Flip convention of motion vector to point from current pixel to the previous pixel.

This commit is contained in:
Dario 2023-08-28 09:27:49 -03:00
parent 713bfaf5ea
commit f14c944c21
2 changed files with 2 additions and 2 deletions

View File

@ -320,7 +320,7 @@ vec3 temporal_antialiasing(uvec2 pos_group_top_left, uvec2 pos_group, uvec2 pos_
vec2 velocity = imageLoad(velocity_buffer, ivec2(pos_screen)).xy;
// Get reprojected uv
vec2 uv_reprojected = uv - velocity;
vec2 uv_reprojected = uv + velocity;
// Get input color
vec3 color_input = load_color(pos_group);

View File

@ -2293,7 +2293,7 @@ void fragment_shader(in SceneData scene_data) {
vec2 position_uv = position_clip * vec2(0.5, 0.5);
vec2 prev_position_uv = prev_position_clip * vec2(0.5, 0.5);
motion_vector = position_uv - prev_position_uv;
motion_vector = prev_position_uv - position_uv;
#endif
}