Increase the default ReflectionProbe extents to Vector3(10, 10, 10)

On top of having a more realistic size out of the box, this matches
the default VoxelGI extents for better usability.
This commit is contained in:
Hugo Locurcio 2021-06-27 16:45:32 +02:00
parent 92f7504637
commit f28b55b551
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2 changed files with 3 additions and 3 deletions

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@ -28,8 +28,8 @@
<member name="enable_shadows" type="bool" setter="set_enable_shadows" getter="are_shadows_enabled" default="false">
If [code]true[/code], computes shadows in the reflection probe. This makes the reflection probe slower to render; you may want to disable this if using the [constant UPDATE_ALWAYS] [member update_mode].
</member>
<member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3(1, 1, 1)">
The size of the reflection probe. The larger the extents the more space covered by the probe which will lower the perceived resolution. It is best to keep the extents only as large as you need them.
<member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3(10, 10, 10)">
The size of the reflection probe. The larger the extents, the more space covered by the probe, which will lower the perceived resolution. It is best to keep the extents only as large as you need them.
</member>
<member name="intensity" type="float" setter="set_intensity" getter="get_intensity" default="1.0">
Defines the reflection intensity. Intensity modulates the strength of the reflection.

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@ -55,7 +55,7 @@ private:
RID probe;
float intensity = 1.0;
float max_distance = 0.0;
Vector3 extents = Vector3(1, 1, 1);
Vector3 extents = Vector3(10, 10, 10);
Vector3 origin_offset = Vector3(0, 0, 0);
bool box_projection = false;
bool enable_shadows = false;