Fixed TextureButton click mask when no other texture is set

This commit is contained in:
PouleyKetchoupp 2019-02-21 00:47:17 +01:00
parent 132e2f458d
commit f07dfe8a3f
1 changed files with 5 additions and 1 deletions

View File

@ -64,7 +64,9 @@ bool TextureButton::has_point(const Point2 &p_point) const {
Rect2 rect = Rect2();
Size2 mask_size = click_mask->get_size();
if (_tile) {
if (_position_rect.no_area()) {
rect.size = mask_size;
} else if (_tile) {
// if the stretch mode is tile we offset the point to keep it inside the mask size
rect.size = mask_size;
if (_position_rect.has_point(point)) {
@ -216,6 +218,8 @@ void TextureButton::_notification(int p_what) {
draw_texture_rect(texdraw, _position_rect, _tile);
else
draw_texture_rect_region(texdraw, _position_rect, _texture_region);
} else {
_position_rect = Rect2();
}
if (has_focus() && focused.is_valid()) {