From f12164d311339452ddde28f2b27161d9d185364f Mon Sep 17 00:00:00 2001 From: kleonc <9283098+kleonc@users.noreply.github.com> Date: Fri, 21 Jul 2023 14:32:38 +0200 Subject: [PATCH] Fix CanvasModulate logic for updating canvas modulate --- scene/2d/canvas_modulate.cpp | 67 +++++++++++++++++++++++++++--------- scene/2d/canvas_modulate.h | 8 +++++ 2 files changed, 59 insertions(+), 16 deletions(-) diff --git a/scene/2d/canvas_modulate.cpp b/scene/2d/canvas_modulate.cpp index 7dd2e75f097..2c5c6a1a168 100644 --- a/scene/2d/canvas_modulate.cpp +++ b/scene/2d/canvas_modulate.cpp @@ -30,32 +30,67 @@ #include "canvas_modulate.h" +void CanvasModulate::_on_in_canvas_visibility_changed(bool p_new_visibility) { + RID canvas = get_canvas(); + StringName group_name = "_canvas_modulate_" + itos(canvas.get_id()); + + ERR_FAIL_COND_MSG(p_new_visibility == is_in_group(group_name), vformat("CanvasModulate becoming %s in the canvas already %s in the modulate group. Buggy logic, please report.", p_new_visibility ? "visible" : "invisible", p_new_visibility ? "was" : "was not")); + + if (p_new_visibility) { + bool has_active_canvas_modulate = get_tree()->has_group(group_name); // Group would be removed if empty; otherwise one CanvasModulate within must be active. + add_to_group(group_name); + if (!has_active_canvas_modulate) { + is_active = true; + RS::get_singleton()->canvas_set_modulate(canvas, color); + } + } else { + remove_from_group(group_name); + if (is_active) { + is_active = false; + CanvasModulate *new_active = Object::cast_to(get_tree()->get_first_node_in_group(group_name)); + if (new_active) { + new_active->is_active = true; + RS::get_singleton()->canvas_set_modulate(canvas, new_active->color); + } else { + RS::get_singleton()->canvas_set_modulate(canvas, Color(1, 1, 1, 1)); + } + } + } + + update_configuration_warnings(); +} + void CanvasModulate::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_CANVAS: { - if (is_visible_in_tree()) { - RS::get_singleton()->canvas_set_modulate(get_canvas(), color); - add_to_group("_canvas_modulate_" + itos(get_canvas().get_id())); + is_in_canvas = true; + bool visible_in_tree = is_visible_in_tree(); + if (visible_in_tree) { + _on_in_canvas_visibility_changed(true); } + was_visible_in_tree = visible_in_tree; } break; case NOTIFICATION_EXIT_CANVAS: { - if (is_visible_in_tree()) { - RS::get_singleton()->canvas_set_modulate(get_canvas(), Color(1, 1, 1, 1)); - remove_from_group("_canvas_modulate_" + itos(get_canvas().get_id())); + is_in_canvas = false; + if (was_visible_in_tree) { + _on_in_canvas_visibility_changed(false); } } break; case NOTIFICATION_VISIBILITY_CHANGED: { - if (is_visible_in_tree()) { - RS::get_singleton()->canvas_set_modulate(get_canvas(), color); - add_to_group("_canvas_modulate_" + itos(get_canvas().get_id())); - } else { - RS::get_singleton()->canvas_set_modulate(get_canvas(), Color(1, 1, 1, 1)); - remove_from_group("_canvas_modulate_" + itos(get_canvas().get_id())); + if (!is_in_canvas) { + return; } - update_configuration_warnings(); + bool visible_in_tree = is_visible_in_tree(); + if (visible_in_tree == was_visible_in_tree) { + return; + } + + _on_in_canvas_visibility_changed(visible_in_tree); + + was_visible_in_tree = visible_in_tree; } break; } } @@ -69,7 +104,7 @@ void CanvasModulate::_bind_methods() { void CanvasModulate::set_color(const Color &p_color) { color = p_color; - if (is_visible_in_tree()) { + if (is_active) { RS::get_singleton()->canvas_set_modulate(get_canvas(), color); } } @@ -81,12 +116,12 @@ Color CanvasModulate::get_color() const { PackedStringArray CanvasModulate::get_configuration_warnings() const { PackedStringArray warnings = Node::get_configuration_warnings(); - if (is_visible_in_tree() && is_inside_tree()) { + if (is_in_canvas && is_visible_in_tree()) { List nodes; get_tree()->get_nodes_in_group("_canvas_modulate_" + itos(get_canvas().get_id()), &nodes); if (nodes.size() > 1) { - warnings.push_back(RTR("Only one visible CanvasModulate is allowed per scene (or set of instantiated scenes). The first created one will work, while the rest will be ignored.")); + warnings.push_back(RTR("Only one visible CanvasModulate is allowed per canvas.\nWhen there are more than one, only one of them will be active. Which one is undefined.")); } } diff --git a/scene/2d/canvas_modulate.h b/scene/2d/canvas_modulate.h index 3b11cf71f19..08ded52e233 100644 --- a/scene/2d/canvas_modulate.h +++ b/scene/2d/canvas_modulate.h @@ -38,6 +38,14 @@ class CanvasModulate : public Node2D { Color color = Color(1, 1, 1, 1); + // CanvasModulate is in canvas-specific modulate group when both in canvas and visible in tree. + // Exactly one CanvasModulate in each such non-empty group is active. + bool is_in_canvas = false; + bool was_visible_in_tree = false; // Relevant only when in canvas. + bool is_active = false; + + void _on_in_canvas_visibility_changed(bool p_new_visibility); + protected: void _notification(int p_what); static void _bind_methods();