Make the "Quick Open" dialog available via EditorInterface
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@ -343,6 +343,17 @@
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[/codeblock]
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</description>
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</method>
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<method name="popup_quick_open">
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<return type="void" />
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<param index="0" name="callback" type="Callable" />
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<param index="1" name="base_type" type="String" default="""" />
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<param index="2" name="enable_multi" type="bool" default="false" />
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<param index="3" name="dont_clear" type="bool" default="false" />
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<param index="4" name="title" type="String" default=""Quick Open"" />
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<description>
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Pops up an editor dialog for quick selecting a resource file. The [param callback] must take a single argument of type [PackedStringArray] which will be called with a list of selected paths or empty if the dialog is canceled. If [param base_type] is provided, the dialog will only show resources that match the base type. If [param enable_multi] is [code]true[/code], multiple files can be selected. If [param dont_clear] is [code]true[/code], the previous search filter will be reused. The dialog title can be specified in [param title].
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</description>
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</method>
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<method name="reload_scene_from_path">
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<return type="void" />
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<param index="0" name="scene_filepath" type="String" />
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@ -36,6 +36,7 @@
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#include "editor/editor_main_screen.h"
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#include "editor/editor_node.h"
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#include "editor/editor_paths.h"
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#include "editor/editor_quick_open.h"
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#include "editor/editor_resource_preview.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_undo_redo_manager.h"
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@ -336,6 +337,23 @@ void EditorInterface::popup_property_selector(Object *p_object, const Callable &
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property_selector->connect(SNAME("canceled"), canceled_callback, CONNECT_DEFERRED);
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}
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void EditorInterface::popup_quick_open(const Callable &p_callback, const String &p_base_type, bool p_enable_multi, bool p_dontclear, const String &p_title) {
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const Callable selected_callback = callable_mp(this, &EditorInterface::_quick_open).bind(p_callback);
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const Callable canceled_callback = callable_mp(this, &EditorInterface::_call_dialog_callback).bind(p_callback, PackedStringArray(), "quick open canceled");
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if (!quick_open) {
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quick_open = memnew(EditorQuickOpen);
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get_base_control()->add_child(quick_open);
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} else {
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quick_open->disconnect(SNAME("quick_open"), selected_callback);
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quick_open->disconnect(SNAME("canceled"), canceled_callback);
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}
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quick_open->connect(SNAME("quick_open"), selected_callback, CONNECT_DEFERRED);
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quick_open->connect(SNAME("canceled"), canceled_callback, CONNECT_DEFERRED);
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quick_open->set_title(p_title);
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quick_open->popup_dialog(p_base_type, p_enable_multi, p_dontclear);
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}
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void EditorInterface::_node_selected(const NodePath &p_node_path, const Callable &p_callback) {
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const NodePath path = get_edited_scene_root()->get_path().rel_path_to(p_node_path);
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_call_dialog_callback(p_callback, path, "node selected");
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@ -353,6 +371,10 @@ void EditorInterface::_property_selection_canceled(const Callable &p_callback) {
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_call_dialog_callback(p_callback, NodePath(), "property selection canceled");
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}
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void EditorInterface::_quick_open(const Callable &p_callback) {
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_call_dialog_callback(p_callback, quick_open->get_selected_files(), "quick open");
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}
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void EditorInterface::_call_dialog_callback(const Callable &p_callback, const Variant &p_selected, const String &p_context) {
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Callable::CallError ce;
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Variant ret;
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@ -568,6 +590,7 @@ void EditorInterface::_bind_methods() {
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ClassDB::bind_method(D_METHOD("popup_node_selector", "callback", "valid_types", "current_value"), &EditorInterface::popup_node_selector, DEFVAL(TypedArray<StringName>()), DEFVAL(Variant()));
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ClassDB::bind_method(D_METHOD("popup_property_selector", "object", "callback", "type_filter", "current_value"), &EditorInterface::popup_property_selector, DEFVAL(PackedInt32Array()), DEFVAL(String()));
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ClassDB::bind_method(D_METHOD("popup_quick_open", "callback", "base_type", "enable_multi", "dont_clear", "title"), &EditorInterface::popup_quick_open, DEFVAL(String()), DEFVAL(false), DEFVAL(false), DEFVAL(TTR("Quick Open")));
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// Editor docks.
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@ -42,6 +42,7 @@ class EditorFileSystem;
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class EditorInspector;
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class EditorPaths;
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class EditorPlugin;
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class EditorQuickOpen;
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class EditorResourcePreview;
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class EditorSelection;
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class EditorSettings;
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@ -67,11 +68,13 @@ class EditorInterface : public Object {
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PropertySelector *property_selector = nullptr;
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SceneTreeDialog *node_selector = nullptr;
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EditorQuickOpen *quick_open = nullptr;
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void _node_selected(const NodePath &p_node_paths, const Callable &p_callback);
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void _node_selection_canceled(const Callable &p_callback);
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void _property_selected(const String &p_property_name, const Callable &p_callback);
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void _property_selection_canceled(const Callable &p_callback);
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void _quick_open(const Callable &p_callback);
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void _call_dialog_callback(const Callable &p_callback, const Variant &p_selected, const String &p_context);
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// Editor tools.
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@ -138,6 +141,7 @@ public:
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void popup_node_selector(const Callable &p_callback, const TypedArray<StringName> &p_valid_types = TypedArray<StringName>(), Node *p_current_value = nullptr);
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// Must use Vector<int> because exposing Vector<Variant::Type> is not supported.
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void popup_property_selector(Object *p_object, const Callable &p_callback, const PackedInt32Array &p_type_filter = PackedInt32Array(), const String &p_current_value = String());
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void popup_quick_open(const Callable &p_callback, const String &p_base_type = String(), bool p_enable_multi = false, bool p_dontclear = false, const String &p_title = TTR("Quick Open"));
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// Editor docks.
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