Fix another batch of -Wmaybe-uninitialized warnings
And simplify code in CSGShape.
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b383484e44
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@ -158,8 +158,8 @@ static Ref<Image> basis_universal_unpacker(const Vector<uint8_t> &p_buffer) {
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const uint8_t *ptr = r;
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const uint8_t *ptr = r;
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int size = p_buffer.size();
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int size = p_buffer.size();
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basist::transcoder_texture_format format;
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basist::transcoder_texture_format format = basist::transcoder_texture_format::cTFTotalTextureFormats;
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Image::Format imgfmt;
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Image::Format imgfmt = Image::FORMAT_MAX;
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switch (*(uint32_t *)(ptr)) {
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switch (*(uint32_t *)(ptr)) {
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case BASIS_DECOMPRESS_RG: {
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case BASIS_DECOMPRESS_RG: {
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@ -742,18 +742,14 @@ CSGBrush *CSGMesh3D::_build_brush() {
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Vector<Vector3> anormals = arrays[Mesh::ARRAY_NORMAL];
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Vector<Vector3> anormals = arrays[Mesh::ARRAY_NORMAL];
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const Vector3 *nr = NULL;
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const Vector3 *nr = NULL;
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bool nr_used = false;
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if (anormals.size()) {
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if (anormals.size()) {
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nr = anormals.ptr();
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nr = anormals.ptr();
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nr_used = true;
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}
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}
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Vector<Vector2> auvs = arrays[Mesh::ARRAY_TEX_UV];
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Vector<Vector2> auvs = arrays[Mesh::ARRAY_TEX_UV];
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const Vector2 *uvr = NULL;
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const Vector2 *uvr = NULL;
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bool uvr_used = false;
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if (auvs.size()) {
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if (auvs.size()) {
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uvr = auvs.ptr();
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uvr = auvs.ptr();
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uvr_used = true;
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}
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}
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Ref<Material> mat;
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Ref<Material> mat;
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@ -789,10 +785,10 @@ CSGBrush *CSGMesh3D::_build_brush() {
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for (int k = 0; k < 3; k++) {
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for (int k = 0; k < 3; k++) {
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int idx = ir[j + k];
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int idx = ir[j + k];
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vertex[k] = vr[idx];
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vertex[k] = vr[idx];
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if (nr_used) {
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if (nr) {
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normal[k] = nr[idx];
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normal[k] = nr[idx];
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}
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}
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if (uvr_used) {
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if (uvr) {
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uv[k] = uvr[idx];
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uv[k] = uvr[idx];
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}
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}
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}
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}
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@ -832,10 +828,10 @@ CSGBrush *CSGMesh3D::_build_brush() {
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for (int k = 0; k < 3; k++) {
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for (int k = 0; k < 3; k++) {
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vertex[k] = vr[j + k];
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vertex[k] = vr[j + k];
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if (nr_used) {
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if (nr) {
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normal[k] = nr[j + k];
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normal[k] = nr[j + k];
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}
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}
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if (uvr_used) {
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if (uvr) {
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uv[k] = uvr[j + k];
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uv[k] = uvr[j + k];
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}
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}
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}
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}
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@ -29,6 +29,7 @@
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/*************************************************************************/
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/*************************************************************************/
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#include "audio_stream_player_3d.h"
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#include "audio_stream_player_3d.h"
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#include "core/engine.h"
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#include "core/engine.h"
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#include "scene/3d/area_3d.h"
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#include "scene/3d/area_3d.h"
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#include "scene/3d/camera_3d.h"
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#include "scene/3d/camera_3d.h"
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@ -96,7 +97,7 @@ static const Vector3 speaker_directions[7] = {
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};
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};
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void AudioStreamPlayer3D::_calc_output_vol(const Vector3 &source_dir, real_t tightness, AudioStreamPlayer3D::Output &output) {
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void AudioStreamPlayer3D::_calc_output_vol(const Vector3 &source_dir, real_t tightness, AudioStreamPlayer3D::Output &output) {
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unsigned int speaker_count; // only main speakers (no LFE)
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unsigned int speaker_count = 0; // only main speakers (no LFE)
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switch (AudioServer::get_singleton()->get_speaker_mode()) {
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switch (AudioServer::get_singleton()->get_speaker_mode()) {
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case AudioServer::SPEAKER_MODE_STEREO:
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case AudioServer::SPEAKER_MODE_STEREO:
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speaker_count = 2;
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speaker_count = 2;
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