Add note about `Script.has_source_code` and GDScript binary tokenization
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<return type="bool" />
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<return type="bool" />
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<description>
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<description>
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Returns [code]true[/code] if the script contains non-empty source code.
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Returns [code]true[/code] if the script contains non-empty source code.
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[b]Note:[/b] If a script does not have source code, this does not mean that it is invalid or unusable. For example, a [GDScript] that was exported with binary tokenization has no source code, but still behaves as expected and could be instantiated. This can be checked with [method can_instantiate].
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</description>
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</description>
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</method>
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</method>
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<method name="instance_has" qualifiers="const">
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<method name="instance_has" qualifiers="const">
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