Fix 'SplitContainer's showing their handles when they shouldn't
Fixes #25735.
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8b231b96e3
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@ -164,11 +164,6 @@ void SplitContainer::_notification(int p_what) {
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_resort();
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} break;
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case NOTIFICATION_MOUSE_ENTER: {
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mouse_inside = true;
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update();
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} break;
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case NOTIFICATION_MOUSE_EXIT: {
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mouse_inside = false;
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@ -182,16 +177,17 @@ void SplitContainer::_notification(int p_what) {
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if (collapsed || (!mouse_inside && get_constant("autohide")))
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return;
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if (dragger_visibility != DRAGGER_VISIBLE)
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return;
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int sep = dragger_visibility != DRAGGER_HIDDEN_COLLAPSED ? get_constant("separation") : 0;
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Ref<Texture> tex = get_icon("grabber");
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Size2 size = get_size();
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if (dragger_visibility == DRAGGER_VISIBLE) {
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if (vertical)
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draw_texture(tex, Point2i((size.x - tex->get_width()) / 2, middle_sep + (sep - tex->get_height()) / 2));
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else
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draw_texture(tex, Point2i(middle_sep + (sep - tex->get_width()) / 2, (size.y - tex->get_height()) / 2));
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}
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if (vertical)
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draw_texture(tex, Point2i((size.x - tex->get_width()) / 2, middle_sep + (sep - tex->get_height()) / 2));
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else
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draw_texture(tex, Point2i(middle_sep + (sep - tex->get_width()) / 2, (size.y - tex->get_height()) / 2));
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} break;
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case NOTIFICATION_THEME_CHANGED: {
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@ -241,7 +237,22 @@ void SplitContainer::_gui_input(const Ref<InputEvent> &p_event) {
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Ref<InputEventMouseMotion> mm = p_event;
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if (mm.is_valid() && dragging) {
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if (mm.is_valid()) {
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bool mouse_inside_state = false;
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if (vertical)
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mouse_inside_state = mm->get_position().y > middle_sep && mm->get_position().y < middle_sep + get_constant("separation");
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else
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mouse_inside_state = mm->get_position().x > middle_sep && mm->get_position().x < middle_sep + get_constant("separation");
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if (mouse_inside != mouse_inside_state) {
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mouse_inside = mouse_inside_state;
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update();
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}
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if (!dragging)
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return;
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split_offset = drag_ofs + ((vertical ? mm->get_position().y : mm->get_position().x) - drag_from);
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should_clamp_split_offset = true;
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