Fix unexpected auto-translation of more editor components
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d2f9245ddc
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@ -50,7 +50,6 @@
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#include "scene/gui/option_button.h"
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#include "scene/gui/popup_menu.h"
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#include "scene/gui/spin_box.h"
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#include "scene/resources/packed_scene.h"
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static Node *_find_first_script(Node *p_root, Node *p_node) {
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if (p_node != p_root && p_node->get_owner() != p_root) {
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@ -1562,6 +1561,7 @@ ConnectionsDock::ConnectionsDock() {
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vbc->add_child(search_box);
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tree = memnew(ConnectionsDockTree);
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tree->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
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tree->set_columns(1);
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tree->set_select_mode(Tree::SELECT_ROW);
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tree->set_hide_root(true);
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@ -41,6 +41,7 @@
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EditorDebuggerTree::EditorDebuggerTree() {
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set_v_size_flags(SIZE_EXPAND_FILL);
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set_allow_rmb_select(true);
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set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
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// Popup
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item_menu = memnew(PopupMenu);
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@ -31,7 +31,6 @@
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#include "group_settings_editor.h"
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#include "core/config/project_settings.h"
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#include "editor/editor_file_system.h"
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#include "editor/editor_node.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/filesystem_dock.h"
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@ -521,6 +520,7 @@ GroupSettingsEditor::GroupSettingsEditor() {
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hbc->add_child(add_button);
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tree = memnew(Tree);
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tree->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
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tree->set_hide_root(true);
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tree->set_select_mode(Tree::SELECT_SINGLE);
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tree->set_allow_reselect(true);
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@ -45,7 +45,6 @@
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#include "editor/themes/editor_scale.h"
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#include "scene/gui/flow_container.h"
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#include "scene/gui/label.h"
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#include "scene/gui/tab_container.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/main/window.h"
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#include "scene/resources/packed_scene.h"
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@ -1513,6 +1512,7 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope
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}
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tree = memnew(Tree);
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tree->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
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tree->set_anchor(SIDE_RIGHT, ANCHOR_END);
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tree->set_anchor(SIDE_BOTTOM, ANCHOR_END);
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tree->set_begin(Point2(0, p_label ? 18 : 0));
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@ -702,6 +702,7 @@ InspectorDock::InspectorDock(EditorData &p_editor_data) {
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forward_button->connect("pressed", callable_mp(this, &InspectorDock::_edit_forward));
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history_menu = memnew(MenuButton);
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history_menu->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
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history_menu->set_flat(false);
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history_menu->set_theme_type_variation("FlatMenuButton");
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history_menu->set_tooltip_text(TTR("History of recently edited objects."));
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@ -34,25 +34,15 @@
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#include "animation_blend_space_2d_editor.h"
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#include "animation_blend_tree_editor_plugin.h"
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#include "animation_state_machine_editor.h"
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#include "core/config/project_settings.h"
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#include "core/input/input.h"
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#include "core/io/resource_loader.h"
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#include "core/math/delaunay_2d.h"
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#include "core/os/keyboard.h"
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#include "editor/editor_command_palette.h"
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#include "editor/editor_node.h"
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#include "editor/gui/editor_bottom_panel.h"
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#include "editor/gui/editor_file_dialog.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/animation/animation_blend_tree.h"
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#include "scene/animation/animation_player.h"
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#include "scene/gui/button.h"
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#include "scene/gui/margin_container.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/panel.h"
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#include "scene/gui/scroll_container.h"
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#include "scene/gui/separator.h"
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#include "scene/main/window.h"
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#include "scene/scene_string_names.h"
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void AnimationTreeEditor::edit(AnimationTree *p_tree) {
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@ -115,6 +105,7 @@ void AnimationTreeEditor::_update_path() {
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path_hb->add_child(b);
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for (int i = 0; i < button_path.size(); i++) {
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b = memnew(Button);
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b->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
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b->set_text(button_path[i]);
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b->set_toggle_mode(true);
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b->set_button_group(group);
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