Merge pull request #62131 from timothyqiu/doc-fixes-3.x
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f1fdada6dc
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@ -1453,7 +1453,7 @@
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Hints that an integer property is a bitmask using the optionally named 3D physics layers.
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</constant>
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<constant name="PROPERTY_HINT_LAYERS_3D_NAVIGATION" value="14" enum="PropertyHint">
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Hints that an integer property is a bitmask using the optionally named 2D navigation layers.
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Hints that an integer property is a bitmask using the optionally named 3D navigation layers.
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</constant>
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<constant name="PROPERTY_HINT_FILE" value="15" enum="PropertyHint">
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Hints that a string property is a path to a file. Editing it will show a file dialog for picking the path. The hint string can be a set of filters with wildcards like [code]"*.png,*.jpg"[/code].
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@ -34,7 +34,7 @@
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Determines if the [NavigationMeshInstance] is enabled or disabled.
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</member>
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<member name="enter_cost" type="float" setter="set_enter_cost" getter="get_enter_cost" default="0.0">
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When pathfinding enters this regions navmesh from another regions navmesh the [code]enter_cost[/code] value is added to the path distance for determining the shortest path.
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When pathfinding enters this region's navmesh from another regions navmesh the [code]enter_cost[/code] value is added to the path distance for determining the shortest path.
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</member>
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<member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1">
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A bitfield determining all navigation map layers the [NavigationMesh] belongs to. On path requests with [method NavigationServer.map_get_path] navmeshes without matching layers will be ignored and the navigation map will only proximity merge different navmeshes with matching layers.
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The [NavigationMesh] resource to use.
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</member>
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<member name="travel_cost" type="float" setter="set_travel_cost" getter="get_travel_cost" default="1.0">
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When pathfinding moves inside this regions navmesh the traveled distances are multiplied with [code]travel_cost[/code] for determining the shortest path.
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When pathfinding moves inside this region's navmesh the traveled distances are multiplied with [code]travel_cost[/code] for determining the shortest path.
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</member>
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</members>
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<signals>
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@ -27,7 +27,7 @@
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Determines if the [NavigationPolygonInstance] is enabled or disabled.
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</member>
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<member name="enter_cost" type="float" setter="set_enter_cost" getter="get_enter_cost" default="0.0">
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When pathfinding enters this regions navmesh from another regions navmesh the [code]enter_cost[/code] value is added to the path distance for determining the shortest path.
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When pathfinding enters this region's navmesh from another regions navmesh the [code]enter_cost[/code] value is added to the path distance for determining the shortest path.
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</member>
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<member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1">
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A bitfield determining all navigation map layers the [NavigationPolygon] belongs to. On path requests with [method Navigation2DServer.map_get_path] navmeshes without matching layers will be ignored and the navigation map will only proximity merge different navmeshes with matching layers.
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@ -36,7 +36,7 @@
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The [NavigationPolygon] resource to use.
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</member>
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<member name="travel_cost" type="float" setter="set_travel_cost" getter="get_travel_cost" default="1.0">
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When pathfinding moves inside this regions navmesh the traveled distances are multiplied with [code]travel_cost[/code] for determining the shortest path.
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When pathfinding moves inside this region's navmesh the traveled distances are multiplied with [code]travel_cost[/code] for determining the shortest path.
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</member>
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</members>
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<constants>
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This enabler will stop [Particles2D] nodes.
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</constant>
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<constant name="ENABLER_PARENT_PROCESS" value="3" enum="Enabler">
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This enabler will stop the parent's _process function.
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This enabler will stop the parent's [method Node._process] function.
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</constant>
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<constant name="ENABLER_PARENT_PHYSICS_PROCESS" value="4" enum="Enabler">
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This enabler will stop the parent's _physics_process function.
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This enabler will stop the parent's [method Node._physics_process] function.
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</constant>
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<constant name="ENABLER_PAUSE_ANIMATED_SPRITES" value="5" enum="Enabler">
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This enabler will stop [AnimatedSprite] nodes animations.
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@ -19,7 +19,7 @@
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The World's [Environment].
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</member>
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<member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment">
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The World's fallback_environment will be used if the World's [Environment] fails or is missing.
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The World's fallback environment will be used if [member environment] fails or is missing.
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</member>
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<member name="navigation_map" type="RID" setter="" getter="get_navigation_map">
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The [RID] of this world's navigation map. Used by the [NavigationServer].
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@ -236,7 +236,7 @@
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<argument index="0" name="a" type="Variant" />
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<argument index="1" name="b" type="Variant" />
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<description>
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Compares two values by checking their actual contents, recursing into any `Array` or `Dictionary` up to its deepest level.
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Compares two values by checking their actual contents, recursing into any [Array] or [Dictionary] up to its deepest level.
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This compares to [code]==[/code] in a number of ways:
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- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] and [code]==[/code] work the same.
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- For [code]Dictionary[/code], [code]==[/code] considers equality if, and only if, both variables point to the very same [code]Dictionary[/code], with no recursion or awareness of the contents at all.
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