Fix GraphEdit::arange_nodes causing a freeze
When a Graph contains cycles, e.g. 1->2->3->1 _layering would end up in an infinite loop since IS_SUBSET would never be true. By keeping check of the size of z, which contains the already layered nodes, one can detect a freeze (since it should change after current_layer increases. If it doesn't "u" didn't change and q and u will never be equal resulting in a freeze/infinite while loop). If a freeze happens warn the user and put all the nodes part of the cycle (leftover in p) to the first layer which will end up in them being listed top to bottom.
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@ -1823,7 +1823,20 @@ HashMap<int, Vector<StringName>> GraphEdit::_layering(const HashSet<StringName>
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}
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if (!selected) {
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current_layer++;
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uint32_t previous_size_z = z.size();
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_set_operations(GraphEdit::UNION, z, u);
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if (z.size() == previous_size_z) {
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WARN_PRINT("Graph contains cycle(s). The cycle(s) will not be rearranged accurately.");
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Vector<StringName> t;
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if (l.has(0)) {
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t.append_array(l[0]);
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}
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for (const StringName &E : p) {
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t.push_back(E);
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}
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l.insert(0, t);
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break;
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}
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}
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selected = false;
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}
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@ -2138,7 +2151,7 @@ void GraphEdit::arrange_nodes() {
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HashSet<StringName> s;
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for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
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GraphNode *p_from = Object::cast_to<GraphNode>(node_names[E->get().from]);
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if (E->get().to == gn->get_name() && p_from->is_selected()) {
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if (E->get().to == gn->get_name() && p_from->is_selected() && E->get().to != E->get().from) {
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if (!s.has(p_from->get_name())) {
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s.insert(p_from->get_name());
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}
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