diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 73fc7d2ec96..57752973cce 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -488,7 +488,7 @@ The default screen orientation to use on mobile devices. See [enum DisplayServer.ScreenOrientation] for possible values. - [b]Note:[/b] When set to a portrait orientation, this project setting does not flip the project resolution's width and height automatically. Instead, you have to set [member display/window/size/width] and [member display/window/size/height] accordingly. + [b]Note:[/b] When set to a portrait orientation, this project setting does not flip the project resolution's width and height automatically. Instead, you have to set [member display/window/size/viewport_width] and [member display/window/size/viewport_height] accordingly. If [code]true[/code], the home indicator is hidden automatically. This only affects iOS devices without a physical home button. @@ -506,21 +506,23 @@ Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode. [b]Note:[/b] This setting is ignored on iOS, Android, and HTML5. - - Sets the game's main viewport height. On desktop platforms, this is the default window size. Stretch mode settings also use this as a reference when enabled. - Allows the window to be resizable by default. [b]Note:[/b] This setting is ignored on iOS and Android. - - If greater than zero, overrides the window height when running the game. Useful for testing stretch modes. + + Sets the game's main viewport height. On desktop platforms, this is also the initial window height. - - If greater than zero, overrides the window width when running the game. Useful for testing stretch modes. + + Sets the game's main viewport width. On desktop platforms, this is also the initial window width. - - Sets the game's main viewport width. On desktop platforms, this is the default window size. Stretch mode settings also use this as a reference when enabled. + + On desktop platforms, sets the game's initial window height. + [b]Note:[/b] By default, or when set to 0, the initial window height is the [member display/window/size/viewport_height]. This setting is ignored on iOS, Android, and HTML5. + + + On desktop platforms, sets the game's initial window width. + [b]Note:[/b] By default, or when set to 0, the initial window width is the viewport [member display/window/size/viewport_width]. This setting is ignored on iOS, Android, and HTML5. Sets the VSync mode for the main game window. diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp index 3c1799d80c0..574abf85ea3 100644 --- a/editor/editor_run.cpp +++ b/editor/editor_run.cpp @@ -98,15 +98,15 @@ Error EditorRun::run(const String &p_scene) { screen_rect.position = DisplayServer::get_singleton()->screen_get_position(screen); screen_rect.size = DisplayServer::get_singleton()->screen_get_size(screen); - Size2 desired_size; - desired_size.x = ProjectSettings::get_singleton()->get("display/window/size/width"); - desired_size.y = ProjectSettings::get_singleton()->get("display/window/size/height"); + Size2 window_size; + window_size.x = ProjectSettings::get_singleton()->get("display/window/size/viewport_width"); + window_size.y = ProjectSettings::get_singleton()->get("display/window/size/viewport_height"); - Size2 test_size; - test_size.x = ProjectSettings::get_singleton()->get("display/window/size/test_width"); - test_size.y = ProjectSettings::get_singleton()->get("display/window/size/test_height"); - if (test_size.x > 0 && test_size.y > 0) { - desired_size = test_size; + Size2 desired_size; + desired_size.x = ProjectSettings::get_singleton()->get("display/window/size/window_width_override"); + desired_size.y = ProjectSettings::get_singleton()->get("display/window/size/window_height_override"); + if (desired_size.x > 0 && desired_size.y > 0) { + window_size = desired_size; } int window_placement = EditorSettings::get_singleton()->get("run/window_placement/rect"); @@ -136,7 +136,7 @@ Error EditorRun::run(const String &p_scene) { args.push_back(itos(screen_rect.position.x) + "," + itos(screen_rect.position.y)); } break; case 1: { // centered - Vector2 pos = (screen_rect.position) + ((screen_rect.size - desired_size) / 2).floor(); + Vector2 pos = (screen_rect.position) + ((screen_rect.size - window_size) / 2).floor(); args.push_back("--position"); args.push_back(itos(pos.x) + "," + itos(pos.y)); } break; diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index d6fd1536650..6ce42e13868 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -3508,7 +3508,7 @@ void CanvasItemEditor::_draw_axis() { Color area_axis_color = EditorSettings::get_singleton()->get("editors/2d/viewport_border_color"); - Size2 screen_size = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height")); + Size2 screen_size = Size2(ProjectSettings::get_singleton()->get("display/window/size/viewport_width"), ProjectSettings::get_singleton()->get("display/window/size/viewport_height")); Vector2 screen_endpoints[4] = { transform.xform(Vector2(0, 0)), @@ -4001,7 +4001,7 @@ void CanvasItemEditor::_update_scrollbars() { Size2 vmin = v_scroll->get_minimum_size(); // Get the visible frame. - Size2 screen_rect = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height")); + Size2 screen_rect = Size2(ProjectSettings::get_singleton()->get("display/window/size/viewport_width"), ProjectSettings::get_singleton()->get("display/window/size/viewport_height")); Rect2 local_rect = Rect2(Point2(), viewport->get_size() - Size2(vmin.width, hmin.height)); // Calculate scrollable area. diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 1a466d40468..d3f2cc0807a 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -3061,7 +3061,7 @@ void Node3DEditorViewport::_draw() { Math::round(2 * EDSCALE)); } if (previewing) { - Size2 ss = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height")); + Size2 ss = Size2(ProjectSettings::get_singleton()->get("display/window/size/viewport_width"), ProjectSettings::get_singleton()->get("display/window/size/viewport_height")); float aspect = ss.aspect(); Size2 s = get_size(); diff --git a/main/main.cpp b/main/main.cpp index 9767d4f5fbc..6a59b78e3bd 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1302,47 +1302,47 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph // always convert to lower case for consistency in the code rendering_driver = rendering_driver.to_lower(); - GLOBAL_DEF_BASIC("display/window/size/width", 1024); - ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/width", - PropertyInfo(Variant::INT, "display/window/size/width", + GLOBAL_DEF_BASIC("display/window/size/viewport_width", 1024); + ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/viewport_width", + PropertyInfo(Variant::INT, "display/window/size/viewport_width", PROPERTY_HINT_RANGE, "0,7680,or_greater")); // 8K resolution - GLOBAL_DEF_BASIC("display/window/size/height", 600); - ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/height", - PropertyInfo(Variant::INT, "display/window/size/height", + GLOBAL_DEF_BASIC("display/window/size/viewport_height", 600); + ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/viewport_height", + PropertyInfo(Variant::INT, "display/window/size/viewport_height", PROPERTY_HINT_RANGE, "0,4320,or_greater")); // 8K resolution GLOBAL_DEF_BASIC("display/window/size/resizable", true); GLOBAL_DEF_BASIC("display/window/size/borderless", false); GLOBAL_DEF_BASIC("display/window/size/fullscreen", false); GLOBAL_DEF("display/window/size/always_on_top", false); - GLOBAL_DEF("display/window/size/test_width", 0); - ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/test_width", + GLOBAL_DEF("display/window/size/window_width_override", 0); + ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/window_width_override", PropertyInfo(Variant::INT, - "display/window/size/test_width", + "display/window/size/window_width_override", PROPERTY_HINT_RANGE, "0,7680,or_greater")); // 8K resolution - GLOBAL_DEF("display/window/size/test_height", 0); - ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/test_height", + GLOBAL_DEF("display/window/size/window_height_override", 0); + ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/window_height_override", PropertyInfo(Variant::INT, - "display/window/size/test_height", + "display/window/size/window_height_override", PROPERTY_HINT_RANGE, "0,4320,or_greater")); // 8K resolution if (use_custom_res) { if (!force_res) { - window_size.width = GLOBAL_GET("display/window/size/width"); - window_size.height = GLOBAL_GET("display/window/size/height"); + window_size.width = GLOBAL_GET("display/window/size/viewport_width"); + window_size.height = GLOBAL_GET("display/window/size/viewport_height"); - if (globals->has_setting("display/window/size/test_width") && - globals->has_setting("display/window/size/test_height")) { - int tw = globals->get("display/window/size/test_width"); - if (tw > 0) { - window_size.width = tw; + if (globals->has_setting("display/window/size/window_width_override") && + globals->has_setting("display/window/size/window_height_override")) { + int desired_width = globals->get("display/window/size/window_width_override"); + if (desired_width > 0) { + window_size.width = desired_width; } - int th = globals->get("display/window/size/test_height"); - if (th > 0) { - window_size.height = th; + int desired_height = globals->get("display/window/size/window_height_override"); + if (desired_height > 0) { + window_size.height = desired_height; } } } @@ -2337,8 +2337,8 @@ bool Main::start() { String stretch_mode = GLOBAL_DEF_BASIC("display/window/stretch/mode", "disabled"); String stretch_aspect = GLOBAL_DEF_BASIC("display/window/stretch/aspect", "keep"); - Size2i stretch_size = Size2i(GLOBAL_DEF_BASIC("display/window/size/width", 0), - GLOBAL_DEF_BASIC("display/window/size/height", 0)); + Size2i stretch_size = Size2i(GLOBAL_DEF_BASIC("display/window/size/viewport_width", 0), + GLOBAL_DEF_BASIC("display/window/size/viewport_height", 0)); real_t stretch_scale = GLOBAL_DEF_BASIC("display/window/stretch/scale", 1.0); Window::ContentScaleMode cs_sm = Window::CONTENT_SCALE_MODE_DISABLED; diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp index 8997d31e1fd..a60716683b9 100644 --- a/platform/android/export/export_plugin.cpp +++ b/platform/android/export/export_plugin.cpp @@ -1514,7 +1514,7 @@ String EditorExportPlatformAndroid::load_splash_refs(Ref &splash_image, R } if (scale_splash) { - Size2 screen_size = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height")); + Size2 screen_size = Size2(ProjectSettings::get_singleton()->get("display/window/size/viewport_width"), ProjectSettings::get_singleton()->get("display/window/size/viewport_height")); int width, height; if (screen_size.width > screen_size.height) { // scale horizontally diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index f4c0665f366..e8dfaf9c2ee 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -530,7 +530,7 @@ Point2 Camera2D::get_camera_screen_center() const { Size2 Camera2D::_get_camera_screen_size() const { // special case if the camera2D is in the root viewport if (Engine::get_singleton()->is_editor_hint() && get_viewport()->get_parent_viewport() == get_tree()->get_root()) { - return Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height")); + return Size2(ProjectSettings::get_singleton()->get("display/window/size/viewport_width"), ProjectSettings::get_singleton()->get("display/window/size/viewport_height")); } return get_viewport_rect().size; } diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index bc0e0e9eeee..94006b0c1b3 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -1296,7 +1296,7 @@ Rect2 Control::get_parent_anchorable_rect() const { #ifdef TOOLS_ENABLED Node *edited_root = get_tree()->get_edited_scene_root(); if (edited_root && (this == edited_root || edited_root->is_ancestor_of(this))) { - parent_rect.size = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height")); + parent_rect.size = Size2(ProjectSettings::get_singleton()->get("display/window/size/viewport_width"), ProjectSettings::get_singleton()->get("display/window/size/viewport_height")); } else { parent_rect = get_viewport()->get_visible_rect(); }