[HTML5] Fix input not focusing canvas.
mousedown and touchstart should focus the canvas to ensure correct application lifecycle.
This commit is contained in:
parent
ba798d585c
commit
f13c7fc83e
|
@ -389,6 +389,9 @@ const GodotInput = {
|
|||
const rect = canvas.getBoundingClientRect();
|
||||
const pos = GodotInput.computePosition(evt, rect);
|
||||
const modifiers = GodotInput.getModifiers(evt);
|
||||
if (p_pressed && document.activeElement !== GodotConfig.canvas) {
|
||||
GodotConfig.canvas.focus();
|
||||
}
|
||||
if (func(p_pressed, evt.button, pos[0], pos[1], modifiers)) {
|
||||
evt.preventDefault();
|
||||
}
|
||||
|
@ -405,6 +408,9 @@ const GodotInput = {
|
|||
const func = GodotRuntime.get_func(callback);
|
||||
const canvas = GodotConfig.canvas;
|
||||
function touch_cb(type, evt) {
|
||||
if (type === 0 && document.activeElement !== GodotConfig.canvas) {
|
||||
GodotConfig.canvas.focus();
|
||||
}
|
||||
const rect = canvas.getBoundingClientRect();
|
||||
const touches = evt.changedTouches;
|
||||
for (let i = 0; i < touches.length; i++) {
|
||||
|
|
Loading…
Reference in New Issue