Merge pull request #12149 from endragor/check-input-handled

Check if input is handled before handling it
This commit is contained in:
Rémi Verschelde 2017-10-20 22:47:31 +02:00 committed by GitHub
commit f2f75d1f11

View File

@ -2371,8 +2371,13 @@ void Viewport::input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(!is_inside_tree());
get_tree()->_call_input_pause(input_group, "_input", p_event); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input
_gui_input_event(p_event);
if (!get_tree()->is_input_handled()) {
get_tree()->_call_input_pause(input_group, "_input", p_event); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input
}
if (!get_tree()->is_input_handled()) {
_gui_input_event(p_event);
}
//get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",p_event); //special one for GUI, as controls use their own process check
}