Various enhancements to Visual Studio solution generation.
This adds support for building solutions with dev_mode and/or float=64 enabled. Additionally, it adds solution generation to the Windows CI to catch future regressions.
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@ -27,7 +27,7 @@ jobs:
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target: editor
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tests: true
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# Skip debug symbols, they're way too big with MSVC.
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sconsflags: debug_symbols=no
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sconsflags: debug_symbols=no vsproj=yes
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bin: "./bin/godot.windows.editor.x86_64.exe"
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- name: Template (target=template_release, tools=no)
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10
methods.py
10
methods.py
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@ -777,7 +777,7 @@ def generate_vs_project(env, num_jobs):
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for platform in ModuleConfigs.PLATFORMS
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]
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self.arg_dict["runfile"] += [
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f'bin\\godot.windows.{config}{ModuleConfigs.DEV_SUFFIX}.{plat_id}{f".{name}" if name else ""}.exe'
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f'bin\\godot.windows.{config}{ModuleConfigs.DEV_SUFFIX}{".double" if env["float"] == "64" else ""}.{plat_id}{f".{name}" if name else ""}.exe'
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for config in ModuleConfigs.CONFIGURATIONS
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for plat_id in ModuleConfigs.PLATFORM_IDS
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]
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@ -814,12 +814,18 @@ def generate_vs_project(env, num_jobs):
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if env["dev_build"]:
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common_build_postfix.append("dev_build=yes")
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if env["tests"]:
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if env["dev_mode"]:
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common_build_postfix.append("dev_mode=yes")
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elif env["tests"]:
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common_build_postfix.append("tests=yes")
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if env["custom_modules"]:
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common_build_postfix.append("custom_modules=%s" % env["custom_modules"])
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if env["float"] == "64":
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common_build_postfix.append("float=64")
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result = " ^& ".join(common_build_prefix + [" ".join([commands] + common_build_postfix)])
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return result
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