplay is enabled and node becomes ready.

Fixes #83326.

The issue was introduced in the refactoring done in 1b95827d3e.
This commit is contained in:
Martin Felis 2023-10-22 16:42:08 +02:00
parent 8c25a98fdf
commit f04ec34b78
1 changed files with 1 additions and 0 deletions

View File

@ -151,6 +151,7 @@ void AnimationPlayer::_notification(int p_what) {
if (!Engine::get_singleton()->is_editor_hint() && animation_set.has(autoplay)) {
set_active(true);
play(autoplay);
seek(0, true);
}
} break;
}