Fix GDScript checking for assigning to a constant only in release
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@ -2082,7 +2082,7 @@ GDScriptParser::PatternNode *GDScriptParser::_parse_pattern(bool p_static) {
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return NULL;
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}
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pattern->pt_type = GDScriptParser::PatternNode::PT_BIND;
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pattern->bind = tokenizer->get_token_identifier();
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pattern->bind = tokenizer->get_token_literal();
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// Check if variable name is already used
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BlockNode *bl = current_block;
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while (bl) {
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@ -7842,13 +7842,16 @@ void GDScriptParser::_check_block_types(BlockNode *p_block) {
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return;
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}
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if (!lh_type.has_type && check_types) {
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if (op->arguments[0]->type == Node::TYPE_OPERATOR) {
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_mark_line_as_unsafe(op->line);
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if (check_types) {
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if (!lh_type.has_type) {
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if (op->arguments[0]->type == Node::TYPE_OPERATOR) {
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_mark_line_as_unsafe(op->line);
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}
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}
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if (lh_type.is_constant) {
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_set_error("Cannot assign a new value to a constant.", op->line);
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return;
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}
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} else if (lh_type.is_constant) {
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_set_error("Cannot assign a new value to a constant.", op->line);
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return;
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}
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DataType rh_type;
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