Enforce using .NET SDK >= 8 in modules/mono/
This commit is contained in:
parent
a754bbc565
commit
f2efa545d6
|
@ -151,7 +151,7 @@ def find_any_msbuild_tool(mono_prefix):
|
|||
return None
|
||||
|
||||
|
||||
def run_msbuild(tools: ToolsLocation, sln: str, msbuild_args: Optional[List[str]] = None):
|
||||
def run_msbuild(tools: ToolsLocation, sln: str, chdir_to: str, msbuild_args: Optional[List[str]] = None):
|
||||
using_msbuild_mono = False
|
||||
|
||||
# Preference order: dotnet CLI > Standalone MSBuild > Mono's MSBuild
|
||||
|
@ -190,7 +190,8 @@ def run_msbuild(tools: ToolsLocation, sln: str, msbuild_args: Optional[List[str]
|
|||
}
|
||||
)
|
||||
|
||||
return subprocess.call(args, env=msbuild_env)
|
||||
# We want to control cwd when running msbuild, because that's where the search for global.json begins.
|
||||
return subprocess.call(args, env=msbuild_env, cwd=chdir_to)
|
||||
|
||||
|
||||
def build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local, precision):
|
||||
|
@ -218,11 +219,7 @@ def build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local, pre
|
|||
args += ["/p:GodotFloat64=true"]
|
||||
|
||||
sln = os.path.join(module_dir, "glue/GodotSharp/GodotSharp.sln")
|
||||
exit_code = run_msbuild(
|
||||
msbuild_tool,
|
||||
sln=sln,
|
||||
msbuild_args=args,
|
||||
)
|
||||
exit_code = run_msbuild(msbuild_tool, sln=sln, chdir_to=module_dir, msbuild_args=args)
|
||||
if exit_code != 0:
|
||||
return exit_code
|
||||
|
||||
|
@ -361,7 +358,7 @@ def build_all(msbuild_tool, module_dir, output_dir, godot_platform, dev_debug, p
|
|||
args += ["/p:ClearNuGetLocalCache=true", "/p:PushNuGetToLocalSource=" + push_nupkgs_local]
|
||||
if precision == "double":
|
||||
args += ["/p:GodotFloat64=true"]
|
||||
exit_code = run_msbuild(msbuild_tool, sln=sln, msbuild_args=args)
|
||||
exit_code = run_msbuild(msbuild_tool, sln=sln, chdir_to=module_dir, msbuild_args=args)
|
||||
if exit_code != 0:
|
||||
return exit_code
|
||||
|
||||
|
@ -372,7 +369,7 @@ def build_all(msbuild_tool, module_dir, output_dir, godot_platform, dev_debug, p
|
|||
if precision == "double":
|
||||
args += ["/p:GodotFloat64=true"]
|
||||
sln = os.path.join(module_dir, "editor/Godot.NET.Sdk/Godot.NET.Sdk.sln")
|
||||
exit_code = run_msbuild(msbuild_tool, sln=sln, msbuild_args=args)
|
||||
exit_code = run_msbuild(msbuild_tool, sln=sln, chdir_to=module_dir, msbuild_args=args)
|
||||
if exit_code != 0:
|
||||
return exit_code
|
||||
|
||||
|
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"sdk": {
|
||||
"version": "8.0.0",
|
||||
"rollForward": "latestMajor"
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue