Remove camera check for 2D audio listener.
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@ -558,7 +558,7 @@ void Viewport::_update_listener() {
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void Viewport::_update_listener_2d() {
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if (is_inside_scene() && audio_listener && camera && (!get_parent() || (get_parent()->cast_to<Control>() && get_parent()->cast_to<Control>()->is_visible())))
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if (is_inside_scene() && audio_listener && (!get_parent() || (get_parent()->cast_to<Control>() && get_parent()->cast_to<Control>()->is_visible())))
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SpatialSound2DServer::get_singleton()->listener_set_space(listener_2d,find_world_2d()->get_sound_space());
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else
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SpatialSound2DServer::get_singleton()->listener_set_space(listener_2d,RID());
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