Changed themes presets to String format
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25275de50e
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f29f7bf0e7
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@ -313,8 +313,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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_initial_set("interface/editor/save_each_scene_on_quit", true); // Regression
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_initial_set("interface/editor/quit_confirmation", true);
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_initial_set("interface/theme/preset", 0);
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hints["interface/theme/preset"] = PropertyInfo(Variant::INT, "interface/theme/preset", PROPERTY_HINT_ENUM, "Default,Custom,Grey,Godot 2,Arc,Light,Alien,Solarized (Dark),Solarized (Light)", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
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_initial_set("interface/theme/preset", "Default");
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hints["interface/theme/preset"] = PropertyInfo(Variant::STRING, "interface/theme/preset", PROPERTY_HINT_ENUM, "Default,Alien,Arc,Godot 2,Grey,Light,Solarized (Dark),Solarized (Light),Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
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_initial_set("interface/theme/icon_and_font_color", 0);
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hints["interface/theme/icon_and_font_color"] = PropertyInfo(Variant::INT, "interface/theme/icon_and_font_color", PROPERTY_HINT_ENUM, "Auto,Dark,Light", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
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_initial_set("interface/theme/base_color", Color::html("#323b4f"));
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@ -254,7 +254,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
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Color base_color = EDITOR_DEF("interface/theme/base_color", Color::html("#323b4f"));
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float contrast = EDITOR_DEF("interface/theme/contrast", default_contrast);
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int preset = EDITOR_DEF("interface/theme/preset", 0);
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String preset = EDITOR_DEF("interface/theme/preset", "Default");
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int icon_font_color_setting = EDITOR_DEF("interface/theme/icon_and_font_color", 0);
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bool highlight_tabs = EDITOR_DEF("interface/theme/highlight_tabs", false);
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int border_size = EDITOR_DEF("interface/theme/border_size", 1);
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@ -266,55 +267,52 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
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Color preset_accent_color;
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Color preset_base_color;
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float preset_contrast;
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switch (preset) {
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case 0: { // Default
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preset_accent_color = Color::html("#699ce8");
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preset_base_color = Color::html("#323b4f");
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preset_contrast = default_contrast;
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} break;
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case 1: { // Custom
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accent_color = EDITOR_DEF("interface/theme/accent_color", Color::html("#699ce8"));
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base_color = EDITOR_DEF("interface/theme/base_color", Color::html("#323b4f"));
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contrast = EDITOR_DEF("interface/theme/contrast", default_contrast);
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} break;
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case 2: { // Grey
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preset_accent_color = Color::html("#b8e4ff");
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preset_base_color = Color::html("#3d3d3d");
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preset_contrast = 0.2;
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} break;
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case 3: { // Godot 2
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preset_accent_color = Color::html("#86ace2");
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preset_base_color = Color::html("#3C3A44");
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preset_contrast = 0.25;
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} break;
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case 4: { // Arc
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preset_accent_color = Color::html("#5294e2");
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preset_base_color = Color::html("#383c4a");
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preset_contrast = 0.25;
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} break;
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case 5: { // Light
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preset_accent_color = Color::html("#2070ff");
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preset_base_color = Color::html("#ffffff");
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preset_contrast = 0.08;
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} break;
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case 6: { // Alien
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preset_accent_color = Color::html("#1bfe99");
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preset_base_color = Color::html("#2f373f");
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preset_contrast = 0.25;
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} break;
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case 7: { // Solarized (Dark)
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preset_accent_color = Color::html("#268bd2");
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preset_base_color = Color::html("#073642");
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preset_contrast = 0.15;
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} break;
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case 8: { // Solarized (Light)
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preset_accent_color = Color::html("#268bd2");
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preset_base_color = Color::html("#fdf6e3");
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preset_contrast = 0.06;
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} break;
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// Please, use alphabet order if you've added new theme here(After "Default" and "Custom")
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if (preset == "Default") {
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preset_accent_color = Color::html("#699ce8");
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preset_base_color = Color::html("#323b4f");
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preset_contrast = default_contrast;
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} else if (preset == "Custom") {
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accent_color = EDITOR_DEF("interface/theme/accent_color", Color::html("#699ce8"));
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base_color = EDITOR_DEF("interface/theme/base_color", Color::html("#323b4f"));
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contrast = EDITOR_DEF("interface/theme/contrast", default_contrast);
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} else if (preset == "Alien") {
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preset_accent_color = Color::html("#1bfe99");
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preset_base_color = Color::html("#2f373f");
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preset_contrast = 0.25;
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} else if (preset == "Arc") {
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preset_accent_color = Color::html("#5294e2");
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preset_base_color = Color::html("#383c4a");
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preset_contrast = 0.25;
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} else if (preset == "Godot 2") {
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preset_accent_color = Color::html("#86ace2");
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preset_base_color = Color::html("#3C3A44");
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preset_contrast = 0.25;
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} else if (preset == "Grey") {
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preset_accent_color = Color::html("#b8e4ff");
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preset_base_color = Color::html("#3d3d3d");
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preset_contrast = 0.2;
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} else if (preset == "Light") {
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preset_accent_color = Color::html("#2070ff");
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preset_base_color = Color::html("#ffffff");
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preset_contrast = 0.08;
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} else if (preset == "Solarized (Dark)") {
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preset_accent_color = Color::html("#268bd2");
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preset_base_color = Color::html("#073642");
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preset_contrast = 0.15;
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} else if (preset == "Solarized (Light)") {
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preset_accent_color = Color::html("#268bd2");
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preset_base_color = Color::html("#fdf6e3");
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preset_contrast = 0.06;
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} else { // Default
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preset_accent_color = Color::html("#699ce8");
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preset_base_color = Color::html("#323b4f");
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preset_contrast = default_contrast;
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}
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if (preset != 1) {
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if (preset != "Custom") {
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accent_color = preset_accent_color;
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base_color = preset_base_color;
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contrast = preset_contrast;
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@ -61,7 +61,7 @@ void EditorSettingsDialog::_settings_property_edited(const String &p_name) {
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if (full_name == "text_editor/theme/color_theme") {
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property_editor->get_property_editor()->update_tree();
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} else if (full_name == "interface/theme/accent_color" || full_name == "interface/theme/base_color" || full_name == "interface/theme/contrast") {
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EditorSettings::get_singleton()->set_manually("interface/theme/preset", 1); // set preset to Custom
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EditorSettings::get_singleton()->set_manually("interface/theme/preset", "Custom"); // set preset to Custom
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} else if (full_name.begins_with("text_editor/highlighting")) {
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EditorSettings::get_singleton()->set_manually("text_editor/theme/color_theme", "Custom");
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}
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