Make timeline cursor in the Bezier editor just as thick as the Animation editor
(cherry picked from commit 20c1196bb0
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35523a46c0
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@ -31,6 +31,7 @@
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#include "animation_bezier_editor.h"
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#include "animation_bezier_editor.h"
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#include "editor/editor_node.h"
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#include "editor/editor_node.h"
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#include "editor_scale.h"
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float AnimationBezierTrackEdit::_bezier_h_to_pixel(float p_h) {
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float AnimationBezierTrackEdit::_bezier_h_to_pixel(float p_h) {
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float h = p_h;
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float h = p_h;
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@ -541,7 +542,7 @@ void AnimationBezierTrackEdit::_play_position_draw() {
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if (px >= timeline->get_name_limit() && px < (get_size().width - timeline->get_buttons_width())) {
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if (px >= timeline->get_name_limit() && px < (get_size().width - timeline->get_buttons_width())) {
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Color color = get_color("accent_color", "Editor");
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Color color = get_color("accent_color", "Editor");
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play_position->draw_line(Point2(px, 0), Point2(px, h), color);
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play_position->draw_line(Point2(px, 0), Point2(px, h), color, Math::round(2 * EDSCALE));
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}
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}
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}
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}
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