Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement

Write to 4-dimensional position access and shader graph code generation fix.
This commit is contained in:
Juan Linietsky 2015-11-18 19:36:47 -03:00
commit f0aeb036d1
5 changed files with 143 additions and 114 deletions

View File

@ -4645,6 +4645,9 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
enablers.push_back("#define USE_TIME\n"); enablers.push_back("#define USE_TIME\n");
uses_time=true; uses_time=true;
} }
if (vertex_flags.vertex_code_writes_position) {
enablers.push_back("#define VERTEX_SHADER_WRITE_POSITION\n");
}
material_shader.set_custom_shader_code(p_shader->custom_code_id,vertex_code, vertex_globals,fragment_code, light_code, fragment_globals,uniform_names,enablers); material_shader.set_custom_shader_code(p_shader->custom_code_id,vertex_code, vertex_globals,fragment_code, light_code, fragment_globals,uniform_names,enablers);
} else if (p_shader->mode==VS::SHADER_CANVAS_ITEM) { } else if (p_shader->mode==VS::SHADER_CANVAS_ITEM) {

View File

@ -154,6 +154,9 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
if (vnode->name==vname_vertex && p_assign_left) { if (vnode->name==vname_vertex && p_assign_left) {
vertex_code_writes_vertex=true; vertex_code_writes_vertex=true;
} }
if (vnode->name == vname_position && p_assign_left) {
vertex_code_writes_position = true;
}
if (vnode->name==vname_color_interp) { if (vnode->name==vname_color_interp) {
flags->use_color_interp=true; flags->use_color_interp=true;
} }
@ -659,6 +662,7 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT
uses_texpixel_size=false; uses_texpixel_size=false;
uses_worldvec=false; uses_worldvec=false;
vertex_code_writes_vertex=false; vertex_code_writes_vertex=false;
vertex_code_writes_position = false;
uses_shadow_color=false; uses_shadow_color=false;
uniforms=r_uniforms; uniforms=r_uniforms;
flags=&r_flags; flags=&r_flags;
@ -690,6 +694,7 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT
r_flags.uses_texscreen=uses_texscreen; r_flags.uses_texscreen=uses_texscreen;
r_flags.uses_texpos=uses_texpos; r_flags.uses_texpos=uses_texpos;
r_flags.vertex_code_writes_vertex=vertex_code_writes_vertex; r_flags.vertex_code_writes_vertex=vertex_code_writes_vertex;
r_flags.vertex_code_writes_position=vertex_code_writes_position;
r_flags.uses_discard=uses_discard; r_flags.uses_discard=uses_discard;
r_flags.uses_screen_uv=uses_screen_uv; r_flags.uses_screen_uv=uses_screen_uv;
r_flags.uses_light=uses_light; r_flags.uses_light=uses_light;
@ -778,125 +783,127 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
replace_table["texscreen"]= "texscreen"; replace_table["texscreen"]= "texscreen";
replace_table["texpos"]= "texpos"; replace_table["texpos"]= "texpos";
mode_replace_table[0]["SRC_VERTEX"]="vertex_in.xyz"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["POSITION"] = "gl_Position";
mode_replace_table[0]["SRC_NORMAL"]="normal_in";
mode_replace_table[0]["SRC_TANGENT"]="tangent_in";
mode_replace_table[0]["SRC_BINORMALF"]="binormalf";
mode_replace_table[0]["VERTEX"]="vertex_interp"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_VERTEX"] = "vertex_in.xyz";
mode_replace_table[0]["NORMAL"]="normal_interp"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_NORMAL"] = "normal_in";
mode_replace_table[0]["TANGENT"]="tangent_interp"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_TANGENT"]="tangent_in";
mode_replace_table[0]["BINORMAL"]="binormal_interp"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_BINORMALF"]="binormalf";
mode_replace_table[0]["UV"]="uv_interp.xy";
mode_replace_table[0]["UV2"]="uv_interp.zw"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VERTEX"]="vertex_interp";
mode_replace_table[0]["COLOR"]="color_interp"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["NORMAL"]="normal_interp";
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["TANGENT"]="tangent_interp";
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["BINORMAL"]="binormal_interp";
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["UV"]="uv_interp.xy";
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["UV2"]="uv_interp.zw";
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["COLOR"]="color_interp";
//@TODO convert to glsl stuff //@TODO convert to glsl stuff
mode_replace_table[0]["SPEC_EXP"]="vertex_specular_exp"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SPEC_EXP"]="vertex_specular_exp";
mode_replace_table[0]["WORLD_MATRIX"]="world_transform"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["WORLD_MATRIX"]="world_transform";
mode_replace_table[0]["INV_CAMERA_MATRIX"]="camera_inverse_transform"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["INV_CAMERA_MATRIX"]="camera_inverse_transform";
mode_replace_table[0]["PROJECTION_MATRIX"]="projection_transform"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["PROJECTION_MATRIX"]="projection_transform";
mode_replace_table[0]["MODELVIEW_MATRIX"]="modelview"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["MODELVIEW_MATRIX"]="modelview";
mode_replace_table[0]["POINT_SIZE"]="gl_PointSize"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["POINT_SIZE"]="gl_PointSize";
mode_replace_table[0]["VAR1"]="var1_interp"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VAR1"]="var1_interp";
mode_replace_table[0]["VAR2"]="var2_interp"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VAR2"]="var2_interp";
// mode_replace_table[0]["SCREEN_POS"]="SCREEN_POS"; // mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SCREEN_POS"]="SCREEN_POS";
// mode_replace_table[0]["SCREEN_SIZE"]="SCREEN_SIZE"; // mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SCREEN_SIZE"]="SCREEN_SIZE";
mode_replace_table[0]["INSTANCE_ID"]="instance_id"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["INSTANCE_ID"]="instance_id";
mode_replace_table[0]["TIME"]="time"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["TIME"]="time";
mode_replace_table[1]["VERTEX"]="vertex"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VERTEX"]="vertex";
//mode_replace_table[1]["POSITION"]="IN_POSITION"; //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POSITION"]="IN_POSITION";
mode_replace_table[1]["NORMAL"]="normal"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMAL"]="normal";
mode_replace_table[1]["TANGENT"]="tangent"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["TANGENT"]="tangent";
mode_replace_table[1]["POSITION"]="gl_Position"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POSITION"]="gl_Position";
mode_replace_table[1]["BINORMAL"]="binormal"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["BINORMAL"]="binormal";
mode_replace_table[1]["NORMALMAP"]="normalmap"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMALMAP"]="normalmap";
mode_replace_table[1]["NORMALMAP_DEPTH"]="normaldepth"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMALMAP_DEPTH"]="normaldepth";
mode_replace_table[1]["VAR1"]="var1_interp"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR1"]="var1_interp";
mode_replace_table[1]["VAR2"]="var2_interp"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR2"]="var2_interp";
mode_replace_table[1]["UV"]="uv"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["UV"]="uv";
mode_replace_table[1]["UV2"]="uv2"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["UV2"]="uv2";
mode_replace_table[1]["SCREEN_UV"]="screen_uv"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SCREEN_UV"]="screen_uv";
mode_replace_table[1]["VAR1"]="var1_interp"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR1"]="var1_interp";
mode_replace_table[1]["VAR2"]="var2_interp"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR2"]="var2_interp";
mode_replace_table[1]["COLOR"]="color"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["COLOR"]="color";
mode_replace_table[1]["DIFFUSE"]="diffuse.rgb"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["DIFFUSE"]="diffuse.rgb";
mode_replace_table[1]["DIFFUSE_ALPHA"]="diffuse"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["DIFFUSE_ALPHA"]="diffuse";
mode_replace_table[1]["SPECULAR"]="specular"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SPECULAR"]="specular";
mode_replace_table[1]["EMISSION"]="emission"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["EMISSION"]="emission";
mode_replace_table[1]["SHADE_PARAM"]="shade_param"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SHADE_PARAM"]="shade_param";
mode_replace_table[1]["SPEC_EXP"]="specular_exp"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SPEC_EXP"]="specular_exp";
mode_replace_table[1]["GLOW"]="glow"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["GLOW"]="glow";
mode_replace_table[1]["DISCARD"]="discard_"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["DISCARD"]="discard_";
mode_replace_table[1]["POINT_COORD"]="gl_PointCoord"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POINT_COORD"]="gl_PointCoord";
mode_replace_table[1]["INV_CAMERA_MATRIX"]="camera_inverse_transform"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["INV_CAMERA_MATRIX"]="camera_inverse_transform";
//mode_replace_table[1]["SCREEN_POS"]="SCREEN_POS"; //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SCREEN_POS"]="SCREEN_POS";
//mode_replace_table[1]["SCREEN_TEXEL_SIZE"]="SCREEN_TEXEL_SIZE"; //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SCREEN_TEXEL_SIZE"]="SCREEN_TEXEL_SIZE";
mode_replace_table[1]["TIME"]="time"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["TIME"]="time";
////////////// //////////////
mode_replace_table[2]["NORMAL"]="normal"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["NORMAL"]="normal";
//mode_replace_table[2]["POSITION"]="IN_POSITION"; //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["POSITION"]="IN_POSITION";
mode_replace_table[2]["LIGHT_DIR"]="light_dir"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT_DIR"]="light_dir";
mode_replace_table[2]["LIGHT_DIFFUSE"]="light_diffuse"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT_DIFFUSE"]="light_diffuse";
mode_replace_table[2]["LIGHT_SPECULAR"]="light_specular"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT_SPECULAR"]="light_specular";
mode_replace_table[2]["EYE_VEC"]="eye_vec"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["EYE_VEC"]="eye_vec";
mode_replace_table[2]["DIFFUSE"]="mdiffuse"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["DIFFUSE"]="mdiffuse";
mode_replace_table[2]["SPECULAR"]="specular"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SPECULAR"]="specular";
mode_replace_table[2]["SPECULAR_EXP"]="specular_exp"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SPECULAR_EXP"]="specular_exp";
mode_replace_table[2]["SHADE_PARAM"]="shade_param"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SHADE_PARAM"]="shade_param";
mode_replace_table[2]["LIGHT"]="light"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT"]="light";
mode_replace_table[2]["POINT_COORD"]="gl_PointCoord"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["POINT_COORD"]="gl_PointCoord";
mode_replace_table[2]["TIME"]="time"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["TIME"]="time";
mode_replace_table[3]["SRC_VERTEX"]="src_vtx"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["SRC_VERTEX"]="src_vtx";
mode_replace_table[3]["VERTEX"]="outvec.xy"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["VERTEX"]="outvec.xy";
mode_replace_table[3]["WORLD_VERTEX"]="outvec.xy"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["WORLD_VERTEX"]="outvec.xy";
mode_replace_table[3]["UV"]="uv_interp"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["UV"]="uv_interp";
mode_replace_table[3]["COLOR"]="color_interp"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["COLOR"]="color_interp";
mode_replace_table[3]["VAR1"]="var1_interp"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["VAR1"]="var1_interp";
mode_replace_table[3]["VAR2"]="var2_interp"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["VAR2"]="var2_interp";
mode_replace_table[3]["POINT_SIZE"]="gl_PointSize"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["POINT_SIZE"]="gl_PointSize";
mode_replace_table[3]["WORLD_MATRIX"]="modelview_matrix"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["WORLD_MATRIX"]="modelview_matrix";
mode_replace_table[3]["PROJECTION_MATRIX"]="projection_matrix"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["PROJECTION_MATRIX"]="projection_matrix";
mode_replace_table[3]["EXTRA_MATRIX"]="extra_matrix"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["EXTRA_MATRIX"]="extra_matrix";
mode_replace_table[3]["TIME"]="time"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["TIME"]="time";
mode_replace_table[4]["POSITION"]="gl_Position"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["POSITION"]="gl_Position";
mode_replace_table[4]["NORMAL"]="normal"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMAL"]="normal";
mode_replace_table[4]["NORMALMAP"]="normal_map"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMALMAP"]="normal_map";
mode_replace_table[4]["NORMALMAP_DEPTH"]="normal_depth"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMALMAP_DEPTH"]="normal_depth";
mode_replace_table[4]["UV"]="uv_interp"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["UV"]="uv_interp";
mode_replace_table[4]["SRC_COLOR"]="color_interp"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["SRC_COLOR"]="color_interp";
mode_replace_table[4]["COLOR"]="color"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["COLOR"]="color";
mode_replace_table[4]["TEXTURE"]="texture"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TEXTURE"]="texture";
mode_replace_table[4]["TEXTURE_PIXEL_SIZE"]="texpixel_size"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TEXTURE_PIXEL_SIZE"]="texpixel_size";
mode_replace_table[4]["VAR1"]="var1_interp"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["VAR1"]="var1_interp";
mode_replace_table[4]["VAR2"]="var2_interp"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["VAR2"]="var2_interp";
mode_replace_table[4]["SCREEN_UV"]="screen_uv"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["SCREEN_UV"]="screen_uv";
mode_replace_table[4]["POINT_COORD"]="gl_PointCoord"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["POINT_COORD"]="gl_PointCoord";
mode_replace_table[4]["TIME"]="time"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TIME"]="time";
mode_replace_table[5]["POSITION"]="gl_Position"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["POSITION"]="gl_Position";
mode_replace_table[5]["NORMAL"]="normal"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["NORMAL"]="normal";
mode_replace_table[5]["UV"]="uv_interp"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["UV"]="uv_interp";
mode_replace_table[5]["COLOR"]="color"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["COLOR"]="color";
mode_replace_table[5]["TEXTURE"]="texture"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["TEXTURE"]="texture";
mode_replace_table[5]["TEXTURE_PIXEL_SIZE"]="texpixel_size"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["TEXTURE_PIXEL_SIZE"]="texpixel_size";
mode_replace_table[5]["VAR1"]="var1_interp"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["VAR1"]="var1_interp";
mode_replace_table[5]["VAR2"]="var2_interp"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["VAR2"]="var2_interp";
mode_replace_table[5]["LIGHT_VEC"]="light_vec"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_VEC"]="light_vec";
mode_replace_table[5]["LIGHT_HEIGHT"]="light_height"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_HEIGHT"]="light_height";
mode_replace_table[5]["LIGHT_COLOR"]="light"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_COLOR"]="light";
mode_replace_table[5]["LIGHT_UV"]="light_uv"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_UV"]="light_uv";
mode_replace_table[5]["LIGHT"]="light_out"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT"]="light_out";
mode_replace_table[5]["SHADOW"]="shadow_color"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["SHADOW"]="shadow_color";
mode_replace_table[5]["SCREEN_UV"]="screen_uv"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["SCREEN_UV"]="screen_uv";
mode_replace_table[5]["POINT_COORD"]="gl_PointCoord"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["POINT_COORD"]="gl_PointCoord";
mode_replace_table[5]["TIME"]="time"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["TIME"]="time";
@ -917,6 +924,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
vname_var1_interp="VAR1"; vname_var1_interp="VAR1";
vname_var2_interp="VAR2"; vname_var2_interp="VAR2";
vname_vertex="VERTEX"; vname_vertex="VERTEX";
vname_position = "POSITION";
vname_light="LIGHT"; vname_light="LIGHT";
vname_time="TIME"; vname_time="TIME";
vname_normalmap="NORMALMAP"; vname_normalmap="NORMALMAP";

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@ -55,6 +55,7 @@ private:
bool uses_texpixel_size; bool uses_texpixel_size;
bool uses_worldvec; bool uses_worldvec;
bool vertex_code_writes_vertex; bool vertex_code_writes_vertex;
bool vertex_code_writes_position;
bool uses_shadow_color; bool uses_shadow_color;
bool sinh_used; bool sinh_used;
@ -76,6 +77,7 @@ private:
StringName vname_var1_interp; StringName vname_var1_interp;
StringName vname_var2_interp; StringName vname_var2_interp;
StringName vname_vertex; StringName vname_vertex;
StringName vname_position;
StringName vname_light; StringName vname_light;
StringName vname_time; StringName vname_time;
StringName vname_normalmap; StringName vname_normalmap;
@ -107,6 +109,7 @@ public:
bool uses_texpos; bool uses_texpos;
bool uses_normalmap; bool uses_normalmap;
bool vertex_code_writes_vertex; bool vertex_code_writes_vertex;
bool vertex_code_writes_position;
bool uses_discard; bool uses_discard;
bool uses_screen_uv; bool uses_screen_uv;
bool use_color_interp; bool use_color_interp;

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@ -2083,7 +2083,7 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
#define DEF_MATRIX(slot) \ #define DEF_MATRIX(slot) \
if (p_inputs[slot].ends_with("def")){\ if (p_inputs[slot].ends_with("def")){\
Transform xf = p_node->defaults[slot]; \ Transform xf = p_node->defaults[slot]; \
code+=String(typestr[3])+" "+p_inputs[slot]+"=mat4(\n";\ code+=String(typestr[2])+" "+p_inputs[slot]+"=mat4(\n";\
code+="\tvec4(vec3("+rtos(xf.basis.get_axis(0).x)+","+rtos(xf.basis.get_axis(0).y)+","+rtos(xf.basis.get_axis(0).z)+"),0),\n";\ code+="\tvec4(vec3("+rtos(xf.basis.get_axis(0).x)+","+rtos(xf.basis.get_axis(0).y)+","+rtos(xf.basis.get_axis(0).z)+"),0),\n";\
code+="\tvec4(vec3("+rtos(xf.basis.get_axis(1).x)+","+rtos(xf.basis.get_axis(1).y)+","+rtos(xf.basis.get_axis(1).z)+"),0),\n";\ code+="\tvec4(vec3("+rtos(xf.basis.get_axis(1).x)+","+rtos(xf.basis.get_axis(1).y)+","+rtos(xf.basis.get_axis(1).z)+"),0),\n";\
code+="\tvec4(vec3("+rtos(xf.basis.get_axis(2).x)+","+rtos(xf.basis.get_axis(2).y)+","+rtos(xf.basis.get_axis(2).z)+"),0),\n";\ code+="\tvec4(vec3("+rtos(xf.basis.get_axis(2).x)+","+rtos(xf.basis.get_axis(2).y)+","+rtos(xf.basis.get_axis(2).z)+"),0),\n";\
@ -2393,15 +2393,29 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
DEF_VEC(1); DEF_VEC(1);
DEF_VEC(2); DEF_VEC(2);
DEF_VEC(3); DEF_VEC(3);
code += OUTNAME(p_node->id,0)+"=xform("+p_inputs[0]+","+p_inputs[1]+","+p_inputs[2]+","+","+p_inputs[3]+");\n"; code += OUTNAME(p_node->id, 0) + "=mat4(" +
"vec4(" + p_inputs[0] + ".x," + p_inputs[0] + ".y," + p_inputs[0] + ".z, 0.0),"
"vec4(" + p_inputs[1] + ".x," + p_inputs[1] + ".y," + p_inputs[1] + ".z, 0.0),"
"vec4(" + p_inputs[2] + ".x," + p_inputs[2] + ".y," + p_inputs[2] + ".z, 0.0),"
"vec4(" + p_inputs[3] + ".x," + p_inputs[3] + ".y," + p_inputs[3] + ".z, 1.0));\n";
}break; }break;
case NODE_XFORM_TO_VEC: { case NODE_XFORM_TO_VEC: {
DEF_MATRIX(0); DEF_MATRIX(0);
code += OUTNAME(p_node->id,0)+"="+p_inputs[0]+".x;\n"; code += OUTNAME(p_node->id, 0) + ";\n";
code += OUTNAME(p_node->id,1)+"="+p_inputs[0]+".y;\n"; code += OUTNAME(p_node->id, 1) + ";\n";
code += OUTNAME(p_node->id,2)+"="+p_inputs[0]+".z;\n"; code += OUTNAME(p_node->id, 2) + ";\n";
code += OUTNAME(p_node->id,3)+"="+p_inputs[0]+".o;\n"; code += OUTNAME(p_node->id, 3) + ";\n";
code += "{\n";
code += "\tvec4 xform_row_01=" + p_inputs[0] + ".x;\n";
code += "\tvec4 xform_row_02=" + p_inputs[0] + ".y;\n";
code += "\tvec4 xform_row_03=" + p_inputs[0] + ".z;\n";
code += "\tvec4 xform_row_04=" + p_inputs[0] + ".w;\n";
code += "\t" + OUTVAR(p_node->id, 0) + "=vec3(xform_row_01.x, xform_row_01.y, xform_row_01.z);\n";
code += "\t" + OUTVAR(p_node->id, 1) + "=vec3(xform_row_02.x, xform_row_02.y, xform_row_02.z);\n";
code += "\t" + OUTVAR(p_node->id, 2) + "=vec3(xform_row_03.x, xform_row_03.y, xform_row_03.z);\n";
code += "\t" + OUTVAR(p_node->id, 3) + "=vec3(xform_row_04.x, xform_row_04.y, xform_row_04.z);\n";
code += "}\n";
}break; }break;
case NODE_SCALAR_INTERP: { case NODE_SCALAR_INTERP: {
DEF_SCALAR(0); DEF_SCALAR(0);

View File

@ -1043,6 +1043,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::vertex_builtins_defs[]={
{ "SRC_TANGENT", TYPE_VEC3}, { "SRC_TANGENT", TYPE_VEC3},
{ "SRC_BINORMALF", TYPE_FLOAT}, { "SRC_BINORMALF", TYPE_FLOAT},
{ "POSITION", TYPE_VEC4 },
{ "VERTEX", TYPE_VEC3}, { "VERTEX", TYPE_VEC3},
{ "NORMAL", TYPE_VEC3}, { "NORMAL", TYPE_VEC3},
{ "TANGENT", TYPE_VEC3}, { "TANGENT", TYPE_VEC3},