Make sure tile is selected when selecting TileMap
(cherry picked from commit f7476359e0
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7c67b1c9a2
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@ -474,6 +474,7 @@ void TileMapEditor::_update_palette() {
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sel_tile = selected.get(Math::rand() % selected.size());
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} else if (palette->get_item_count() > 0) {
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palette->select(0);
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sel_tile = palette->get_selected_items().get(0);
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}
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if (sel_tile != TileMap::INVALID_CELL) {
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