Fixed TextureButton click mask when no other texture is set
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@ -64,7 +64,9 @@ bool TextureButton::has_point(const Point2 &p_point) const {
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Rect2 rect = Rect2();
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Size2 mask_size = click_mask->get_size();
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if (_tile) {
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if (_position_rect.no_area()) {
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rect.size = mask_size;
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} else if (_tile) {
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// if the stretch mode is tile we offset the point to keep it inside the mask size
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rect.size = mask_size;
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if (_position_rect.has_point(point)) {
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@ -216,6 +218,8 @@ void TextureButton::_notification(int p_what) {
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draw_texture_rect(texdraw, _position_rect, _tile);
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else
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draw_texture_rect_region(texdraw, _position_rect, _texture_region);
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} else {
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_position_rect = Rect2();
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}
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if (has_focus() && focused.is_valid()) {
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