Merge pull request #15711 from poke1024/fix-rtl-descent
Fixes wrong vertical font layout in RichTextLabel
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f1ee573ebe
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@ -121,6 +121,8 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
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if (p_mode == PROCESS_CACHE) {
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l.offset_caches.clear();
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l.height_caches.clear();
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l.ascent_caches.clear();
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l.descent_caches.clear();
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l.char_count = 0;
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l.minimum_width = 0;
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}
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@ -140,6 +142,8 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
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//line height should be the font height for the first time, this ensures that an empty line will never have zero height and successive newlines are displayed
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int line_height = cfont->get_height();
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int line_ascent = cfont->get_ascent();
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int line_descent = cfont->get_descent();
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int nonblank_line_count = 0; //number of nonblank lines as counted during PROCESS_DRAW
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@ -169,16 +173,22 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
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case ALIGN_FILL: l.offset_caches.push_back((p_width - margin) - used /*+spaces_size*/); break; \
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} \
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l.height_caches.push_back(line_height); \
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l.ascent_caches.push_back(line_ascent); \
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l.descent_caches.push_back(line_descent); \
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l.space_caches.push_back(spaces); \
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} \
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y += line_height + get_constant(SceneStringNames::get_singleton()->line_separation); \
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line_height = 0; \
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line_ascent = 0; \
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line_descent = 0; \
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spaces = 0; \
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spaces_size = 0; \
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wofs = begin; \
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align_ofs = 0; \
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if (p_mode != PROCESS_CACHE) { \
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lh = line < l.height_caches.size() ? l.height_caches[line] : 1; \
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line_ascent = line < l.ascent_caches.size() ? l.ascent_caches[line] : 1; \
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line_descent = line < l.descent_caches.size() ? l.descent_caches[line] : 1; \
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} \
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if (p_mode == PROCESS_POINTER && r_click_item && p_click_pos.y >= p_ofs.y + y && p_click_pos.y <= p_ofs.y + y + lh && p_click_pos.x < p_ofs.x + wofs) { \
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if (r_outside) *r_outside = true; \
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@ -254,6 +264,12 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
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const CharType *cf = c;
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int fh = font->get_height();
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int ascent = font->get_ascent();
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int descent = font->get_descent();
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line_ascent = MAX(line_ascent, ascent);
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line_descent = MAX(line_descent, descent);
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fh = MAX(fh, line_ascent + line_descent); // various fonts!
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Color color;
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bool underline = false;
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@ -280,6 +296,8 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
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lh = 0;
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if (p_mode != PROCESS_CACHE) {
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lh = line < l.height_caches.size() ? l.height_caches[line] : 1;
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line_ascent = line < l.ascent_caches.size() ? l.ascent_caches[line] : 1;
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line_descent = line < l.descent_caches.size() ? l.descent_caches[line] : 1;
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}
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while (c[end] != 0 && !(end && c[end - 1] == ' ' && c[end] != ' ')) {
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@ -348,7 +366,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
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int cw = 0;
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bool visible = visible_characters < 0 || p_char_count < visible_characters && YRANGE_VISIBLE(y + lh - (fh - 0 * ascent), fh); //getting rid of ascent seems to work??
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bool visible = visible_characters < 0 || p_char_count < visible_characters && YRANGE_VISIBLE(y + lh - line_descent - line_ascent, line_ascent + line_descent);
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if (visible)
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line_is_blank = false;
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@ -360,11 +378,11 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
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cw = font->get_char_size(c[i], c[i + 1]).x;
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draw_rect(Rect2(p_ofs.x + pofs, p_ofs.y + y, cw, lh), selection_bg);
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if (visible)
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font->draw_char(ci, p_ofs + Point2(align_ofs + pofs, y + lh - (fh - ascent)), c[i], c[i + 1], override_selected_font_color ? selection_fg : color);
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font->draw_char(ci, p_ofs + Point2(align_ofs + pofs, y + lh - line_descent), c[i], c[i + 1], override_selected_font_color ? selection_fg : color);
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} else {
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if (visible)
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cw = font->draw_char(ci, p_ofs + Point2(align_ofs + pofs, y + lh - (fh - ascent)), c[i], c[i + 1], color);
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cw = font->draw_char(ci, p_ofs + Point2(align_ofs + pofs, y + lh - line_descent), c[i], c[i + 1], color);
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}
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p_char_count++;
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@ -379,7 +397,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
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if (underline) {
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Color uc = color;
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uc.a *= 0.5;
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int uy = y + lh - fh + ascent + 2;
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int uy = y + lh - line_descent + 2;
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float underline_width = 1.0;
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#ifdef TOOLS_ENABLED
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underline_width *= EDSCALE;
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@ -80,6 +80,8 @@ private:
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Item *from;
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Vector<int> offset_caches;
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Vector<int> height_caches;
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Vector<int> ascent_caches;
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Vector<int> descent_caches;
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Vector<int> space_caches;
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int height_cache;
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int height_accum_cache;
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