Fixes to baker, restored xatlas and fixed bake options.
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@ -647,3 +647,5 @@ bool ResourceLoader::timestamp_on_load = false;
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SelfList<Resource>::List ResourceLoader::remapped_list;
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HashMap<String, Vector<String> > ResourceLoader::translation_remaps;
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HashMap<String, String> ResourceLoader::path_remaps;
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ResourceLoaderImport ResourceLoader::import = NULL;
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@ -77,6 +77,8 @@ public:
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typedef void (*ResourceLoadErrorNotify)(void *p_ud, const String &p_text);
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typedef void (*DependencyErrorNotify)(void *p_ud, const String &p_loading, const String &p_which, const String &p_type);
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typedef Error (*ResourceLoaderImport)(const String &p_path);
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class ResourceLoader {
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enum {
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@ -147,6 +149,8 @@ public:
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static void reload_translation_remaps();
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static void load_translation_remaps();
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static void clear_translation_remaps();
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static ResourceLoaderImport import;
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};
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#endif
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@ -1705,6 +1705,17 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
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emit_signal("resources_reimported", p_files);
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}
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Error EditorFileSystem::_resource_import(const String &p_path) {
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Vector<String> files;
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files.push_back(p_path);
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singleton->update_file(p_path);
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singleton->reimport_files(files);
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return OK;
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}
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void EditorFileSystem::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_filesystem"), &EditorFileSystem::get_filesystem);
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@ -1744,6 +1755,7 @@ void EditorFileSystem::_update_extensions() {
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EditorFileSystem::EditorFileSystem() {
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ResourceLoader::import = _resource_import;
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reimport_on_missing_imported_files = GLOBAL_DEF("editor/reimport_missing_imported_files", true);
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singleton = this;
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@ -230,6 +230,8 @@ class EditorFileSystem : public Node {
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String _get_global_script_class(const String &p_type, const String &p_path, String *r_extends, String *r_icon_path) const;
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static Error _resource_import(const String &p_path);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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@ -1,5 +1,6 @@
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def can_build(env, platform):
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return (env['tools'] and platform not in ["android", "ios"])
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#return (env['tools'] and platform not in ["android", "ios"])
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return False
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def configure(env):
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pass
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@ -1,6 +1,6 @@
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def can_build(env, platform):
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return False #xatlas is buggy
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#return (env['tools'] and platform not in ["android", "ios"])
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#return False #xatlas is buggy
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return (env['tools'] and platform not in ["android", "ios"])
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def configure(env):
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pass
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@ -75,8 +75,9 @@ bool xatlas_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_ver
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xatlas::CharterOptions chart_options;
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xatlas::PackerOptions pack_options;
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pack_options.method = xatlas::PackMethod::TexelArea;
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pack_options.texelArea = 1.0 / p_texel_size;
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pack_options.quality = 4;
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pack_options.quality = 3;
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xatlas::Atlas *atlas = xatlas::Create();
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printf("adding mesh..\n");
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@ -93,7 +94,10 @@ bool xatlas_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_ver
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float w = *r_size_hint_x;
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float h = *r_size_hint_y;
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printf("final texsize: %f,%f\n", w, h);
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if (w == 0 || h == 0) {
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return false; //could not bake
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}
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const xatlas::OutputMesh *const *output_meshes = xatlas::GetOutputMeshes(atlas);
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const xatlas::OutputMesh *output = output_meshes[0];
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@ -102,11 +106,17 @@ bool xatlas_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_ver
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*r_uv = (float *)malloc(sizeof(float) * output->vertexCount * 2);
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*r_index = (int *)malloc(sizeof(int) * output->indexCount);
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float max_x = 0;
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float max_y = 0;
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for (int i = 0; i < output->vertexCount; i++) {
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(*r_vertex)[i] = output->vertexArray[i].xref;
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(*r_uv)[i * 2 + 0] = output->vertexArray[i].uv[0];
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(*r_uv)[i * 2 + 1] = output->vertexArray[i].uv[1];
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(*r_uv)[i * 2 + 0] = output->vertexArray[i].uv[0] / w;
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(*r_uv)[i * 2 + 1] = output->vertexArray[i].uv[1] / h;
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max_x = MAX(max_x, output->vertexArray[i].uv[0]);
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max_y = MAX(max_y, output->vertexArray[i].uv[1]);
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}
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printf("final texsize: %f,%f - max %f,%f\n", w, h, max_x, max_y);
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*r_vertex_count = output->vertexCount;
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for (int i = 0; i < output->indexCount; i++) {
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@ -29,6 +29,7 @@
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/*************************************************************************/
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#include "baked_lightmap.h"
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#include "core/io/config_file.h"
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#include "core/io/resource_saver.h"
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#include "core/os/dir_access.h"
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#include "core/os/os.h"
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@ -526,8 +527,42 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi
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tex_flags |= Texture::FLAG_CONVERT_TO_LINEAR;
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}
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String image_path = save_path.plus_file(mesh_name);
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Ref<Texture> texture;
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if (ResourceLoader::import) {
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bool srgb = false;
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if (false && hdr) {
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//save hdr
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} else {
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image_path += ".png";
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print_line("image path saving png: " + image_path);
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image->save_png(image_path);
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srgb = true;
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}
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if (!FileAccess::exists(image_path + ".import")) {
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Ref<ConfigFile> config;
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config.instance();
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config->set_value("remap", "importer", "texture");
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config->set_value("remap", "type", "StreamTexture");
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config->set_value("params", "compress/mode", 2);
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config->set_value("params", "detect_3d", false);
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config->set_value("params", "flags/repeat", false);
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config->set_value("params", "flags/filter", true);
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config->set_value("params", "flags/mipmaps", false);
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config->set_value("params", "flags/srgb", srgb);
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config->save(image_path + ".import");
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}
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ResourceLoader::import(image_path);
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texture = ResourceLoader::load(image_path); //if already loaded, it will be updated on refocus?
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} else {
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image_path += ".text";
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Ref<ImageTexture> tex;
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String image_path = save_path.plus_file(mesh_name + ".tex");
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bool set_path = true;
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if (ResourceCache::has(image_path)) {
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tex = Ref<Resource>((Resource *)ResourceCache::get(image_path));
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@ -541,6 +576,11 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi
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tex->create_from_image(image, tex_flags);
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err = ResourceSaver::save(image_path, tex, ResourceSaver::FLAG_CHANGE_PATH);
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if (set_path) {
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tex->set_path(image_path);
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}
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texture = tex;
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}
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if (err != OK) {
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if (bake_end_function) {
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bake_end_function();
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@ -548,10 +588,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi
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ERR_FAIL_COND_V(err != OK, BAKE_ERROR_CANT_CREATE_IMAGE);
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}
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if (set_path) {
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tex->set_path(image_path);
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}
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new_light_data->add_user(E->get().path, tex, E->get().instance_idx);
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new_light_data->add_user(E->get().path, texture, E->get().instance_idx);
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}
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}
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