Merge pull request #48691 from Faless/js/3.x_interfaces
[HTML5] [3.x] Implement Godot <-> JavaScript interface.
This commit is contained in:
commit
f0fa8a103b
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@ -11,6 +11,26 @@
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<link>https://docs.godotengine.org/en/3.3/getting_started/workflow/export/exporting_for_web.html#calling-javascript-from-script</link>
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</tutorials>
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<methods>
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<method name="create_callback">
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<return type="JavaScriptObject">
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</return>
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<argument index="0" name="object" type="Object">
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</argument>
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<argument index="1" name="method" type="String">
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</argument>
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<description>
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Creates a reference to a script function that can be used as a callback by JavaScript. The reference must be kept until the callback happens, or it won't be called at all. See [JavaScriptObject] for usage.
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</description>
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</method>
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<method name="create_object" qualifiers="vararg">
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<return type="Variant">
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</return>
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<argument index="0" name="object" type="String">
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</argument>
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<description>
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Creates a new JavaScript object using the [code]new[/code] constructor. The [code]object[/code] must a valid property of the JavaScript [code]window[/code]. See [JavaScriptObject] for usage.
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</description>
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</method>
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<method name="eval">
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<return type="Variant">
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</return>
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@ -23,6 +43,15 @@
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If [code]use_global_execution_context[/code] is [code]true[/code], the code will be evaluated in the global execution context. Otherwise, it is evaluated in the execution context of a function within the engine's runtime environment.
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</description>
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</method>
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<method name="get_interface">
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<return type="JavaScriptObject">
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</return>
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<argument index="0" name="interface" type="String">
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</argument>
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<description>
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Returns an interface to a JavaScript object that can be used by scripts. The [code]interface[/code] must be a valid property of the JavaScript [code]window[/code]. The callback must accept a single [Array] argument, which will contain the JavaScript [code]arguments[/code]. See [JavaScriptObject] for usage.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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@ -0,0 +1,42 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="JavaScriptObject" inherits="Reference" version="3.4">
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<brief_description>
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A wrapper class for native JavaScript objects.
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</brief_description>
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<description>
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JavaScriptObject is used to interact with JavaScript objects retrieved or created via [method JavaScript.get_interface], [method JavaScript.create_object], or [method JavaScript.create_callback].
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Example:
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[codeblock]
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extends Node
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var _my_js_callback = JavaScript.create_callback(self, "myCallback") # This reference must be kept
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var console = JavaScript.get_interface("console")
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func _init():
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var buf = JavaScript.create_object("ArrayBuffer", 10) # new ArrayBuffer(10)
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print(buf) # prints [JavaScriptObject:OBJECT_ID]
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var uint8arr = JavaScript.create_object("Uint8Array", buf) # new Uint8Array(buf)
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uint8arr[1] = 255
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prints(uint8arr[1], uint8arr.byteLength) # prints 255 10
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console.log(uint8arr) # prints in browser console "Uint8Array(10) [ 0, 255, 0, 0, 0, 0, 0, 0, 0, 0 ]"
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# Equivalent of JavaScript: Array.from(uint8arr).forEach(myCallback)
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JavaScript.get_interface("Array").from(uint8arr).forEach(_my_js_callback)
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func myCallback(args):
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# Will be called with the parameters passed to the "forEach" callback
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# [0, 0, [JavaScriptObject:1173]]
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# [255, 1, [JavaScriptObject:1173]]
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# ...
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# [0, 9, [JavaScriptObject:1180]]
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print(args)
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[/codeblock]
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Note: Only available in the "HTML5" platform.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<constants>
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</constants>
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</class>
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@ -5,7 +5,7 @@ Import("env")
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javascript_files = [
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"audio_driver_javascript.cpp",
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"http_client_javascript.cpp",
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"javascript_eval.cpp",
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"javascript_singleton.cpp",
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"javascript_main.cpp",
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"os_javascript.cpp",
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"api/javascript_tools_editor_plugin.cpp",
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@ -25,7 +25,7 @@ sys_env.AddJSLibraries(
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if env["tools"]:
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sys_env.AddJSLibraries(["js/libs/library_godot_editor_tools.js"])
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if env["javascript_eval"]:
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sys_env.AddJSLibraries(["js/libs/library_godot_eval.js"])
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sys_env.AddJSLibraries(["js/libs/library_godot_javascript_singleton.js"])
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for lib in sys_env["JS_LIBS"]:
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sys_env.Append(LINKFLAGS=["--js-library", lib])
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@ -30,13 +30,14 @@
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#include "api.h"
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#include "core/engine.h"
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#include "javascript_eval.h"
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#include "javascript_singleton.h"
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#include "javascript_tools_editor_plugin.h"
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static JavaScript *javascript_eval;
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void register_javascript_api() {
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JavaScriptToolsEditorPlugin::initialize();
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ClassDB::register_virtual_class<JavaScriptObject>();
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ClassDB::register_virtual_class<JavaScript>();
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javascript_eval = memnew(JavaScript);
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Engine::get_singleton()->add_singleton(Engine::Singleton("JavaScript", javascript_eval));
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@ -61,10 +62,41 @@ JavaScript::~JavaScript() {}
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void JavaScript::_bind_methods() {
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ClassDB::bind_method(D_METHOD("eval", "code", "use_global_execution_context"), &JavaScript::eval, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("get_interface", "interface"), &JavaScript::get_interface);
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ClassDB::bind_method(D_METHOD("create_callback", "object", "method"), &JavaScript::create_callback);
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{
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MethodInfo mi;
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mi.name = "create_object";
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mi.arguments.push_back(PropertyInfo(Variant::STRING, "object"));
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ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "create_object", &JavaScript::_create_object_bind, mi);
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}
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}
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#if !defined(JAVASCRIPT_ENABLED) || !defined(JAVASCRIPT_EVAL_ENABLED)
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Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) {
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return Variant();
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}
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Ref<JavaScriptObject> JavaScript::get_interface(const String &p_interface) {
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return Ref<JavaScriptObject>();
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}
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Ref<JavaScriptObject> JavaScript::create_callback(Object *p_ref, const StringName &p_method) {
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return Ref<JavaScriptObject>();
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}
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Variant JavaScript::_create_object_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
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if (p_argcount < 1) {
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r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
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r_error.argument = 0;
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return Ref<JavaScriptObject>();
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}
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if (p_args[0]->get_type() != Variant::STRING) {
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r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
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r_error.argument = 0;
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r_error.expected = Variant::STRING;
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return Ref<JavaScriptObject>();
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}
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return Ref<JavaScriptObject>();
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}
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#endif
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@ -1,5 +1,5 @@
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/*************************************************************************/
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/* javascript_eval.h */
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/* javascript_singleton.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@ -28,10 +28,21 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef JAVASCRIPT_EVAL_H
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#define JAVASCRIPT_EVAL_H
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#ifndef JAVASCRIPT_SINGLETON_H
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#define JAVASCRIPT_SINGLETON_H
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#include "core/object.h"
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#include "core/reference.h"
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class JavaScriptObject : public Reference {
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private:
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GDCLASS(JavaScriptObject, Reference);
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protected:
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virtual bool _set(const StringName &p_name, const Variant &p_value) { return false; }
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virtual bool _get(const StringName &p_name, Variant &r_ret) const { return false; }
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virtual void _get_property_list(List<PropertyInfo> *p_list) const {}
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};
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class JavaScript : public Object {
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private:
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@ -44,10 +55,13 @@ protected:
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public:
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Variant eval(const String &p_code, bool p_use_global_exec_context = false);
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Ref<JavaScriptObject> get_interface(const String &p_interface);
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Ref<JavaScriptObject> create_callback(Object *p_ref, const StringName &p_method);
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Variant _create_object_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
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static JavaScript *get_singleton();
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JavaScript();
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~JavaScript();
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};
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#endif // JAVASCRIPT_EVAL_H
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#endif // JAVASCRIPT_SINGLETON_H
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@ -1,79 +0,0 @@
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/*************************************************************************/
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/* javascript_eval.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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||||
/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifdef JAVASCRIPT_EVAL_ENABLED
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#include "api/javascript_eval.h"
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#include "emscripten.h"
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extern "C" {
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union js_eval_ret {
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uint32_t b;
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double d;
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char *s;
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};
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extern int godot_js_eval(const char *p_js, int p_use_global_ctx, union js_eval_ret *p_union_ptr, void *p_byte_arr, void *p_byte_arr_write, void *(*p_callback)(void *p_ptr, void *p_ptr2, int p_len));
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}
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void *resize_poolbytearray_and_open_write(void *p_arr, void *r_write, int p_len) {
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PoolByteArray *arr = (PoolByteArray *)p_arr;
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PoolByteArray::Write *write = (PoolByteArray::Write *)r_write;
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arr->resize(p_len);
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*write = arr->write();
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return write->ptr();
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}
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Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) {
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PoolByteArray arr;
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PoolByteArray::Write arr_write;
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union js_eval_ret js_data;
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memset(&js_data, 0, sizeof(js_data));
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Variant::Type return_type = static_cast<Variant::Type>(godot_js_eval(p_code.utf8().get_data(), p_use_global_exec_context, &js_data, &arr, &arr_write, resize_poolbytearray_and_open_write));
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switch (return_type) {
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case Variant::BOOL:
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return js_data.b == 1;
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case Variant::REAL:
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return js_data.d;
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case Variant::STRING: {
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String str = String::utf8(js_data.s);
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free(js_data.s); // Must free the string allocated in JS.
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return str;
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}
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case Variant::POOL_BYTE_ARRAY:
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arr_write = PoolByteArray::Write();
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return arr;
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default:
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return Variant();
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}
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}
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#endif // JAVASCRIPT_EVAL_ENABLED
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@ -0,0 +1,340 @@
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/*************************************************************************/
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/* javascript_singleton.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
|
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/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
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/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
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/*************************************************************************/
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#ifdef JAVASCRIPT_EVAL_ENABLED
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#include "api/javascript_singleton.h"
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#include "emscripten.h"
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extern "C" {
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typedef union {
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int64_t i;
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double r;
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void *p;
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} godot_js_wrapper_ex;
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typedef int (*GodotJSWrapperVariant2JSCallback)(const void **p_args, int p_pos, godot_js_wrapper_ex *r_val, void **p_lock);
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typedef void (*GodotJSWrapperFreeLockCallback)(void **p_lock, int p_type);
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extern int godot_js_wrapper_interface_get(const char *p_name);
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extern int godot_js_wrapper_object_call(int p_id, const char *p_method, void **p_args, int p_argc, GodotJSWrapperVariant2JSCallback p_variant2js_callback, godot_js_wrapper_ex *p_cb_rval, void **p_lock, GodotJSWrapperFreeLockCallback p_lock_callback);
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extern int godot_js_wrapper_object_get(int p_id, godot_js_wrapper_ex *p_val, const char *p_prop);
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extern int godot_js_wrapper_object_getvar(int p_id, int p_type, godot_js_wrapper_ex *p_val);
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extern int godot_js_wrapper_object_setvar(int p_id, int p_key_type, godot_js_wrapper_ex *p_key_ex, int p_val_type, godot_js_wrapper_ex *p_val_ex);
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extern void godot_js_wrapper_object_set(int p_id, const char *p_name, int p_type, godot_js_wrapper_ex *p_val);
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extern void godot_js_wrapper_object_unref(int p_id);
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extern int godot_js_wrapper_create_cb(void *p_ref, void (*p_callback)(void *p_ref, int p_arg_id, int p_argc));
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extern int godot_js_wrapper_create_object(const char *p_method, void **p_args, int p_argc, GodotJSWrapperVariant2JSCallback p_variant2js_callback, godot_js_wrapper_ex *p_cb_rval, void **p_lock, GodotJSWrapperFreeLockCallback p_lock_callback);
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};
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class JavaScriptObjectImpl : public JavaScriptObject {
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private:
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friend class JavaScript;
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int _js_id = 0;
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Object *_ref = nullptr;
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StringName _method;
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static int _variant2js(const void **p_args, int p_pos, godot_js_wrapper_ex *r_val, void **p_lock);
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static void _free_lock(void **p_lock, int p_type);
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static Variant _js2variant(int p_type, godot_js_wrapper_ex *p_val);
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static void *_alloc_variants(int p_size);
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static void _callback(void *p_ref, int p_arg_id, int p_argc);
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protected:
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bool _set(const StringName &p_name, const Variant &p_value) override;
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bool _get(const StringName &p_name, Variant &r_ret) const override;
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void _get_property_list(List<PropertyInfo> *p_list) const override;
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||||
public:
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Variant getvar(const Variant &p_key, bool *r_valid = nullptr) const override;
|
||||
void setvar(const Variant &p_key, const Variant &p_value, bool *r_valid = nullptr) override;
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Variant call(const StringName &p_method, const Variant **p_args, int p_argc, Variant::CallError &r_error) override;
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JavaScriptObjectImpl() {}
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JavaScriptObjectImpl(int p_id) { _js_id = p_id; }
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~JavaScriptObjectImpl() {
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if (_js_id) {
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godot_js_wrapper_object_unref(_js_id);
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}
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}
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};
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bool JavaScriptObjectImpl::_set(const StringName &p_name, const Variant &p_value) {
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ERR_FAIL_COND_V_MSG(!_js_id, false, "Invalid JS instance");
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const String name = p_name;
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godot_js_wrapper_ex exchange;
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void *lock = nullptr;
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const Variant *v = &p_value;
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int type = _variant2js((const void **)&v, 0, &exchange, &lock);
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godot_js_wrapper_object_set(_js_id, name.utf8().get_data(), type, &exchange);
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if (lock) {
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_free_lock(&lock, type);
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||||
}
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return true;
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||||
}
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||||
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||||
bool JavaScriptObjectImpl::_get(const StringName &p_name, Variant &r_ret) const {
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ERR_FAIL_COND_V_MSG(!_js_id, false, "Invalid JS instance");
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const String name = p_name;
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||||
godot_js_wrapper_ex exchange;
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||||
int type = godot_js_wrapper_object_get(_js_id, &exchange, name.utf8().get_data());
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||||
r_ret = _js2variant(type, &exchange);
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return true;
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||||
}
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||||
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||||
Variant JavaScriptObjectImpl::getvar(const Variant &p_key, bool *r_valid) const {
|
||||
if (r_valid) {
|
||||
*r_valid = false;
|
||||
}
|
||||
godot_js_wrapper_ex exchange;
|
||||
void *lock = nullptr;
|
||||
const Variant *v = &p_key;
|
||||
int prop_type = _variant2js((const void **)&v, 0, &exchange, &lock);
|
||||
int type = godot_js_wrapper_object_getvar(_js_id, prop_type, &exchange);
|
||||
if (lock) {
|
||||
_free_lock(&lock, prop_type);
|
||||
}
|
||||
if (type < 0) {
|
||||
return Variant();
|
||||
}
|
||||
if (r_valid) {
|
||||
*r_valid = true;
|
||||
}
|
||||
return _js2variant(type, &exchange);
|
||||
}
|
||||
|
||||
void JavaScriptObjectImpl::setvar(const Variant &p_key, const Variant &p_value, bool *r_valid) {
|
||||
if (r_valid) {
|
||||
*r_valid = false;
|
||||
}
|
||||
godot_js_wrapper_ex kex, vex;
|
||||
void *klock = nullptr;
|
||||
void *vlock = nullptr;
|
||||
const Variant *kv = &p_key;
|
||||
const Variant *vv = &p_value;
|
||||
int ktype = _variant2js((const void **)&kv, 0, &kex, &klock);
|
||||
int vtype = _variant2js((const void **)&vv, 0, &vex, &vlock);
|
||||
int ret = godot_js_wrapper_object_setvar(_js_id, ktype, &kex, vtype, &vex);
|
||||
if (klock) {
|
||||
_free_lock(&klock, ktype);
|
||||
}
|
||||
if (vlock) {
|
||||
_free_lock(&vlock, vtype);
|
||||
}
|
||||
if (ret == 0 && r_valid) {
|
||||
*r_valid = true;
|
||||
}
|
||||
}
|
||||
|
||||
void JavaScriptObjectImpl::_get_property_list(List<PropertyInfo> *p_list) const {
|
||||
}
|
||||
|
||||
void JavaScriptObjectImpl::_free_lock(void **p_lock, int p_type) {
|
||||
ERR_FAIL_COND_MSG(*p_lock == nullptr, "No lock to free!");
|
||||
const Variant::Type type = (Variant::Type)p_type;
|
||||
switch (type) {
|
||||
case Variant::STRING: {
|
||||
CharString *cs = (CharString *)(*p_lock);
|
||||
memdelete(cs);
|
||||
*p_lock = nullptr;
|
||||
} break;
|
||||
default:
|
||||
ERR_FAIL_MSG("Unknown lock type to free. Likely a bug.");
|
||||
}
|
||||
}
|
||||
|
||||
Variant JavaScriptObjectImpl::_js2variant(int p_type, godot_js_wrapper_ex *p_val) {
|
||||
Variant::Type type = (Variant::Type)p_type;
|
||||
switch (type) {
|
||||
case Variant::BOOL:
|
||||
return Variant((bool)p_val->i);
|
||||
case Variant::INT:
|
||||
return p_val->i;
|
||||
case Variant::REAL:
|
||||
return p_val->r;
|
||||
case Variant::STRING: {
|
||||
String out((const char *)p_val->p);
|
||||
free(p_val->p);
|
||||
return out;
|
||||
}
|
||||
case Variant::OBJECT: {
|
||||
return memnew(JavaScriptObjectImpl(p_val->i));
|
||||
}
|
||||
default:
|
||||
return Variant();
|
||||
}
|
||||
}
|
||||
|
||||
int JavaScriptObjectImpl::_variant2js(const void **p_args, int p_pos, godot_js_wrapper_ex *r_val, void **p_lock) {
|
||||
const Variant **args = (const Variant **)p_args;
|
||||
const Variant *v = args[p_pos];
|
||||
Variant::Type type = v->get_type();
|
||||
switch (type) {
|
||||
case Variant::BOOL:
|
||||
r_val->i = v->operator bool() ? 1 : 0;
|
||||
break;
|
||||
case Variant::INT: {
|
||||
const int64_t tmp = v->operator int64_t();
|
||||
if (tmp >= 1 << 31) {
|
||||
r_val->r = (double)tmp;
|
||||
return Variant::REAL;
|
||||
}
|
||||
r_val->i = v->operator int64_t();
|
||||
} break;
|
||||
case Variant::REAL:
|
||||
r_val->r = v->operator real_t();
|
||||
break;
|
||||
case Variant::STRING: {
|
||||
CharString *cs = memnew(CharString(v->operator String().utf8()));
|
||||
r_val->p = (void *)cs->get_data();
|
||||
*p_lock = (void *)cs;
|
||||
} break;
|
||||
case Variant::OBJECT: {
|
||||
JavaScriptObject *js_obj = Object::cast_to<JavaScriptObject>(v->operator Object *());
|
||||
r_val->i = js_obj != nullptr ? ((JavaScriptObjectImpl *)js_obj)->_js_id : 0;
|
||||
} break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return type;
|
||||
}
|
||||
|
||||
Variant JavaScriptObjectImpl::call(const StringName &p_method, const Variant **p_args, int p_argc, Variant::CallError &r_error) {
|
||||
godot_js_wrapper_ex exchange;
|
||||
const String method = p_method;
|
||||
void *lock = nullptr;
|
||||
const int type = godot_js_wrapper_object_call(_js_id, method.utf8().get_data(), (void **)p_args, p_argc, &_variant2js, &exchange, &lock, &_free_lock);
|
||||
r_error.error = Variant::CallError::CALL_OK;
|
||||
if (type < 0) {
|
||||
r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
|
||||
return Variant();
|
||||
}
|
||||
return _js2variant(type, &exchange);
|
||||
}
|
||||
|
||||
void JavaScriptObjectImpl::_callback(void *p_ref, int p_args_id, int p_argc) {
|
||||
const JavaScriptObjectImpl *obj = (JavaScriptObjectImpl *)p_ref;
|
||||
ERR_FAIL_COND_MSG(obj->_ref == nullptr, "JavaScript callback failed.");
|
||||
Vector<const Variant *> argp;
|
||||
Array arg_arr;
|
||||
for (int i = 0; i < p_argc; i++) {
|
||||
godot_js_wrapper_ex exchange;
|
||||
exchange.i = i;
|
||||
int type = godot_js_wrapper_object_getvar(p_args_id, Variant::INT, &exchange);
|
||||
arg_arr.push_back(_js2variant(type, &exchange));
|
||||
}
|
||||
Variant arg = arg_arr;
|
||||
const Variant *argv[1] = { &arg };
|
||||
Variant::CallError err;
|
||||
obj->_ref->call(obj->_method, argv, 1, err);
|
||||
}
|
||||
|
||||
Ref<JavaScriptObject> JavaScript::create_callback(Object *p_ref, const StringName &p_method) {
|
||||
Ref<JavaScriptObjectImpl> out = memnew(JavaScriptObjectImpl);
|
||||
out->_ref = p_ref;
|
||||
out->_method = p_method;
|
||||
out->_js_id = godot_js_wrapper_create_cb(out.ptr(), JavaScriptObjectImpl::_callback);
|
||||
return out;
|
||||
}
|
||||
|
||||
Ref<JavaScriptObject> JavaScript::get_interface(const String &p_interface) {
|
||||
int js_id = godot_js_wrapper_interface_get(p_interface.utf8().get_data());
|
||||
ERR_FAIL_COND_V_MSG(!js_id, Ref<JavaScriptObject>(), "No interface '" + p_interface + "' registered.");
|
||||
return Ref<JavaScriptObject>(memnew(JavaScriptObjectImpl(js_id)));
|
||||
}
|
||||
|
||||
Variant JavaScript::_create_object_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
|
||||
if (p_argcount < 1) {
|
||||
r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
|
||||
r_error.argument = 0;
|
||||
return Ref<JavaScriptObject>();
|
||||
}
|
||||
if (p_args[0]->get_type() != Variant::STRING) {
|
||||
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
|
||||
r_error.argument = 0;
|
||||
r_error.expected = Variant::STRING;
|
||||
return Ref<JavaScriptObject>();
|
||||
}
|
||||
godot_js_wrapper_ex exchange;
|
||||
const String object = *p_args[0];
|
||||
void *lock = nullptr;
|
||||
const Variant **args = p_argcount > 1 ? &p_args[1] : nullptr;
|
||||
const int type = godot_js_wrapper_create_object(object.utf8().get_data(), (void **)args, p_argcount - 1, &JavaScriptObjectImpl::_variant2js, &exchange, &lock, &JavaScriptObjectImpl::_free_lock);
|
||||
r_error.error = Variant::CallError::CALL_OK;
|
||||
if (type < 0) {
|
||||
r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
|
||||
return Ref<JavaScriptObject>();
|
||||
}
|
||||
return JavaScriptObjectImpl::_js2variant(type, &exchange);
|
||||
}
|
||||
|
||||
extern "C" {
|
||||
union js_eval_ret {
|
||||
uint32_t b;
|
||||
double d;
|
||||
char *s;
|
||||
};
|
||||
|
||||
extern int godot_js_eval(const char *p_js, int p_use_global_ctx, union js_eval_ret *p_union_ptr, void *p_byte_arr, void *p_byte_arr_write, void *(*p_callback)(void *p_ptr, void *p_ptr2, int p_len));
|
||||
}
|
||||
|
||||
void *resize_poolbytearray_and_open_write(void *p_arr, void *r_write, int p_len) {
|
||||
PoolByteArray *arr = (PoolByteArray *)p_arr;
|
||||
PoolByteArray::Write *write = (PoolByteArray::Write *)r_write;
|
||||
arr->resize(p_len);
|
||||
*write = arr->write();
|
||||
return write->ptr();
|
||||
}
|
||||
|
||||
Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) {
|
||||
PoolByteArray arr;
|
||||
PoolByteArray::Write arr_write;
|
||||
union js_eval_ret js_data;
|
||||
memset(&js_data, 0, sizeof(js_data));
|
||||
Variant::Type return_type = static_cast<Variant::Type>(godot_js_eval(p_code.utf8().get_data(), p_use_global_exec_context, &js_data, &arr, &arr_write, resize_poolbytearray_and_open_write));
|
||||
|
||||
switch (return_type) {
|
||||
case Variant::BOOL:
|
||||
return js_data.b == 1;
|
||||
case Variant::REAL:
|
||||
return js_data.d;
|
||||
case Variant::STRING: {
|
||||
String str = String::utf8(js_data.s);
|
||||
free(js_data.s); // Must free the string allocated in JS.
|
||||
return str;
|
||||
}
|
||||
case Variant::POOL_BYTE_ARRAY:
|
||||
arr_write = PoolByteArray::Write();
|
||||
return arr;
|
||||
default:
|
||||
return Variant();
|
||||
}
|
||||
}
|
||||
|
||||
#endif // JAVASCRIPT_EVAL_ENABLED
|
|
@ -1,86 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* library_godot_eval.js */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
const GodotEval = {
|
||||
godot_js_eval__deps: ['$GodotRuntime'],
|
||||
godot_js_eval__sig: 'iiiiiii',
|
||||
godot_js_eval: function (p_js, p_use_global_ctx, p_union_ptr, p_byte_arr, p_byte_arr_write, p_callback) {
|
||||
const js_code = GodotRuntime.parseString(p_js);
|
||||
let eval_ret = null;
|
||||
try {
|
||||
if (p_use_global_ctx) {
|
||||
// indirect eval call grants global execution context
|
||||
const global_eval = eval; // eslint-disable-line no-eval
|
||||
eval_ret = global_eval(js_code);
|
||||
} else {
|
||||
eval_ret = eval(js_code); // eslint-disable-line no-eval
|
||||
}
|
||||
} catch (e) {
|
||||
GodotRuntime.error(e);
|
||||
}
|
||||
|
||||
switch (typeof eval_ret) {
|
||||
case 'boolean':
|
||||
GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'i32');
|
||||
return 1; // BOOL
|
||||
|
||||
case 'number':
|
||||
GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'double');
|
||||
return 3; // REAL
|
||||
|
||||
case 'string':
|
||||
GodotRuntime.setHeapValue(p_union_ptr, GodotRuntime.allocString(eval_ret), '*');
|
||||
return 4; // STRING
|
||||
|
||||
case 'object':
|
||||
if (eval_ret === null) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (ArrayBuffer.isView(eval_ret) && !(eval_ret instanceof Uint8Array)) {
|
||||
eval_ret = new Uint8Array(eval_ret.buffer);
|
||||
} else if (eval_ret instanceof ArrayBuffer) {
|
||||
eval_ret = new Uint8Array(eval_ret);
|
||||
}
|
||||
if (eval_ret instanceof Uint8Array) {
|
||||
const func = GodotRuntime.get_func(p_callback);
|
||||
const bytes_ptr = func(p_byte_arr, p_byte_arr_write, eval_ret.length);
|
||||
HEAPU8.set(eval_ret, bytes_ptr);
|
||||
return 20; // POOL_BYTE_ARRAY
|
||||
}
|
||||
break;
|
||||
|
||||
// no default
|
||||
}
|
||||
return 0; // NIL
|
||||
},
|
||||
};
|
||||
|
||||
mergeInto(LibraryManager.library, GodotEval);
|
|
@ -0,0 +1,333 @@
|
|||
/*************************************************************************/
|
||||
/* library_godot_eval.js */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
const GodotJSWrapper = {
|
||||
|
||||
$GodotJSWrapper__deps: ['$GodotRuntime', '$IDHandler'],
|
||||
$GodotJSWrapper__postset: 'GodotJSWrapper.proxies = new Map();',
|
||||
$GodotJSWrapper: {
|
||||
proxies: null,
|
||||
|
||||
MyProxy: function (val) {
|
||||
const id = IDHandler.add(this);
|
||||
GodotJSWrapper.proxies.set(val, id);
|
||||
let refs = 1;
|
||||
this.ref = function () {
|
||||
refs++;
|
||||
};
|
||||
this.unref = function () {
|
||||
refs--;
|
||||
if (refs === 0) {
|
||||
IDHandler.remove(id);
|
||||
GodotJSWrapper.proxies.delete(val);
|
||||
}
|
||||
};
|
||||
this.get_val = function () {
|
||||
return val;
|
||||
};
|
||||
this.get_id = function () {
|
||||
return id;
|
||||
};
|
||||
},
|
||||
|
||||
get_proxied: function (val) {
|
||||
const id = GodotJSWrapper.proxies.get(val);
|
||||
if (id === undefined) {
|
||||
const proxy = new GodotJSWrapper.MyProxy(val);
|
||||
return proxy.get_id();
|
||||
}
|
||||
IDHandler.get(id).ref();
|
||||
return id;
|
||||
},
|
||||
|
||||
get_proxied_value: function (id) {
|
||||
const proxy = IDHandler.get(id);
|
||||
if (proxy === undefined) {
|
||||
return undefined;
|
||||
}
|
||||
return proxy.get_val();
|
||||
},
|
||||
|
||||
variant2js: function (type, val) {
|
||||
switch (type) {
|
||||
case 0:
|
||||
return null;
|
||||
case 1:
|
||||
return !!GodotRuntime.getHeapValue(val, 'i64');
|
||||
case 2:
|
||||
return GodotRuntime.getHeapValue(val, 'i64');
|
||||
case 3:
|
||||
return GodotRuntime.getHeapValue(val, 'double');
|
||||
case 4:
|
||||
return GodotRuntime.parseString(GodotRuntime.getHeapValue(val, '*'));
|
||||
case 17: // OBJECT
|
||||
return GodotJSWrapper.get_proxied_value(GodotRuntime.getHeapValue(val, 'i64'));
|
||||
default:
|
||||
return undefined;
|
||||
}
|
||||
},
|
||||
|
||||
js2variant: function (p_val, p_exchange) {
|
||||
if (p_val === undefined || p_val === null) {
|
||||
return 0; // NIL
|
||||
}
|
||||
const type = typeof (p_val);
|
||||
if (type === 'boolean') {
|
||||
GodotRuntime.setHeapValue(p_exchange, p_val, 'i64');
|
||||
return 1; // BOOL
|
||||
} else if (type === 'number') {
|
||||
if (Number.isInteger(p_val)) {
|
||||
GodotRuntime.setHeapValue(p_exchange, p_val, 'i64');
|
||||
return 2; // INT
|
||||
}
|
||||
GodotRuntime.setHeapValue(p_exchange, p_val, 'double');
|
||||
return 3; // REAL
|
||||
} else if (type === 'string') {
|
||||
const c_str = GodotRuntime.allocString(p_val);
|
||||
GodotRuntime.setHeapValue(p_exchange, c_str, '*');
|
||||
return 4; // STRING
|
||||
}
|
||||
const id = GodotJSWrapper.get_proxied(p_val);
|
||||
GodotRuntime.setHeapValue(p_exchange, id, 'i64');
|
||||
return 17;
|
||||
},
|
||||
},
|
||||
|
||||
godot_js_wrapper_interface_get__sig: 'ii',
|
||||
godot_js_wrapper_interface_get: function (p_name) {
|
||||
const name = GodotRuntime.parseString(p_name);
|
||||
if (typeof (window[name]) !== 'undefined') {
|
||||
return GodotJSWrapper.get_proxied(window[name]);
|
||||
}
|
||||
return 0;
|
||||
},
|
||||
|
||||
godot_js_wrapper_object_get__sig: 'iiii',
|
||||
godot_js_wrapper_object_get: function (p_id, p_exchange, p_prop) {
|
||||
const obj = GodotJSWrapper.get_proxied_value(p_id);
|
||||
if (obj === undefined) {
|
||||
return 0;
|
||||
}
|
||||
if (p_prop) {
|
||||
const prop = GodotRuntime.parseString(p_prop);
|
||||
try {
|
||||
return GodotJSWrapper.js2variant(obj[prop], p_exchange);
|
||||
} catch (e) {
|
||||
GodotRuntime.error(`Error getting variable ${prop} on object`, obj);
|
||||
return 0; // NIL
|
||||
}
|
||||
}
|
||||
return GodotJSWrapper.js2variant(obj, p_exchange);
|
||||
},
|
||||
|
||||
godot_js_wrapper_object_set__sig: 'viiii',
|
||||
godot_js_wrapper_object_set: function (p_id, p_name, p_type, p_exchange) {
|
||||
const obj = GodotJSWrapper.get_proxied_value(p_id);
|
||||
if (obj === undefined) {
|
||||
return;
|
||||
}
|
||||
const name = GodotRuntime.parseString(p_name);
|
||||
try {
|
||||
obj[name] = GodotJSWrapper.variant2js(p_type, p_exchange);
|
||||
} catch (e) {
|
||||
GodotRuntime.error(`Error setting variable ${name} on object`, obj);
|
||||
}
|
||||
},
|
||||
|
||||
godot_js_wrapper_object_call__sig: 'iiiiiiiii',
|
||||
godot_js_wrapper_object_call: function (p_id, p_method, p_args, p_argc, p_convert_callback, p_exchange, p_lock, p_free_lock_callback) {
|
||||
const obj = GodotJSWrapper.get_proxied_value(p_id);
|
||||
if (obj === undefined) {
|
||||
return -1;
|
||||
}
|
||||
const method = GodotRuntime.parseString(p_method);
|
||||
const convert = GodotRuntime.get_func(p_convert_callback);
|
||||
const freeLock = GodotRuntime.get_func(p_free_lock_callback);
|
||||
const args = new Array(p_argc);
|
||||
for (let i = 0; i < p_argc; i++) {
|
||||
const type = convert(p_args, i, p_exchange, p_lock);
|
||||
const lock = GodotRuntime.getHeapValue(p_lock, '*');
|
||||
args[i] = GodotJSWrapper.variant2js(type, p_exchange);
|
||||
if (lock) {
|
||||
freeLock(p_lock, type);
|
||||
}
|
||||
}
|
||||
try {
|
||||
const res = obj[method](...args);
|
||||
return GodotJSWrapper.js2variant(res, p_exchange);
|
||||
} catch (e) {
|
||||
GodotRuntime.error(`Error calling method ${method} on:`, obj, 'error:', e);
|
||||
return -1;
|
||||
}
|
||||
},
|
||||
|
||||
godot_js_wrapper_object_unref__sig: 'vi',
|
||||
godot_js_wrapper_object_unref: function (p_id) {
|
||||
const proxy = IDHandler.get(p_id);
|
||||
if (proxy !== undefined) {
|
||||
proxy.unref();
|
||||
}
|
||||
},
|
||||
|
||||
godot_js_wrapper_create_cb__sig: 'vii',
|
||||
godot_js_wrapper_create_cb: function (p_ref, p_func) {
|
||||
const func = GodotRuntime.get_func(p_func);
|
||||
let id = 0;
|
||||
const cb = function () {
|
||||
if (!GodotJSWrapper.get_proxied_value(id)) {
|
||||
return;
|
||||
}
|
||||
const args = Array.from(arguments);
|
||||
func(p_ref, GodotJSWrapper.get_proxied(args), args.length);
|
||||
};
|
||||
id = GodotJSWrapper.get_proxied(cb);
|
||||
return id;
|
||||
},
|
||||
|
||||
godot_js_wrapper_object_getvar__sig: 'iiii',
|
||||
godot_js_wrapper_object_getvar: function (p_id, p_type, p_exchange) {
|
||||
const obj = GodotJSWrapper.get_proxied_value(p_id);
|
||||
if (obj === undefined) {
|
||||
return -1;
|
||||
}
|
||||
const prop = GodotJSWrapper.variant2js(p_type, p_exchange);
|
||||
if (prop === undefined || prop === null) {
|
||||
return -1;
|
||||
}
|
||||
try {
|
||||
return GodotJSWrapper.js2variant(obj[prop], p_exchange);
|
||||
} catch (e) {
|
||||
GodotRuntime.error(`Error getting variable ${prop} on object`, obj, e);
|
||||
return -1;
|
||||
}
|
||||
},
|
||||
|
||||
godot_js_wrapper_object_setvar__sig: 'iiiiii',
|
||||
godot_js_wrapper_object_setvar: function (p_id, p_key_type, p_key_ex, p_val_type, p_val_ex) {
|
||||
const obj = GodotJSWrapper.get_proxied_value(p_id);
|
||||
if (obj === undefined) {
|
||||
return -1;
|
||||
}
|
||||
const key = GodotJSWrapper.variant2js(p_key_type, p_key_ex);
|
||||
try {
|
||||
obj[key] = GodotJSWrapper.variant2js(p_val_type, p_val_ex);
|
||||
return 0;
|
||||
} catch (e) {
|
||||
GodotRuntime.error(`Error setting variable ${key} on object`, obj);
|
||||
return -1;
|
||||
}
|
||||
},
|
||||
|
||||
godot_js_wrapper_create_object__sig: 'iiiiiiii',
|
||||
godot_js_wrapper_create_object: function (p_object, p_args, p_argc, p_convert_callback, p_exchange, p_lock, p_free_lock_callback) {
|
||||
const name = GodotRuntime.parseString(p_object);
|
||||
if (typeof (window[name]) === 'undefined') {
|
||||
return -1;
|
||||
}
|
||||
const convert = GodotRuntime.get_func(p_convert_callback);
|
||||
const freeLock = GodotRuntime.get_func(p_free_lock_callback);
|
||||
const args = new Array(p_argc);
|
||||
for (let i = 0; i < p_argc; i++) {
|
||||
const type = convert(p_args, i, p_exchange, p_lock);
|
||||
const lock = GodotRuntime.getHeapValue(p_lock, '*');
|
||||
args[i] = GodotJSWrapper.variant2js(type, p_exchange);
|
||||
if (lock) {
|
||||
freeLock(p_lock, type);
|
||||
}
|
||||
}
|
||||
try {
|
||||
const res = new window[name](...args);
|
||||
return GodotJSWrapper.js2variant(res, p_exchange);
|
||||
} catch (e) {
|
||||
GodotRuntime.error(`Error calling constructor ${name} with args:`, args, 'error:', e);
|
||||
return -1;
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
autoAddDeps(GodotJSWrapper, '$GodotJSWrapper');
|
||||
mergeInto(LibraryManager.library, GodotJSWrapper);
|
||||
|
||||
const GodotEval = {
|
||||
godot_js_eval__deps: ['$GodotRuntime'],
|
||||
godot_js_eval__sig: 'iiiiiii',
|
||||
godot_js_eval: function (p_js, p_use_global_ctx, p_union_ptr, p_byte_arr, p_byte_arr_write, p_callback) {
|
||||
const js_code = GodotRuntime.parseString(p_js);
|
||||
let eval_ret = null;
|
||||
try {
|
||||
if (p_use_global_ctx) {
|
||||
// indirect eval call grants global execution context
|
||||
const global_eval = eval; // eslint-disable-line no-eval
|
||||
eval_ret = global_eval(js_code);
|
||||
} else {
|
||||
eval_ret = eval(js_code); // eslint-disable-line no-eval
|
||||
}
|
||||
} catch (e) {
|
||||
GodotRuntime.error(e);
|
||||
}
|
||||
|
||||
switch (typeof eval_ret) {
|
||||
case 'boolean':
|
||||
GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'i32');
|
||||
return 1; // BOOL
|
||||
|
||||
case 'number':
|
||||
GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'double');
|
||||
return 3; // REAL
|
||||
|
||||
case 'string':
|
||||
GodotRuntime.setHeapValue(p_union_ptr, GodotRuntime.allocString(eval_ret), '*');
|
||||
return 4; // STRING
|
||||
|
||||
case 'object':
|
||||
if (eval_ret === null) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (ArrayBuffer.isView(eval_ret) && !(eval_ret instanceof Uint8Array)) {
|
||||
eval_ret = new Uint8Array(eval_ret.buffer);
|
||||
} else if (eval_ret instanceof ArrayBuffer) {
|
||||
eval_ret = new Uint8Array(eval_ret);
|
||||
}
|
||||
if (eval_ret instanceof Uint8Array) {
|
||||
const func = GodotRuntime.get_func(p_callback);
|
||||
const bytes_ptr = func(p_byte_arr, p_byte_arr_write, eval_ret.length);
|
||||
HEAPU8.set(eval_ret, bytes_ptr);
|
||||
return 20; // POOL_BYTE_ARRAY
|
||||
}
|
||||
break;
|
||||
|
||||
// no default
|
||||
}
|
||||
return 0; // NIL
|
||||
},
|
||||
};
|
||||
|
||||
mergeInto(LibraryManager.library, GodotEval);
|
Loading…
Reference in New Issue