Merge pull request #63428 from fabriceci/fix-basis-get-axis-angle
Test, refactor and fix a bug in Basis.get_axis_angle
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f2ba73f4ea
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@ -754,29 +754,28 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
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#ifdef MATH_CHECKS
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ERR_FAIL_COND(!is_rotation());
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#endif
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*/
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real_t angle, x, y, z; // variables for result
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real_t angle_epsilon = 0.1; // margin to distinguish between 0 and 180 degrees
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*/
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if ((Math::abs(rows[1][0] - rows[0][1]) < CMP_EPSILON) && (Math::abs(rows[2][0] - rows[0][2]) < CMP_EPSILON) && (Math::abs(rows[2][1] - rows[1][2]) < CMP_EPSILON)) {
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// singularity found
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// first check for identity matrix which must have +1 for all terms
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// in leading diagonal and zero in other terms
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if ((Math::abs(rows[1][0] + rows[0][1]) < angle_epsilon) && (Math::abs(rows[2][0] + rows[0][2]) < angle_epsilon) && (Math::abs(rows[2][1] + rows[1][2]) < angle_epsilon) && (Math::abs(rows[0][0] + rows[1][1] + rows[2][2] - 3) < angle_epsilon)) {
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// this singularity is identity matrix so angle = 0
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// https://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm
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real_t x, y, z; // Variables for result.
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if (Math::is_zero_approx(rows[0][1] - rows[1][0]) && Math::is_zero_approx(rows[0][2] - rows[2][0]) && Math::is_zero_approx(rows[1][2] - rows[2][1])) {
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// Singularity found.
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// First check for identity matrix which must have +1 for all terms in leading diagonal and zero in other terms.
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if (is_diagonal() && (Math::abs(rows[0][0] + rows[1][1] + rows[2][2] - 3) < 3 * CMP_EPSILON)) {
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// This singularity is identity matrix so angle = 0.
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r_axis = Vector3(0, 1, 0);
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r_angle = 0;
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return;
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}
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// otherwise this singularity is angle = 180
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angle = Math_PI;
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// Otherwise this singularity is angle = 180.
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real_t xx = (rows[0][0] + 1) / 2;
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real_t yy = (rows[1][1] + 1) / 2;
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real_t zz = (rows[2][2] + 1) / 2;
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real_t xy = (rows[1][0] + rows[0][1]) / 4;
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real_t xz = (rows[2][0] + rows[0][2]) / 4;
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real_t yz = (rows[2][1] + rows[1][2]) / 4;
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if ((xx > yy) && (xx > zz)) { // rows[0][0] is the largest diagonal term
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real_t xy = (rows[0][1] + rows[1][0]) / 4;
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real_t xz = (rows[0][2] + rows[2][0]) / 4;
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real_t yz = (rows[1][2] + rows[2][1]) / 4;
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if ((xx > yy) && (xx > zz)) { // rows[0][0] is the largest diagonal term.
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if (xx < CMP_EPSILON) {
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x = 0;
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y = Math_SQRT12;
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@ -786,7 +785,7 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
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y = xy / x;
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z = xz / x;
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}
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} else if (yy > zz) { // rows[1][1] is the largest diagonal term
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} else if (yy > zz) { // rows[1][1] is the largest diagonal term.
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if (yy < CMP_EPSILON) {
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x = Math_SQRT12;
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y = 0;
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@ -796,7 +795,7 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
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x = xy / y;
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z = yz / y;
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}
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} else { // rows[2][2] is the largest diagonal term so base result on this
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} else { // rows[2][2] is the largest diagonal term so base result on this.
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if (zz < CMP_EPSILON) {
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x = Math_SQRT12;
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y = Math_SQRT12;
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@ -808,22 +807,24 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
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}
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}
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r_axis = Vector3(x, y, z);
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r_angle = angle;
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r_angle = Math_PI;
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return;
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}
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// as we have reached here there are no singularities so we can handle normally
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real_t s = Math::sqrt((rows[1][2] - rows[2][1]) * (rows[1][2] - rows[2][1]) + (rows[2][0] - rows[0][2]) * (rows[2][0] - rows[0][2]) + (rows[0][1] - rows[1][0]) * (rows[0][1] - rows[1][0])); // s=|axis||sin(angle)|, used to normalise
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// As we have reached here there are no singularities so we can handle normally.
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double s = Math::sqrt((rows[2][1] - rows[1][2]) * (rows[2][1] - rows[1][2]) + (rows[0][2] - rows[2][0]) * (rows[0][2] - rows[2][0]) + (rows[1][0] - rows[0][1]) * (rows[1][0] - rows[0][1])); // Used to normalise.
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angle = Math::acos((rows[0][0] + rows[1][1] + rows[2][2] - 1) / 2);
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if (angle < 0) {
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s = -s;
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if (Math::abs(s) < CMP_EPSILON) {
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// Prevent divide by zero, should not happen if matrix is orthogonal and should be caught by singularity test above.
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s = 1;
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}
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x = (rows[2][1] - rows[1][2]) / s;
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y = (rows[0][2] - rows[2][0]) / s;
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z = (rows[1][0] - rows[0][1]) / s;
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r_axis = Vector3(x, y, z);
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r_angle = angle;
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// CLAMP to avoid NaN if the value passed to acos is not in [0,1].
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r_angle = Math::acos(CLAMP((rows[0][0] + rows[1][1] + rows[2][2] - 1) / 2, (real_t)0.0, (real_t)1.0));
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}
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void Basis::set_quaternion(const Quaternion &p_quaternion) {
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@ -47,7 +47,7 @@ enum RotOrder {
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EulerZYX
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};
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Vector3 deg2rad(const Vector3 &p_rotation) {
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Vector3 deg_to_rad(const Vector3 &p_rotation) {
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return p_rotation / 180.0 * Math_PI;
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}
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@ -155,7 +155,7 @@ void test_rotation(Vector3 deg_original_euler, RotOrder rot_order) {
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// are correct.
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// Euler to rotation
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const Vector3 original_euler = deg2rad(deg_original_euler);
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const Vector3 original_euler = deg_to_rad(deg_original_euler);
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const Basis to_rotation = EulerToBasis(rot_order, original_euler);
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// Euler from rotation
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@ -281,6 +281,59 @@ TEST_CASE("[Stress][Basis] Euler conversions") {
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}
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}
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}
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TEST_CASE("[Basis] Set axis angle") {
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Vector3 axis;
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real_t angle;
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real_t pi = (real_t)Math_PI;
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// Testing the singularity when the angle is 0°.
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Basis identity(1, 0, 0, 0, 1, 0, 0, 0, 1);
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identity.get_axis_angle(axis, angle);
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CHECK(angle == 0);
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// Testing the singularity when the angle is 180°.
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Basis singularityPi(-1, 0, 0, 0, 1, 0, 0, 0, -1);
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singularityPi.get_axis_angle(axis, angle);
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CHECK(Math::is_equal_approx(angle, pi));
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// Testing reversing the an axis (of an 30° angle).
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float cos30deg = Math::cos(Math::deg_to_rad((real_t)30.0));
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Basis z_positive(cos30deg, -0.5, 0, 0.5, cos30deg, 0, 0, 0, 1);
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Basis z_negative(cos30deg, 0.5, 0, -0.5, cos30deg, 0, 0, 0, 1);
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z_positive.get_axis_angle(axis, angle);
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CHECK(Math::is_equal_approx(angle, Math::deg_to_rad((real_t)30.0)));
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CHECK(axis == Vector3(0, 0, 1));
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z_negative.get_axis_angle(axis, angle);
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CHECK(Math::is_equal_approx(angle, Math::deg_to_rad((real_t)30.0)));
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CHECK(axis == Vector3(0, 0, -1));
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// Testing a rotation of 90° on x-y-z.
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Basis x90deg(1, 0, 0, 0, 0, -1, 0, 1, 0);
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x90deg.get_axis_angle(axis, angle);
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CHECK(Math::is_equal_approx(angle, pi / (real_t)2));
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CHECK(axis == Vector3(1, 0, 0));
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Basis y90deg(0, 0, 1, 0, 1, 0, -1, 0, 0);
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y90deg.get_axis_angle(axis, angle);
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CHECK(axis == Vector3(0, 1, 0));
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Basis z90deg(0, -1, 0, 1, 0, 0, 0, 0, 1);
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z90deg.get_axis_angle(axis, angle);
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CHECK(axis == Vector3(0, 0, 1));
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// Regression test: checks that the method returns a small angle (not 0).
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Basis tiny(1, 0, 0, 0, 0.9999995, -0.001, 0, 001, 0.9999995); // The min angle possible with float is 0.001rad.
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tiny.get_axis_angle(axis, angle);
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CHECK(Math::is_equal_approx(angle, (real_t)0.001, (real_t)0.0001));
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// Regression test: checks that the method returns an angle which is a number (not NaN)
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Basis bugNan(1.00000024, 0, 0.000100001693, 0, 1, 0, -0.000100009143, 0, 1.00000024);
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bugNan.get_axis_angle(axis, angle);
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CHECK(!Math::is_nan(angle));
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}
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} // namespace TestBasis
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#endif // TEST_BASIS_H
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