Merge pull request #78085 from m4gr3d/fix_multitouch_detection_spatial_viewport_3x
[3.x] Fix spatial viewport multitouch detection support
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commit
f3026c2aa0
@ -228,7 +228,7 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi
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val x = terminusEvent.x
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val y = terminusEvent.y
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if (terminusEvent.pointerCount >= 2 && panningAndScalingEnabled && !pointerCaptureInProgress) {
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if (terminusEvent.pointerCount >= 2 && panningAndScalingEnabled && !pointerCaptureInProgress && !dragInProgress) {
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GodotLib.pan(x, y, distanceX / 5f, distanceY / 5f)
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} else if (!scaleInProgress) {
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dragInProgress = true
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@ -238,7 +238,7 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi
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}
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override fun onScale(detector: ScaleGestureDetector): Boolean {
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if (!panningAndScalingEnabled || pointerCaptureInProgress) {
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if (!panningAndScalingEnabled || pointerCaptureInProgress || dragInProgress) {
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return false
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}
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@ -253,7 +253,7 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi
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}
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override fun onScaleBegin(detector: ScaleGestureDetector): Boolean {
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if (!panningAndScalingEnabled || pointerCaptureInProgress) {
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if (!panningAndScalingEnabled || pointerCaptureInProgress || dragInProgress) {
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return false
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}
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scaleInProgress = true
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