From deca3f18b777f1e3a71f8cb12c5f5fa329aa70cd Mon Sep 17 00:00:00 2001 From: ShyRed Date: Thu, 12 Apr 2018 22:51:35 +0200 Subject: [PATCH] Fix binding of ViewportTexture to Sky In order to the get the actual rendered image from a ViewportTexture the sky needs to access the proxy texture. --- drivers/gles3/rasterizer_scene_gles3.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 5b6b3d44f28..5fa848e3af1 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -2362,7 +2362,11 @@ void RasterizerSceneGLES3::_draw_sky(RasterizerStorageGLES3::Sky *p_sky, const C ERR_FAIL_COND(!tex); glActiveTexture(GL_TEXTURE0); - glBindTexture(tex->target, tex->tex_id); + + if (tex->proxy && tex->proxy->tex_id) + glBindTexture(tex->target, tex->proxy->tex_id); + else + glBindTexture(tex->target, tex->tex_id); if (storage->config.srgb_decode_supported && tex->srgb && !tex->using_srgb) {