Remove duplicate resizable
settings
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@ -512,7 +512,7 @@
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</member>
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<member name="display/window/size/resizable" type="bool" setter="" getter="" default="true">
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Allows the window to be resizable by default.
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[b]Note:[/b] This setting is ignored on iOS and Android.
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[b]Note:[/b] This setting is ignored on iOS.
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</member>
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<member name="display/window/size/viewport_height" type="int" setter="" getter="" default="600">
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Sets the game's main viewport height. On desktop platforms, this is also the initial window height.
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@ -863,7 +863,7 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p
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bool classify_as_game = p_preset->get("package/classify_as_game");
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bool retain_data_on_uninstall = p_preset->get("package/retain_data_on_uninstall");
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bool exclude_from_recents = p_preset->get("package/exclude_from_recents");
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bool is_resizeable = p_preset->get("screen/is_resizeable");
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bool is_resizeable = bool(GLOBAL_GET("display/window/size/resizable"));
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Vector<String> perms;
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// Write permissions into the perms variable.
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@ -1738,7 +1738,6 @@ void EditorExportPlatformAndroid::get_export_options(List<ExportOption> *r_optio
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_normal"), true));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_large"), true));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_xlarge"), true));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/is_resizeable"), false));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "user_data_backup/allow"), false));
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@ -259,7 +259,7 @@ String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) {
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"android:resizeableActivity=\"%s\">\n",
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bool_to_string(p_preset->get("package/exclude_from_recents")),
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orientation,
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bool_to_string(p_preset->get("screen/is_resizeable")));
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bool_to_string(bool(GLOBAL_GET("display/window/size/resizable"))));
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if (uses_xr) {
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manifest_activity_text += " <meta-data tools:node=\"replace\" android:name=\"com.oculus.vr.focusaware\" android:value=\"true\" />\n";
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} else {
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@ -198,14 +198,11 @@ void GodotIOJavaWrapper::hide_vk() {
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}
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void GodotIOJavaWrapper::set_screen_orientation(int p_orient) {
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// The Godot Android Editor sets its own orientation via its AndroidManifest
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#ifndef TOOLS_ENABLED
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if (_set_screen_orientation) {
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JNIEnv *env = get_jni_env();
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ERR_FAIL_COND(env == nullptr);
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env->CallVoidMethod(godot_io_instance, _set_screen_orientation, p_orient);
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}
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#endif
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}
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int GodotIOJavaWrapper::get_screen_orientation() {
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