Update AnimationTree parameter list when updating AnimationNodeTransition input names
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@ -1139,7 +1139,11 @@ void AnimationNodeTransition::remove_input(int p_index) {
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bool AnimationNodeTransition::set_input_name(int p_input, const String &p_name) {
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pending_update = true;
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return AnimationNode::set_input_name(p_input, p_name);
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if (!AnimationNode::set_input_name(p_input, p_name)) {
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return false;
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}
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emit_signal(SNAME("tree_changed")); // For updating enum options.
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return true;
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}
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void AnimationNodeTransition::set_input_as_auto_advance(int p_input, bool p_enable) {
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