Change return type of "_Set" method in csharp code example

Add "return false" to GDScript code example of _Set method

(cherry picked from commit 458cb99966)
This commit is contained in:
CopyTIME 2023-10-19 13:03:40 +08:00 committed by Yuri Sizov
parent 7f2ebc2389
commit f2dd4086b7
1 changed files with 2 additions and 1 deletions

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@ -219,6 +219,7 @@
# Storing the value in the fake property. # Storing the value in the fake property.
internal_data["fake_property"] = value internal_data["fake_property"] = value
return true return true
return false
func _get_property_list(): func _get_property_list():
return [ return [
@ -228,7 +229,7 @@
[csharp] [csharp]
private Godot.Collections.Dictionary _internalData = new Godot.Collections.Dictionary(); private Godot.Collections.Dictionary _internalData = new Godot.Collections.Dictionary();
public override void _Set(StringName property, Variant value) public override bool _Set(StringName property, Variant value)
{ {
if (property == "FakeProperty") if (property == "FakeProperty")
{ {