diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index 71a868053b8..1cbb07a4ddc 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -333,8 +333,8 @@ Vector3 Camera::project_ray_origin(const Point2 &p_pos) const { bool Camera::is_position_behind(const Vector3 &p_pos) const { Transform t = get_global_transform(); - Vector3 eyedir = -get_global_transform().basis.get_axis(2).normalized(); - return eyedir.dot(p_pos) < (eyedir.dot(t.origin) + near); + Vector3 eyedir = -t.basis.get_axis(2).normalized(); + return eyedir.dot(p_pos - t.origin) < near; } Vector Camera::get_near_plane_points() const {