Properly calculate binormal when creating SurfaceTool from arrays

This commit is contained in:
clayjohn 2024-02-23 10:22:01 -08:00
parent 16d61427ca
commit f267b2aa87
2 changed files with 4 additions and 4 deletions

View File

@ -880,9 +880,9 @@ void SurfaceTool::create_vertex_array_from_triangle_arrays(const Array &p_arrays
v.normal = narr[i]; v.normal = narr[i];
} }
if (lformat & RS::ARRAY_FORMAT_TANGENT) { if (lformat & RS::ARRAY_FORMAT_TANGENT) {
Plane p(tarr[i * 4 + 0], tarr[i * 4 + 1], tarr[i * 4 + 2], tarr[i * 4 + 3]); v.tangent = Vector3(tarr[i * 4 + 0], tarr[i * 4 + 1], tarr[i * 4 + 2]);
v.tangent = p.normal; float d = tarr[i * 4 + 3];
v.binormal = p.normal.cross(v.tangent).normalized() * p.d; v.binormal = v.normal.cross(v.tangent).normalized() * d;
} }
if (lformat & RS::ARRAY_FORMAT_COLOR) { if (lformat & RS::ARRAY_FORMAT_COLOR) {
v.color = carr[i]; v.color = carr[i];

View File

@ -340,7 +340,7 @@ void _get_axis_angle(const Vector3 &p_normal, const Vector4 &p_tangent, float &r
if (d < 0.0) { if (d < 0.0) {
r_angle = CLAMP((1.0 - r_angle / Math_PI) * 0.5, 0.0, 0.49999); r_angle = CLAMP((1.0 - r_angle / Math_PI) * 0.5, 0.0, 0.49999);
} else { } else {
r_angle = (r_angle / Math_PI) * 0.5 + 0.5; r_angle = CLAMP((r_angle / Math_PI) * 0.5 + 0.5, 0.500008, 1.0);
} }
} }