Merge pull request #68531 from marzecdawid/fix-gap-with-scrolling-down-in-Tree
Fix a gap with scrolling down in Tree with arrow keys (#57636)
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f33e482551
@ -4553,6 +4553,7 @@ void Tree::ensure_cursor_is_visible() {
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return; // Nothing under cursor.
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}
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// Note: Code below similar to Tree::scroll_to_item(), in case of bug fix both.
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const Size2 area_size = get_size() - theme_cache.panel_style->get_minimum_size();
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int y_offset = get_item_offset(selected_item);
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@ -4561,7 +4562,10 @@ void Tree::ensure_cursor_is_visible() {
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y_offset -= tbh;
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const int cell_h = compute_item_height(selected_item) + theme_cache.vseparation;
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const int screen_h = area_size.height - h_scroll->get_combined_minimum_size().height - tbh;
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int screen_h = area_size.height - tbh;
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if (h_scroll->is_visible()) {
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screen_h -= h_scroll->get_combined_minimum_size().height;
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}
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if (cell_h > screen_h) { // Screen size is too small, maybe it was not resized yet.
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v_scroll->set_value(y_offset);
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@ -4712,26 +4716,32 @@ Point2 Tree::get_scroll() const {
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void Tree::scroll_to_item(TreeItem *p_item, bool p_center_on_item) {
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ERR_FAIL_NULL(p_item);
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if (!is_visible_in_tree() || !p_item->is_visible()) {
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return; // Hack to work around crash in get_item_rect() if Tree is not in tree.
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}
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update_scrollbars();
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const real_t tree_height = get_size().y;
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const Rect2 item_rect = get_item_rect(p_item);
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const real_t item_y = item_rect.position.y;
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const real_t item_height = item_rect.size.y + theme_cache.vseparation;
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// Note: Code below similar to Tree::ensure_cursor_is_visible(), in case of bug fix both.
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const Size2 area_size = get_size() - theme_cache.panel_style->get_minimum_size();
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if (p_center_on_item) {
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v_scroll->set_value(item_y - (tree_height - item_height) / 2.0f);
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} else {
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if (item_y < v_scroll->get_value()) {
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v_scroll->set_value(item_y);
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int y_offset = get_item_offset(p_item);
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if (y_offset != -1) {
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const int tbh = _get_title_button_height();
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y_offset -= tbh;
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const int cell_h = compute_item_height(p_item) + theme_cache.vseparation;
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int screen_h = area_size.height - tbh;
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if (h_scroll->is_visible()) {
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screen_h -= h_scroll->get_combined_minimum_size().height;
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}
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if (p_center_on_item) {
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v_scroll->set_value(y_offset - (screen_h - cell_h) / 2.0f);
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} else {
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const real_t new_position = item_y + item_height - tree_height;
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if (new_position > v_scroll->get_value()) {
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v_scroll->set_value(new_position);
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if (cell_h > screen_h) { // Screen size is too small, maybe it was not resized yet.
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v_scroll->set_value(y_offset);
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} else if (y_offset + cell_h > v_scroll->get_value() + screen_h) {
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v_scroll->set_value(y_offset - screen_h + cell_h);
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} else if (y_offset < v_scroll->get_value()) {
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v_scroll->set_value(y_offset);
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}
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}
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}
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