From f2e3825616ce67078159adc3d591e4c6e368983a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Thu, 25 Jan 2018 09:03:59 +0100 Subject: [PATCH] doc: Fix references to online tutorials after godotengine/godot-docs#1015 --- doc/classes/AABB.xml | 2 +- doc/classes/Animation.xml | 2 +- doc/classes/AnimationPlayer.xml | 4 ++-- doc/classes/AudioServer.xml | 2 +- doc/classes/AudioStream.xml | 2 +- doc/classes/AudioStreamPlayer.xml | 2 +- doc/classes/AudioStreamPlayer2D.xml | 2 +- doc/classes/AudioStreamPlayer3D.xml | 2 +- doc/classes/BakedLightmap.xml | 2 +- doc/classes/CanvasItem.xml | 4 ++-- doc/classes/CanvasLayer.xml | 4 ++-- doc/classes/CollisionShape.xml | 2 +- doc/classes/CollisionShape2D.xml | 2 +- doc/classes/Control.xml | 4 ++-- doc/classes/DirectionalLight.xml | 2 +- doc/classes/Directory.xml | 2 +- doc/classes/Environment.xml | 4 ++-- doc/classes/File.xml | 2 +- doc/classes/GIProbe.xml | 2 +- doc/classes/HTTPClient.xml | 4 ++-- doc/classes/HTTPRequest.xml | 2 +- doc/classes/InputEvent.xml | 4 ++-- doc/classes/InputEventAction.xml | 2 +- doc/classes/InputEventJoypadButton.xml | 2 +- doc/classes/InputEventJoypadMotion.xml | 2 +- doc/classes/InputEventKey.xml | 2 +- doc/classes/InputEventMouse.xml | 2 +- doc/classes/InputEventMouseButton.xml | 2 +- doc/classes/InputEventMouseMotion.xml | 2 +- doc/classes/InputEventScreenDrag.xml | 2 +- doc/classes/InputEventScreenTouch.xml | 2 +- doc/classes/InputEventWithModifiers.xml | 2 +- doc/classes/InputMap.xml | 2 +- doc/classes/JavaScript.xml | 2 +- doc/classes/KinematicBody.xml | 2 +- doc/classes/Light.xml | 2 +- doc/classes/NetworkedMultiplayerPeer.xml | 2 +- doc/classes/Node.xml | 2 +- doc/classes/Node2D.xml | 2 +- doc/classes/OmniLight.xml | 2 +- doc/classes/Physics2DDirectSpaceState.xml | 2 +- doc/classes/PhysicsBody.xml | 2 +- doc/classes/PhysicsBody2D.xml | 2 +- doc/classes/PhysicsDirectSpaceState.xml | 2 +- doc/classes/Plane.xml | 2 +- doc/classes/Rect2.xml | 2 +- doc/classes/ReflectionProbe.xml | 2 +- doc/classes/RichTextLabel.xml | 2 +- doc/classes/RigidBody.xml | 2 +- doc/classes/SceneTree.xml | 4 ++-- doc/classes/Script.xml | 2 +- doc/classes/Shader.xml | 2 +- doc/classes/Shape.xml | 2 +- doc/classes/Shape2D.xml | 2 +- doc/classes/Spatial.xml | 2 +- doc/classes/SpatialMaterial.xml | 2 +- doc/classes/SpotLight.xml | 2 +- doc/classes/StreamPeerSSL.xml | 2 +- doc/classes/TileMap.xml | 2 +- doc/classes/Transform.xml | 2 +- doc/classes/Vector2.xml | 2 +- doc/classes/Vector3.xml | 2 +- doc/classes/Viewport.xml | 4 ++-- doc/classes/World.xml | 2 +- doc/classes/World2D.xml | 2 +- doc/classes/WorldEnvironment.xml | 2 +- modules/gdscript/doc_classes/GDScript.xml | 2 +- modules/gridmap/doc_classes/GridMap.xml | 2 +- modules/visual_script/doc_classes/VisualScript.xml | 2 +- 69 files changed, 78 insertions(+), 78 deletions(-) diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml index 8ed65089f06..f253d49dc06 100644 --- a/doc/classes/AABB.xml +++ b/doc/classes/AABB.xml @@ -7,7 +7,7 @@ AABB consists of a position, a size, and several utility functions. It is typically used for fast overlap tests. - http://docs.godotengine.org/en/3.0/learning/features/math/index.html + http://docs.godotengine.org/en/3.0/tutorials/math/index.html diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml index 58e0207068a..f8c94dd12de 100644 --- a/doc/classes/Animation.xml +++ b/doc/classes/Animation.xml @@ -8,7 +8,7 @@ Animations are just data containers, and must be added to odes such as an [AnimationPlayer] or [AnimationTreePlayer] to be played back. - http://docs.godotengine.org/en/3.0/learning/features/animation/index.html + http://docs.godotengine.org/en/3.0/tutorials/animation/index.html diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index c4ca92b3eca..b15f0ec732b 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -7,8 +7,8 @@ An animation player is used for general purpose playback of [Animation] resources. It contains a dictionary of animations (referenced by name) and custom blend times between their transitions. Additionally, animations can be played and blended in different channels. - http://docs.godotengine.org/en/3.0/learning/step_by_step/animations.html - http://docs.godotengine.org/en/3.0/learning/features/animation/index.html + http://docs.godotengine.org/en/3.0/getting_started/step_by_step/animations.html + http://docs.godotengine.org/en/3.0/tutorials/animation/index.html diff --git a/doc/classes/AudioServer.xml b/doc/classes/AudioServer.xml index cfd91e355eb..a6352bca1e0 100644 --- a/doc/classes/AudioServer.xml +++ b/doc/classes/AudioServer.xml @@ -7,7 +7,7 @@ AudioServer is a low level server interface for audio access. It is in charge of creating sample data (playable audio) as well as its playback via a voice interface. - http://docs.godotengine.org/en/3.0/learning/features/audio/audio_buses.html + http://docs.godotengine.org/en/3.0/tutorials/audio/audio_buses.html diff --git a/doc/classes/AudioStream.xml b/doc/classes/AudioStream.xml index 9626000c709..f06ca0f901d 100644 --- a/doc/classes/AudioStream.xml +++ b/doc/classes/AudioStream.xml @@ -7,7 +7,7 @@ Base class for audio streams. Audio streams are used for music playback, or other types of streamed sounds that don't fit or require more flexibility than a [Sample]. - http://docs.godotengine.org/en/3.0/learning/features/audio/audio_streams.html + http://docs.godotengine.org/en/3.0/tutorials/audio/audio_streams.html diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml index 21be8763cdd..e2cb442c367 100644 --- a/doc/classes/AudioStreamPlayer.xml +++ b/doc/classes/AudioStreamPlayer.xml @@ -8,7 +8,7 @@ http://docs.godotengine.org/en/latest/learning/features/audio/index.html - http://docs.godotengine.org/en/3.0/learning/features/audio/audio_streams.html + http://docs.godotengine.org/en/3.0/tutorials/audio/audio_streams.html diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml index 9be34628620..2abb86472b3 100644 --- a/doc/classes/AudioStreamPlayer2D.xml +++ b/doc/classes/AudioStreamPlayer2D.xml @@ -8,7 +8,7 @@ http://docs.godotengine.org/en/latest/learning/features/audio/index.html - http://docs.godotengine.org/en/3.0/learning/features/audio/audio_streams.html + http://docs.godotengine.org/en/3.0/tutorials/audio/audio_streams.html diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index e444e95a338..a40a6b4f961 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -8,7 +8,7 @@ http://docs.godotengine.org/en/latest/learning/features/audio/index.html - http://docs.godotengine.org/en/3.0/learning/features/audio/audio_streams.html + http://docs.godotengine.org/en/3.0/tutorials/audio/audio_streams.html diff --git a/doc/classes/BakedLightmap.xml b/doc/classes/BakedLightmap.xml index d5eb4f6860a..a9033906dc9 100644 --- a/doc/classes/BakedLightmap.xml +++ b/doc/classes/BakedLightmap.xml @@ -5,7 +5,7 @@ - http://docs.godotengine.org/en/3.0/learning/features/3d/baked_lightmaps.html + http://docs.godotengine.org/en/3.0/tutorials/3d/baked_lightmaps.html diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index 66aa06c7fba..bb3d4938b84 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -11,8 +11,8 @@ Ultimately, a transform notification can be requested, which will notify the node that its global position changed in case the parent tree changed. - http://docs.godotengine.org/en/3.0/learning/features/2d/2d_transforms.html - http://docs.godotengine.org/en/3.0/learning/features/2d/custom_drawing_in_2d.html + http://docs.godotengine.org/en/3.0/tutorials/2d/2d_transforms.html + http://docs.godotengine.org/en/3.0/tutorials/2d/custom_drawing_in_2d.html diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml index 2703c182c28..3b7ba5b1ad8 100644 --- a/doc/classes/CanvasLayer.xml +++ b/doc/classes/CanvasLayer.xml @@ -7,8 +7,8 @@ Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [code]CanvasLayer[/code] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [code]CanvasLayer[/code] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below). - http://docs.godotengine.org/en/3.0/learning/features/2d/2d_transforms.html - http://docs.godotengine.org/en/3.0/learning/features/2d/canvas_layers.html + http://docs.godotengine.org/en/3.0/tutorials/2d/2d_transforms.html + http://docs.godotengine.org/en/3.0/tutorials/2d/canvas_layers.html diff --git a/doc/classes/CollisionShape.xml b/doc/classes/CollisionShape.xml index b31833b5395..36a015ce802 100644 --- a/doc/classes/CollisionShape.xml +++ b/doc/classes/CollisionShape.xml @@ -7,7 +7,7 @@ Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to give create solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape. - http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html + http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml index 09d7ceb0444..ed5a094996e 100644 --- a/doc/classes/CollisionShape2D.xml +++ b/doc/classes/CollisionShape2D.xml @@ -7,7 +7,7 @@ Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to give create solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape. - http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html + http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 4eb5783a504..603faf6bebb 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -13,8 +13,8 @@ [Theme] resources change the Control's appearance. If you change the [Theme] on a [code]Control[/code] node, it affects all of its children. To override some of the theme's parameters, call one of the [code]add_*_override[/code] methods, like [method add_font_override]. You can override the theme with the inspector. - http://docs.godotengine.org/en/3.0/learning/features/gui/index.html - http://docs.godotengine.org/en/3.0/learning/features/2d/custom_drawing_in_2d.html + http://docs.godotengine.org/en/3.0/tutorials/gui/index.html + http://docs.godotengine.org/en/3.0/tutorials/2d/custom_drawing_in_2d.html diff --git a/doc/classes/DirectionalLight.xml b/doc/classes/DirectionalLight.xml index c995c9c81a7..bbb8936a12a 100644 --- a/doc/classes/DirectionalLight.xml +++ b/doc/classes/DirectionalLight.xml @@ -7,7 +7,7 @@ A DirectionalLight is a type of [Light] node that emits light constantly in one direction (the negative z axis of the node). It is used lights with strong intensity that are located far away from the scene to model sunlight or moonlight. The worldspace location of the DirectionalLight transform (origin) is ignored, only the basis is used do determine light direction. - http://docs.godotengine.org/en/3.0/learning/features/3d/lights_and_shadows.html + http://docs.godotengine.org/en/3.0/tutorials/3d/lights_and_shadows.html diff --git a/doc/classes/Directory.xml b/doc/classes/Directory.xml index a583a8f7e07..bfd1e2872de 100644 --- a/doc/classes/Directory.xml +++ b/doc/classes/Directory.xml @@ -23,7 +23,7 @@ [/codeblock] - http://docs.godotengine.org/en/3.0/learning/step_by_step/filesystem.html + http://docs.godotengine.org/en/3.0/getting_started/step_by_step/filesystem.html diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index c0f1faa3308..ea35ef89f30 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -12,8 +12,8 @@ - Adjustments - http://docs.godotengine.org/en/3.0/learning/features/3d/environment_and_post_processing.html - http://docs.godotengine.org/en/3.0/learning/features/3d/high_dynamic_range.html + http://docs.godotengine.org/en/3.0/tutorials/3d/environment_and_post_processing.html + http://docs.godotengine.org/en/3.0/tutorials/3d/high_dynamic_range.html diff --git a/doc/classes/File.xml b/doc/classes/File.xml index 78a95db0688..3ac2a7e643a 100644 --- a/doc/classes/File.xml +++ b/doc/classes/File.xml @@ -22,7 +22,7 @@ [/codeblock] - http://docs.godotengine.org/en/3.0/learning/step_by_step/filesystem.html + http://docs.godotengine.org/en/3.0/getting_started/step_by_step/filesystem.html diff --git a/doc/classes/GIProbe.xml b/doc/classes/GIProbe.xml index b0cd8496f6c..e9f1dfecaf1 100644 --- a/doc/classes/GIProbe.xml +++ b/doc/classes/GIProbe.xml @@ -5,7 +5,7 @@ - http://docs.godotengine.org/en/3.0/learning/features/3d/gi_probes.html + http://docs.godotengine.org/en/3.0/tutorials/3d/gi_probes.html diff --git a/doc/classes/HTTPClient.xml b/doc/classes/HTTPClient.xml index a409b75ffe1..3fa780e8926 100644 --- a/doc/classes/HTTPClient.xml +++ b/doc/classes/HTTPClient.xml @@ -10,8 +10,8 @@ For more information on HTTP, see https://developer.mozilla.org/en-US/docs/Web/HTTP (or read RFC 2616 to get it straight from the source: https://tools.ietf.org/html/rfc2616). - http://docs.godotengine.org/en/3.0/learning/features/networking/http_client_class.html - http://docs.godotengine.org/en/3.0/learning/features/networking/ssl_certificates.html + http://docs.godotengine.org/en/3.0/tutorials/networking/http_client_class.html + http://docs.godotengine.org/en/3.0/tutorials/networking/ssl_certificates.html diff --git a/doc/classes/HTTPRequest.xml b/doc/classes/HTTPRequest.xml index 882a01a6ea1..8b8cc6b7449 100644 --- a/doc/classes/HTTPRequest.xml +++ b/doc/classes/HTTPRequest.xml @@ -8,7 +8,7 @@ Can be used to make HTTP requests, i.e. download or upload files or web content via HTTP. - http://docs.godotengine.org/en/3.0/learning/features/networking/ssl_certificates.html + http://docs.godotengine.org/en/3.0/tutorials/networking/ssl_certificates.html diff --git a/doc/classes/InputEvent.xml b/doc/classes/InputEvent.xml index 47992edf164..07372d382d7 100644 --- a/doc/classes/InputEvent.xml +++ b/doc/classes/InputEvent.xml @@ -7,8 +7,8 @@ Base class of all sort of input event. See [method Node._input]. - http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html - http://docs.godotengine.org/en/3.0/learning/features/2d/2d_transforms.html + http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html + http://docs.godotengine.org/en/3.0/tutorials/2d/2d_transforms.html diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml index 8bb15acbf27..5ef1711e756 100644 --- a/doc/classes/InputEventAction.xml +++ b/doc/classes/InputEventAction.xml @@ -7,7 +7,7 @@ Contains a generic action which can be targeted from several type of inputs. Actions can be created from the project settings menu [code]Project > Project Settings > Input Map[/code]. See [method Node._input]. - http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html#actions + http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html#actions diff --git a/doc/classes/InputEventJoypadButton.xml b/doc/classes/InputEventJoypadButton.xml index 640eb9bf5e2..47ba2f08ca2 100644 --- a/doc/classes/InputEventJoypadButton.xml +++ b/doc/classes/InputEventJoypadButton.xml @@ -7,7 +7,7 @@ Input event type for gamepad buttons. For joysticks see [InputEventJoypadMotion]. - http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html + http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html diff --git a/doc/classes/InputEventJoypadMotion.xml b/doc/classes/InputEventJoypadMotion.xml index 4689e2b33f6..7d40fcd4b33 100644 --- a/doc/classes/InputEventJoypadMotion.xml +++ b/doc/classes/InputEventJoypadMotion.xml @@ -7,7 +7,7 @@ Stores information about joystick motions. One [code]InputEventJoypadMotion[/code] represents one axis at a time. - http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html + http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html diff --git a/doc/classes/InputEventKey.xml b/doc/classes/InputEventKey.xml index 03c323ce759..a930491bebf 100644 --- a/doc/classes/InputEventKey.xml +++ b/doc/classes/InputEventKey.xml @@ -7,7 +7,7 @@ Stores key presses on the keyboard. Supports key presses, key releases and [member echo] events. - http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html + http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html diff --git a/doc/classes/InputEventMouse.xml b/doc/classes/InputEventMouse.xml index 7826adc4d17..ca29c236341 100644 --- a/doc/classes/InputEventMouse.xml +++ b/doc/classes/InputEventMouse.xml @@ -7,7 +7,7 @@ Stores general mouse events information. - http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html + http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html diff --git a/doc/classes/InputEventMouseButton.xml b/doc/classes/InputEventMouseButton.xml index e0e07f31aed..a8dc087eca2 100644 --- a/doc/classes/InputEventMouseButton.xml +++ b/doc/classes/InputEventMouseButton.xml @@ -7,7 +7,7 @@ Contains mouse click information. See [method Node._input]. - http://docs.godotengine.org/en/3.0/learning/features/inputs/mouse_and_input_coordinates.html + http://docs.godotengine.org/en/3.0/tutorials/inputs/mouse_and_input_coordinates.html diff --git a/doc/classes/InputEventMouseMotion.xml b/doc/classes/InputEventMouseMotion.xml index 9557761e848..2bd175348be 100644 --- a/doc/classes/InputEventMouseMotion.xml +++ b/doc/classes/InputEventMouseMotion.xml @@ -7,7 +7,7 @@ Contains mouse motion information. Supports relative, absolute positions and speed. See [method Node._input]. - http://docs.godotengine.org/en/3.0/learning/features/inputs/mouse_and_input_coordinates.html + http://docs.godotengine.org/en/3.0/tutorials/inputs/mouse_and_input_coordinates.html diff --git a/doc/classes/InputEventScreenDrag.xml b/doc/classes/InputEventScreenDrag.xml index f667421f62b..a9780e280ac 100644 --- a/doc/classes/InputEventScreenDrag.xml +++ b/doc/classes/InputEventScreenDrag.xml @@ -8,7 +8,7 @@ Contains screen drag information. See [method Node._input]. - http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html + http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html diff --git a/doc/classes/InputEventScreenTouch.xml b/doc/classes/InputEventScreenTouch.xml index c5b6bb43a7e..783c36099b2 100644 --- a/doc/classes/InputEventScreenTouch.xml +++ b/doc/classes/InputEventScreenTouch.xml @@ -8,7 +8,7 @@ Stores multi-touch press/release information. Supports touch press, touch release and [member index] for multi-touch count and order. - http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html + http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html diff --git a/doc/classes/InputEventWithModifiers.xml b/doc/classes/InputEventWithModifiers.xml index fd2b27f0a3c..a1b1b6523f6 100644 --- a/doc/classes/InputEventWithModifiers.xml +++ b/doc/classes/InputEventWithModifiers.xml @@ -7,7 +7,7 @@ Contains keys events information with modifiers support like [code]SHIFT[/code] or [code]ALT[/code]. See [method Node._input]. - http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html + http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html diff --git a/doc/classes/InputMap.xml b/doc/classes/InputMap.xml index 095139baa9d..4cedd940944 100644 --- a/doc/classes/InputMap.xml +++ b/doc/classes/InputMap.xml @@ -7,7 +7,7 @@ Manages all [InputEventAction] which can be created/modified from the project settings menu [code]Project > Project Settings > Input Map[/code] or in code with [method add_action] and [method action_add_event]. See [method Node._input]. - http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html#inputmap + http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html#inputmap diff --git a/doc/classes/JavaScript.xml b/doc/classes/JavaScript.xml index fa2649928a3..8183b48eced 100644 --- a/doc/classes/JavaScript.xml +++ b/doc/classes/JavaScript.xml @@ -7,7 +7,7 @@ The JavaScript singleton is implemented only in HTML5 export. It's used to access the browser's JavaScript context. This allows interaction with embedding pages or calling third-party JavaScript APIs. - http://docs.godotengine.org/en/3.0/learning/workflow/export/exporting_for_web.html#calling-javascript-from-script + http://docs.godotengine.org/en/3.0/getting_started/workflow/export/exporting_for_web.html#calling-javascript-from-script diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml index 1cd06ad24c1..2c22ae4f931 100644 --- a/doc/classes/KinematicBody.xml +++ b/doc/classes/KinematicBody.xml @@ -9,7 +9,7 @@ Kinematic Characters: KinematicBody also has an API for moving objects (the [method move_and_collide] and [method move_and_slide] methods) while performing collision tests. This makes them really useful to implement characters that collide against a world, but that don't require advanced physics. - http://docs.godotengine.org/en/3.0/learning/features/physics/kinematic_character_2d.html + http://docs.godotengine.org/en/3.0/tutorials/physics/kinematic_character_2d.html diff --git a/doc/classes/Light.xml b/doc/classes/Light.xml index 088c8b9d6bc..30722919d5a 100644 --- a/doc/classes/Light.xml +++ b/doc/classes/Light.xml @@ -7,7 +7,7 @@ Light is the abstract base class for light nodes, so it shouldn't be used directly (It can't be instanced). Other types of light nodes inherit from it. Light contains the common variables and parameters used for lighting. - http://docs.godotengine.org/en/3.0/learning/features/3d/lights_and_shadows.html + http://docs.godotengine.org/en/3.0/tutorials/3d/lights_and_shadows.html diff --git a/doc/classes/NetworkedMultiplayerPeer.xml b/doc/classes/NetworkedMultiplayerPeer.xml index 9932f407f07..8f746594bce 100644 --- a/doc/classes/NetworkedMultiplayerPeer.xml +++ b/doc/classes/NetworkedMultiplayerPeer.xml @@ -7,7 +7,7 @@ Manages the connection to network peers. Assigns unique IDs to each client connected to the server. - http://docs.godotengine.org/en/3.0/learning/features/networking/high_level_multiplayer.html + http://docs.godotengine.org/en/3.0/tutorials/networking/high_level_multiplayer.html diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 3d2b53c8a65..46c8bf01a57 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -16,7 +16,7 @@ [b]Networking with nodes:[/b] After connecting to a server (or making one, see [NetworkedMultiplayerENet]) it is possible to use the built-in RPC (remote procedure call) system to communicate over the network. By calling [method rpc] with a method name, it will be called locally and in all connected peers (peers = clients and the server that accepts connections), with behaviour varying depending on the network mode ([method set_network_mode]) of the receiving peer. To identify which node receives the RPC call Godot will use its [NodePath] (make sure node names are the same on all peers). - http://docs.godotengine.org/en/3.0/learning/step_by_step/scenes_and_nodes.html + http://docs.godotengine.org/en/3.0/getting_started/step_by_step/scenes_and_nodes.html diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml index 67965dada0e..f51c5abe186 100644 --- a/doc/classes/Node2D.xml +++ b/doc/classes/Node2D.xml @@ -7,7 +7,7 @@ A 2D game object, with a position, rotation and scale. All 2D physics nodes and sprites inherit from Node2D. Use Node2D as a parent node to move, scale and rotate children in a 2D project. Also gives control on the node's render order. - http://docs.godotengine.org/en/3.0/learning/features/2d/custom_drawing_in_2d.html + http://docs.godotengine.org/en/3.0/tutorials/2d/custom_drawing_in_2d.html diff --git a/doc/classes/OmniLight.xml b/doc/classes/OmniLight.xml index 704473f01a6..d4d00e2a9b9 100644 --- a/doc/classes/OmniLight.xml +++ b/doc/classes/OmniLight.xml @@ -7,7 +7,7 @@ An OmniDirectional light is a type of [Light] node that emits lights in all directions. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of [Light]. - http://docs.godotengine.org/en/3.0/learning/features/3d/lights_and_shadows.html + http://docs.godotengine.org/en/3.0/tutorials/3d/lights_and_shadows.html diff --git a/doc/classes/Physics2DDirectSpaceState.xml b/doc/classes/Physics2DDirectSpaceState.xml index 0cb936101e3..5e0908f497c 100644 --- a/doc/classes/Physics2DDirectSpaceState.xml +++ b/doc/classes/Physics2DDirectSpaceState.xml @@ -7,7 +7,7 @@ Direct access object to a space in the [Physics2DServer]. It's used mainly to do queries against objects and areas residing in a given space. - http://docs.godotengine.org/en/3.0/learning/features/physics/ray-casting.html + http://docs.godotengine.org/en/3.0/tutorials/physics/ray-casting.html diff --git a/doc/classes/PhysicsBody.xml b/doc/classes/PhysicsBody.xml index b727ace378d..27db2c8f07b 100644 --- a/doc/classes/PhysicsBody.xml +++ b/doc/classes/PhysicsBody.xml @@ -7,7 +7,7 @@ PhysicsBody is an abstract base class for implementing a physics body. All *Body types inherit from it. - http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html + http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml index ca995831791..34e86fa63a0 100644 --- a/doc/classes/PhysicsBody2D.xml +++ b/doc/classes/PhysicsBody2D.xml @@ -7,7 +7,7 @@ PhysicsBody2D is an abstract base class for implementing a physics body. All *Body2D types inherit from it. - http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html + http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html diff --git a/doc/classes/PhysicsDirectSpaceState.xml b/doc/classes/PhysicsDirectSpaceState.xml index 722c1203217..6c8d084f265 100644 --- a/doc/classes/PhysicsDirectSpaceState.xml +++ b/doc/classes/PhysicsDirectSpaceState.xml @@ -7,7 +7,7 @@ Direct access object to a space in the [PhysicsServer]. It's used mainly to do queries against objects and areas residing in a given space. - http://docs.godotengine.org/en/3.0/learning/features/physics/ray-casting.html + http://docs.godotengine.org/en/3.0/tutorials/physics/ray-casting.html diff --git a/doc/classes/Plane.xml b/doc/classes/Plane.xml index 29a8b33d09e..b1984ec03fd 100644 --- a/doc/classes/Plane.xml +++ b/doc/classes/Plane.xml @@ -7,7 +7,7 @@ Plane represents a normalized plane equation. Basically, "normal" is the normal of the plane (a,b,c normalized), and "d" is the distance from the origin to the plane (in the direction of "normal"). "Over" or "Above" the plane is considered the side of the plane towards where the normal is pointing. - http://docs.godotengine.org/en/3.0/learning/features/math/index.html + http://docs.godotengine.org/en/3.0/tutorials/math/index.html diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml index 17ba9b49569..6d953d2615b 100644 --- a/doc/classes/Rect2.xml +++ b/doc/classes/Rect2.xml @@ -7,7 +7,7 @@ Rect2 consists of a position, a size, and several utility functions. It is typically used for fast overlap tests. - http://docs.godotengine.org/en/3.0/learning/features/math/index.html + http://docs.godotengine.org/en/3.0/tutorials/math/index.html diff --git a/doc/classes/ReflectionProbe.xml b/doc/classes/ReflectionProbe.xml index c5d18877295..5db9f32486f 100644 --- a/doc/classes/ReflectionProbe.xml +++ b/doc/classes/ReflectionProbe.xml @@ -5,7 +5,7 @@ - http://docs.godotengine.org/en/3.0/learning/features/3d/reflection_probes.html + http://docs.godotengine.org/en/3.0/tutorials/3d/reflection_probes.html diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml index a4cf2dbfe57..24ae94d6db1 100644 --- a/doc/classes/RichTextLabel.xml +++ b/doc/classes/RichTextLabel.xml @@ -8,7 +8,7 @@ Note that assignments to [member bbcode_text] clear the tag stack and reconstruct it from the property's contents. Any edits made to [member bbcode_text] will erase previous edits made from other manual sources such as [method append_bbcode] and the [code]push_*[/code] / [method pop] methods. - http://docs.godotengine.org/en/3.0/learning/features/gui/bbcode_in_richtextlabel.html + http://docs.godotengine.org/en/3.0/tutorials/gui/bbcode_in_richtextlabel.html diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml index 0afad89f4c4..ad5da50dd6a 100644 --- a/doc/classes/RigidBody.xml +++ b/doc/classes/RigidBody.xml @@ -11,7 +11,7 @@ As a warning, don't change RigidBody's position every frame or very often. Sporadic changes work fine, but physics runs at a different granularity (fixed hz) than usual rendering (process callback) and maybe even in a separate thread, so changing this from a process loop will yield strange behavior. - http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html + http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index fe80b167849..0fe220ae482 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -5,8 +5,8 @@ - http://docs.godotengine.org/en/3.0/learning/step_by_step/scene_tree.html - http://docs.godotengine.org/en/3.0/learning/features/viewports/multiple_resolutions.html + http://docs.godotengine.org/en/3.0/getting_started/step_by_step/scene_tree.html + http://docs.godotengine.org/en/3.0/tutorials/viewports/multiple_resolutions.html diff --git a/doc/classes/Script.xml b/doc/classes/Script.xml index 7881dc5392a..787d2c24bff 100644 --- a/doc/classes/Script.xml +++ b/doc/classes/Script.xml @@ -8,7 +8,7 @@ The 'new' method of a script subclass creates a new instance. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes. - http://docs.godotengine.org/en/3.0/learning/step_by_step/scripting.html + http://docs.godotengine.org/en/3.0/getting_started/step_by_step/scripting.html diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml index 85b73ef4259..28f06f0caa3 100644 --- a/doc/classes/Shader.xml +++ b/doc/classes/Shader.xml @@ -7,7 +7,7 @@ To be changed, ignore. - http://docs.godotengine.org/en/3.0/learning/features/shading/index.html + http://docs.godotengine.org/en/3.0/tutorials/shading/index.html diff --git a/doc/classes/Shape.xml b/doc/classes/Shape.xml index 8eb435f13a4..986d567c12a 100644 --- a/doc/classes/Shape.xml +++ b/doc/classes/Shape.xml @@ -7,7 +7,7 @@ Base class for all 3D shape resources. All 3D shapes that inherit from this can be set into a [PhysicsBody] or [Area]. - http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html + http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html diff --git a/doc/classes/Shape2D.xml b/doc/classes/Shape2D.xml index d0f8767a8a5..d2366faa7fb 100644 --- a/doc/classes/Shape2D.xml +++ b/doc/classes/Shape2D.xml @@ -7,7 +7,7 @@ Base class for all 2D Shapes. All 2D shape types inherit from this. - http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html + http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html diff --git a/doc/classes/Spatial.xml b/doc/classes/Spatial.xml index c570701203b..26f6f4003b0 100644 --- a/doc/classes/Spatial.xml +++ b/doc/classes/Spatial.xml @@ -9,7 +9,7 @@ Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the Spatial object is set as top level. Affine operations in this coordinate system correspond to direct affine operations on the Spatial's transform. The word local below refers to this coordinate system. The coordinate system that is attached to the Spatial object itself is referred to as object-local coordinate system. - http://docs.godotengine.org/en/3.0/learning/features/3d/introduction_to_3d.html + http://docs.godotengine.org/en/3.0/tutorials/3d/introduction_to_3d.html diff --git a/doc/classes/SpatialMaterial.xml b/doc/classes/SpatialMaterial.xml index 5f5e64912dd..eef18c98926 100644 --- a/doc/classes/SpatialMaterial.xml +++ b/doc/classes/SpatialMaterial.xml @@ -5,7 +5,7 @@ - http://docs.godotengine.org/en/3.0/learning/features/3d/spatial_material.html + http://docs.godotengine.org/en/3.0/tutorials/3d/spatial_material.html diff --git a/doc/classes/SpotLight.xml b/doc/classes/SpotLight.xml index 26dae61ea82..00991e75bc8 100644 --- a/doc/classes/SpotLight.xml +++ b/doc/classes/SpotLight.xml @@ -7,7 +7,7 @@ A SpotLight light is a type of [Light] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of [Light]. TODO: Image of a spotlight. - http://docs.godotengine.org/en/3.0/learning/features/3d/lights_and_shadows.html + http://docs.godotengine.org/en/3.0/tutorials/3d/lights_and_shadows.html diff --git a/doc/classes/StreamPeerSSL.xml b/doc/classes/StreamPeerSSL.xml index 0efcda69590..0c60213e49d 100644 --- a/doc/classes/StreamPeerSSL.xml +++ b/doc/classes/StreamPeerSSL.xml @@ -7,7 +7,7 @@ SSL Stream peer. This object can be used to connect to SSL servers. - http://docs.godotengine.org/en/3.0/learning/features/networking/ssl_certificates.html + http://docs.godotengine.org/en/3.0/tutorials/networking/ssl_certificates.html diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index 7c0fa73fdc5..058a92d99cf 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -7,7 +7,7 @@ Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list of tiles (textures plus optional collision, navigation, and/or occluder shapes) which are used to create grid-based maps. - http://docs.godotengine.org/en/3.0/learning/features/2d/using_tilemaps.html + http://docs.godotengine.org/en/3.0/tutorials/2d/using_tilemaps.html diff --git a/doc/classes/Transform.xml b/doc/classes/Transform.xml index 5aee0ddffd7..c893903b4fb 100644 --- a/doc/classes/Transform.xml +++ b/doc/classes/Transform.xml @@ -7,7 +7,7 @@ Represents one or many transformations in 3D space such as translation, rotation, or scaling. It consists of a [Basis] "basis" and an [Vector3] "origin". It is similar to a 3x4 matrix. - http://docs.godotengine.org/en/3.0/learning/features/math/index.html + http://docs.godotengine.org/en/3.0/tutorials/math/index.html diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index acb57b79c84..6a87bbf66c8 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -7,7 +7,7 @@ 2-element structure that can be used to represent positions in 2d-space, or any other pair of numeric values. - http://docs.godotengine.org/en/3.0/learning/features/math/index.html + http://docs.godotengine.org/en/3.0/tutorials/math/index.html diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml index e49535679e6..050285af021 100644 --- a/doc/classes/Vector3.xml +++ b/doc/classes/Vector3.xml @@ -7,7 +7,7 @@ Vector3 is one of the core classes of the engine, and includes several built-in helper functions to perform basic vector math operations. - http://docs.godotengine.org/en/3.0/learning/features/math/index.html + http://docs.godotengine.org/en/3.0/tutorials/math/index.html diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 0d54aa6fb0e..2e89dd9ea39 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -12,8 +12,8 @@ Finally, viewports can also behave as render targets, in which case they will not be visible unless the associated texture is used to draw. - http://docs.godotengine.org/en/3.0/learning/features/2d/2d_transforms.html - http://docs.godotengine.org/en/3.0/learning/features/viewports/index.html + http://docs.godotengine.org/en/3.0/tutorials/2d/2d_transforms.html + http://docs.godotengine.org/en/3.0/tutorials/viewports/index.html diff --git a/doc/classes/World.xml b/doc/classes/World.xml index 09e6d381922..cad286a1ac3 100644 --- a/doc/classes/World.xml +++ b/doc/classes/World.xml @@ -7,7 +7,7 @@ Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Spatial nodes register their resources into the current world. - http://docs.godotengine.org/en/3.0/learning/features/physics/ray-casting.html + http://docs.godotengine.org/en/3.0/tutorials/physics/ray-casting.html diff --git a/doc/classes/World2D.xml b/doc/classes/World2D.xml index d4eede01abd..1a2745e6cbc 100644 --- a/doc/classes/World2D.xml +++ b/doc/classes/World2D.xml @@ -7,7 +7,7 @@ Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world. - http://docs.godotengine.org/en/3.0/learning/features/physics/ray-casting.html + http://docs.godotengine.org/en/3.0/tutorials/physics/ray-casting.html diff --git a/doc/classes/WorldEnvironment.xml b/doc/classes/WorldEnvironment.xml index 417f380657e..468e618e72a 100644 --- a/doc/classes/WorldEnvironment.xml +++ b/doc/classes/WorldEnvironment.xml @@ -9,7 +9,7 @@ The [code]WorldEnvironment[/code] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene. - http://docs.godotengine.org/en/3.0/learning/features/3d/environment_and_post_processing.html + http://docs.godotengine.org/en/3.0/tutorials/3d/environment_and_post_processing.html diff --git a/modules/gdscript/doc_classes/GDScript.xml b/modules/gdscript/doc_classes/GDScript.xml index 3a50eeb0a6c..59cb00e3f69 100644 --- a/modules/gdscript/doc_classes/GDScript.xml +++ b/modules/gdscript/doc_classes/GDScript.xml @@ -8,7 +8,7 @@ [method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes. - http://docs.godotengine.org/en/3.0/learning/scripting/gdscript/index.html + http://docs.godotengine.org/en/3.0/getting_started/scripting/gdscript/index.html diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index 8a780ce9833..44685220b3e 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -10,7 +10,7 @@ A GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells. - http://docs.godotengine.org/en/3.0/learning/features/3d/using_gridmaps.html + http://docs.godotengine.org/en/3.0/tutorials/3d/using_gridmaps.html diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml index e01b70e62f4..a6a43f31b88 100644 --- a/modules/visual_script/doc_classes/VisualScript.xml +++ b/modules/visual_script/doc_classes/VisualScript.xml @@ -9,7 +9,7 @@ You are most likely to use this class via the Visual Script editor or when writing plugins for it. - http://docs.godotengine.org/en/3.0/learning/scripting/visual_script/index.html + http://docs.godotengine.org/en/3.0/getting_started/scripting/visual_script/index.html