style: Various other PEP8 fixes in Python files
Done with `autopep8 --select=E7`, fixes: - E701 - Put colon-separated compound statement on separate lines. - E702 - Put semicolon-separated compound statement on separate lines. - E703 - Put semicolon-separated compound statement on separate lines. - E711 - Fix comparison with None. - E712 - Fix (trivial case of) comparison with boolean. - E713 - Fix (trivial case of) non-membership check. - E721 - Fix various deprecated code (via lib2to3).
This commit is contained in:
parent
817dd7ccbb
commit
f34151ff0f
22
SConstruct
22
SConstruct
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@ -1,6 +1,6 @@
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#!/usr/bin/env python
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EnsureSConsVersion(0, 14);
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EnsureSConsVersion(0, 14)
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import string
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@ -37,7 +37,7 @@ for x in glob.glob("platform/*"):
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global_defaults.append(x[9:])
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if (detect.is_active()):
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active_platforms.append(detect.get_name())
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active_platform_ids.append(x);
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active_platform_ids.append(x)
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if (detect.can_build()):
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x = x.replace("platform/", "") # rest of world
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x = x.replace("platform\\", "") # win32
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@ -64,7 +64,7 @@ elif (os.name == "nt"):
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if (os.getenv("VCINSTALLDIR") == None or platform_arg == "android"):
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custom_tools = ['mingw']
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env_base = Environment(tools=custom_tools);
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env_base = Environment(tools=custom_tools)
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if 'TERM' in os.environ:
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env_base['ENV']['TERM'] = os.environ['TERM']
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env_base.AppendENVPath('PATH', os.getenv('PATH'))
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@ -140,9 +140,9 @@ opts.Add('glew', 'GLEW library for the gl_context (system/builtin)', 'builtin')
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opts.Add('xaudio2', 'XAudio2 audio driver (yes/no)', 'no')
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opts.Add("CXX", "C++ Compiler")
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opts.Add("CC", "C Compiler")
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opts.Add("CCFLAGS", "Custom flags for the C/C++ compiler");
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opts.Add("CFLAGS", "Custom flags for the C compiler");
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opts.Add("LINKFLAGS", "Custom flags for the linker");
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opts.Add("CCFLAGS", "Custom flags for the C/C++ compiler")
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opts.Add("CFLAGS", "Custom flags for the C compiler")
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opts.Add("LINKFLAGS", "Custom flags for the linker")
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opts.Add('unix_global_settings_path', 'unix-specific path to system-wide settings. Currently only used by templates.', '')
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opts.Add('disable_3d', 'Disable 3D nodes for smaller executable (yes/no)', "no")
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opts.Add('disable_advanced_gui', 'Disable advance 3D gui nodes and behaviors (yes/no)', "no")
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@ -180,11 +180,11 @@ sys.modules.pop('detect')
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"""
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if (env_base['target'] == 'debug'):
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env_base.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC']);
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env_base.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC'])
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env_base.Append(CPPFLAGS=['-DSCI_NAMESPACE'])
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if (env_base['deprecated'] != 'no'):
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env_base.Append(CPPFLAGS=['-DENABLE_DEPRECATED']);
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env_base.Append(CPPFLAGS=['-DENABLE_DEPRECATED'])
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env_base.platforms = {}
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@ -264,7 +264,7 @@ if selected_platform in platform_list:
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sys.exit(255)
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suffix += ".opt"
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env.Append(CCFLAGS=['-DNDEBUG']);
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env.Append(CCFLAGS=['-DNDEBUG'])
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elif (env["target"] == "release_debug"):
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if (env["tools"] == "yes"):
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@ -312,7 +312,7 @@ if selected_platform in platform_list:
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sys.modules.pop('config')
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if (env.use_ptrcall):
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env.Append(CPPFLAGS=['-DPTRCALL_ENABLED']);
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env.Append(CPPFLAGS=['-DPTRCALL_ENABLED'])
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# to test 64 bits compiltion
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# env.Append(CPPFLAGS=['-m64'])
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@ -349,7 +349,7 @@ if selected_platform in platform_list:
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SConscript("modules/SCsub")
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SConscript("main/SCsub")
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SConscript("platform/" + selected_platform + "/SCsub"); # build selected platform
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SConscript("platform/" + selected_platform + "/SCsub") # build selected platform
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# Microsoft Visual Studio Project Generation
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if (env['vsproj']) == "yes":
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@ -3,4 +3,4 @@
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Import('env')
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Export('env')
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SConscript('tests/SCsub');
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SConscript('tests/SCsub')
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@ -57,10 +57,10 @@ Export('env')
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import make_binders
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env.Command(['method_bind.inc', 'method_bind_ext.inc'], 'make_binders.py', make_binders.run)
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SConscript('os/SCsub');
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SConscript('math/SCsub');
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SConscript('io/SCsub');
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SConscript('bind/SCsub');
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SConscript('os/SCsub')
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SConscript('math/SCsub')
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SConscript('io/SCsub')
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SConscript('bind/SCsub')
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lib = env.Library("core", env.core_sources)
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@ -26,11 +26,11 @@ def write_string(_f, text, newline=True):
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def escape(ret):
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ret = ret.replace("&", "&");
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ret = ret.replace("<", ">");
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ret = ret.replace(">", "<");
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ret = ret.replace("'", "'");
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ret = ret.replace("\"", """);
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ret = ret.replace("&", "&")
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ret = ret.replace("<", ">")
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ret = ret.replace(">", "<")
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ret = ret.replace("'", "'")
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ret = ret.replace("\"", """)
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return ret
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@ -138,22 +138,22 @@ def write_class(c):
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for a in list(m):
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if (a.tag == "return"):
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typ = get_tag(a, "type")
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write_string(f, '<return' + typ + '>');
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write_string(f, '</return>');
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write_string(f, '<return' + typ + '>')
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write_string(f, '</return>')
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elif (a.tag == "argument"):
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default = get_tag(a, "default")
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write_string(f, '<argument index="' + a.attrib["index"] + '" name="' + escape(a.attrib["name"]) + '" type="' + a.attrib["type"] + '"' + default + '>');
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write_string(f, '</argument>');
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write_string(f, '<argument index="' + a.attrib["index"] + '" name="' + escape(a.attrib["name"]) + '" type="' + a.attrib["type"] + '"' + default + '>')
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write_string(f, '</argument>')
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write_string(f, '<description>');
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write_string(f, '<description>')
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if (old_class != None):
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old_method_descr = find_method_descr(old_class, m.attrib["name"])
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if (old_method_descr):
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write_string(f, escape(escape(old_method_descr.strip())))
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write_string(f, '</description>');
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write_string(f, '</description>')
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dec_tab()
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write_string(f, "</method>")
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dec_tab()
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for a in list(m):
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if (a.tag == "argument"):
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write_string(f, '<argument index="' + a.attrib["index"] + '" name="' + escape(a.attrib["name"]) + '" type="' + a.attrib["type"] + '">');
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write_string(f, '</argument>');
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write_string(f, '<argument index="' + a.attrib["index"] + '" name="' + escape(a.attrib["name"]) + '" type="' + a.attrib["type"] + '">')
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write_string(f, '</argument>')
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write_string(f, '<description>');
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write_string(f, '<description>')
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if (old_class != None):
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old_signal_descr = find_signal_descr(old_class, m.attrib["name"])
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if (old_signal_descr):
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write_string(f, escape(old_signal_descr.strip()))
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write_string(f, '</description>');
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write_string(f, '</description>')
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dec_tab()
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write_string(f, "</signal>")
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dec_tab()
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@ -17,7 +17,7 @@ if len(input_list) < 1:
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def validate_tag(elem, tag):
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if (elem.tag != tag):
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print("Tag mismatch, expected '" + tag + "', got " + elem.tag);
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print("Tag mismatch, expected '" + tag + "', got " + elem.tag)
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sys.exit(255)
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@ -40,7 +40,7 @@ if len(input_list) < 1:
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def validate_tag(elem, tag):
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if (elem.tag != tag):
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print("Tag mismatch, expected '" + tag + "', got " + elem.tag);
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print("Tag mismatch, expected '" + tag + "', got " + elem.tag)
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sys.exit(255)
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@ -90,7 +90,7 @@ def make_html_top(body, bottom=False):
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def make_html_class_list(class_list, columns):
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div = ET.Element("div")
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div.attrib["class"] = "ClassList";
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div.attrib["class"] = "ClassList"
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h1 = ET.SubElement(div, "h2")
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h1.text = "Alphabetical Class List"
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@ -463,7 +463,7 @@ def make_method_def(name, m, declare, event=False):
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def make_html_class(node):
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div = ET.Element("div")
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div.attrib["class"] = "class";
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div.attrib["class"] = "class"
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a = ET.SubElement(div, "a")
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a.attrib["name"] = node.attrib["name"]
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ET.SubElement(div, "br")
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div2 = ET.SubElement(div, "div")
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div2.attrib["class"] = "inheritance";
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div2.attrib["class"] = "inheritance"
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span = ET.SubElement(div2, "span")
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span.text = "Inherits: "
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ET.SubElement(div, "br")
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div3 = ET.SubElement(div, "div")
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div3.attrib["class"] = "category";
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div3.attrib["class"] = "category"
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span = ET.SubElement(div3, "span")
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span.attrib["class"] = "category"
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h4.text = "Public Methods:"
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method_table = ET.SubElement(div, "table")
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method_table.attrib["class"] = "method_list";
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method_table.attrib["class"] = "method_list"
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for m in list(methods):
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#li = ET.SubElement(div2, "li")
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h4.text = "Events:"
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event_table = ET.SubElement(div, "table")
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event_table.attrib["class"] = "method_list";
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event_table.attrib["class"] = "method_list"
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for m in list(events):
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#li = ET.SubElement(div2, "li")
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h4 = ET.SubElement(div, "h4")
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h4.text = "Public Variables:"
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div2 = ET.SubElement(div, "div")
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div2.attrib["class"] = "member_list";
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div2.attrib["class"] = "member_list"
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for c in list(members):
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li = ET.SubElement(div2, "li")
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div3 = ET.SubElement(li, "div")
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div3.attrib["class"] = "member";
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div3.attrib["class"] = "member"
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make_type(c.attrib["type"], div3)
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span = ET.SubElement(div3, "span")
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span.attrib["class"] = "identifier member_name"
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@ -566,12 +566,12 @@ def make_html_class(node):
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h4 = ET.SubElement(div, "h4")
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h4.text = "Constants:"
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div2 = ET.SubElement(div, "div")
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div2.attrib["class"] = "constant_list";
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div2.attrib["class"] = "constant_list"
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for c in list(constants):
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li = ET.SubElement(div2, "li")
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div3 = ET.SubElement(li, "div")
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div3.attrib["class"] = "constant";
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div3.attrib["class"] = "constant"
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span = ET.SubElement(div3, "span")
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span.attrib["class"] = "identifier constant_name"
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@ -614,10 +614,10 @@ def make_html_class(node):
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descr = m.find("description")
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if (descr == None or descr.text.strip() == ""):
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continue;
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continue
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div2 = ET.SubElement(div, "div")
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div2.attrib["class"] = "method_doc";
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div2.attrib["class"] = "method_doc"
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div2.append(make_method_def(node.attrib["name"], m, True))
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#anchor = ET.SubElement(div2, "a")
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@ -675,7 +675,7 @@ for cn in class_names:
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css.attrib["type"] = "text/css"
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body2 = ET.SubElement(html2, "body")
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make_html_top(body2)
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body2.append(make_html_class(c));
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body2.append(make_html_class(c))
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make_html_bottom(body2)
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et_out = ET.ElementTree(html2)
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et_out.write(c.attrib["name"] + ".html")
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@ -5,31 +5,31 @@ Import('env')
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env.drivers_sources = []
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if ("builtin_zlib" in env and env["builtin_zlib"] == "yes"):
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SConscript("zlib/SCsub");
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SConscript("zlib/SCsub")
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# OS drivers
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SConscript('unix/SCsub');
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SConscript('windows/SCsub');
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SConscript('unix/SCsub')
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SConscript('windows/SCsub')
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# Sounds drivers
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SConscript('alsa/SCsub');
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SConscript('pulseaudio/SCsub');
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SConscript('alsa/SCsub')
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SConscript('pulseaudio/SCsub')
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if (env["platform"] == "windows"):
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SConscript("rtaudio/SCsub");
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SConscript("rtaudio/SCsub")
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if (env["xaudio2"] == "yes"):
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SConscript("xaudio2/SCsub");
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SConscript("xaudio2/SCsub")
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# Graphics drivers
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SConscript('gles2/SCsub');
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SConscript('gl_context/SCsub');
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SConscript('gles2/SCsub')
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SConscript('gl_context/SCsub')
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# Core dependencies
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SConscript("png/SCsub");
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SConscript("png/SCsub")
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# Tools override
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# FIXME: Should likely be integrated in the tools/ codebase
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if (env["tools"] == "yes"):
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SConscript("convex_decomp/SCsub");
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SConscript("convex_decomp/SCsub")
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if env['vsproj'] == "yes":
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env.AddToVSProject(env.drivers_sources)
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@ -3,10 +3,10 @@
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Import('env')
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if env['BUILDERS'].has_key('GLSL120GLES'):
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env.GLSL120GLES('material.glsl');
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env.GLSL120GLES('canvas.glsl');
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env.GLSL120GLES('canvas_shadow.glsl');
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env.GLSL120GLES('blur.glsl');
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env.GLSL120GLES('copy.glsl');
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env.GLSL120GLES('material.glsl')
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env.GLSL120GLES('canvas.glsl')
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env.GLSL120GLES('canvas_shadow.glsl')
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env.GLSL120GLES('blur.glsl')
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env.GLSL120GLES('copy.glsl')
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Export('env')
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@ -33,7 +33,7 @@ if (env["libpng"] == "builtin"):
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import os
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if ("neon_enabled" in env and env["neon_enabled"]) and os.name != "nt":
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env_png.Append(CPPFLAGS=["-DPNG_ARM_NEON_OPT=2"])
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env_neon = env_png.Clone();
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env_neon = env_png.Clone()
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if "S_compiler" in env:
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env_neon['CC'] = env['S_compiler']
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neon_sources = []
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444
methods.py
444
methods.py
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@ -2,8 +2,8 @@ import os
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def add_source_files(self, sources, filetype, lib_env=None, shared=False):
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import glob;
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import string;
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import glob
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import string
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# if not lib_objects:
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if not lib_env:
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lib_env = self
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@ -101,8 +101,8 @@ def build_glsl_header(filename):
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# texture unit
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texunit = str(int(line[line.find(":") + 1:].strip()))
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uline = line[:line.lower().find("//")]
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uline = uline.replace("uniform", "");
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uline = uline.replace(";", "");
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uline = uline.replace("uniform", "")
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uline = uline.replace(";", "")
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lines = uline.split(",")
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for x in lines:
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@ -120,9 +120,9 @@ def build_glsl_header(filename):
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# ubo
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uboidx = str(int(line[line.find(":") + 1:].strip()))
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uline = line[:line.lower().find("//")]
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uline = uline[uline.find("uniform") + len("uniform"):];
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uline = uline.replace(";", "");
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uline = uline.replace("{", "");
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uline = uline[uline.find("uniform") + len("uniform"):]
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uline = uline.replace(";", "")
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uline = uline.replace("{", "")
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lines = uline.split(",")
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for x in lines:
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@ -137,8 +137,8 @@ def build_glsl_header(filename):
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ubo_names += [x]
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else:
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uline = line.replace("uniform", "");
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uline = uline.replace(";", "");
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uline = line.replace("uniform", "")
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uline = uline.replace(";", "")
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lines = uline.split(",")
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for x in lines:
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@ -152,9 +152,9 @@ def build_glsl_header(filename):
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uniforms += [x]
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|
||||
if ((line.strip().find("in ") == 0 or line.strip().find("attribute ") == 0) and line.find("attrib:") != -1):
|
||||
uline = line.replace("in ", "");
|
||||
uline = uline.replace("attribute ", "");
|
||||
uline = uline.replace(";", "");
|
||||
uline = line.replace("in ", "")
|
||||
uline = uline.replace("attribute ", "")
|
||||
uline = uline.replace(";", "")
|
||||
uline = uline[uline.find(" "):].strip()
|
||||
|
||||
if (uline.find("//") != -1):
|
||||
|
@ -165,8 +165,8 @@ def build_glsl_header(filename):
|
|||
attributes += [(name, bind)]
|
||||
|
||||
if (line.strip().find("out ") == 0):
|
||||
uline = line.replace("out", "").strip();
|
||||
uline = uline.replace(";", "");
|
||||
uline = line.replace("out", "").strip()
|
||||
uline = uline.replace(";", "")
|
||||
uline = uline[uline.find(" "):].strip()
|
||||
|
||||
if (uline.find("//") != -1):
|
||||
|
@ -190,12 +190,12 @@ def build_glsl_header(filename):
|
|||
line = fs.readline()
|
||||
line_offset += 1
|
||||
|
||||
fs.close();
|
||||
fs.close()
|
||||
|
||||
out_file = filename + ".h"
|
||||
fd = open(out_file, "w")
|
||||
|
||||
fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n");
|
||||
fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n")
|
||||
|
||||
out_file_base = out_file
|
||||
out_file_base = out_file_base[out_file_base.rfind("/") + 1:]
|
||||
|
@ -205,47 +205,47 @@ def build_glsl_header(filename):
|
|||
fd.write("#ifndef " + out_file_ifdef + "\n")
|
||||
fd.write("#define " + out_file_ifdef + "\n")
|
||||
|
||||
out_file_class = out_file_base.replace(".glsl.h", "").title().replace("_", "").replace(".", "") + "ShaderGL";
|
||||
fd.write("\n\n");
|
||||
fd.write("#include \"drivers/opengl/shader_gl.h\"\n\n\n");
|
||||
fd.write("class " + out_file_class + " : public ShaderGL {\n\n");
|
||||
fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n");
|
||||
fd.write("public:\n\n");
|
||||
out_file_class = out_file_base.replace(".glsl.h", "").title().replace("_", "").replace(".", "") + "ShaderGL"
|
||||
fd.write("\n\n")
|
||||
fd.write("#include \"drivers/opengl/shader_gl.h\"\n\n\n")
|
||||
fd.write("class " + out_file_class + " : public ShaderGL {\n\n")
|
||||
fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n")
|
||||
fd.write("public:\n\n")
|
||||
|
||||
if (len(conditionals)):
|
||||
fd.write("\tenum Conditionals {\n");
|
||||
fd.write("\tenum Conditionals {\n")
|
||||
for x in conditionals:
|
||||
fd.write("\t\t" + x + ",\n");
|
||||
fd.write("\t};\n\n");
|
||||
fd.write("\t\t" + x + ",\n")
|
||||
fd.write("\t};\n\n")
|
||||
if (len(uniforms)):
|
||||
fd.write("\tenum Uniforms {\n");
|
||||
fd.write("\tenum Uniforms {\n")
|
||||
for x in uniforms:
|
||||
fd.write("\t\t" + x.upper() + ",\n");
|
||||
fd.write("\t};\n\n");
|
||||
fd.write("\t\t" + x.upper() + ",\n")
|
||||
fd.write("\t};\n\n")
|
||||
|
||||
fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n")
|
||||
if (len(conditionals)):
|
||||
|
||||
fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n");
|
||||
fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n ");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n")
|
||||
fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n ")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
|
||||
#fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
|
||||
#fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n")
|
||||
|
||||
fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU
|
||||
|
||||
|
@ -276,7 +276,7 @@ def build_glsl_header(filename):
|
|||
|
||||
}
|
||||
|
||||
""");
|
||||
""")
|
||||
|
||||
fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Matrix32& p_transform) { _FU
|
||||
|
||||
|
@ -307,7 +307,7 @@ def build_glsl_header(filename):
|
|||
|
||||
}
|
||||
|
||||
""");
|
||||
""")
|
||||
|
||||
fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU
|
||||
|
||||
|
@ -321,18 +321,18 @@ def build_glsl_header(filename):
|
|||
}
|
||||
|
||||
glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
|
||||
}; """);
|
||||
}; """)
|
||||
|
||||
fd.write("\n\n#undef _FU\n\n\n");
|
||||
fd.write("\n\n#undef _FU\n\n\n")
|
||||
|
||||
fd.write("\tvirtual void init() {\n\n");
|
||||
fd.write("\tvirtual void init() {\n\n")
|
||||
if (len(conditionals)):
|
||||
|
||||
fd.write("\t\tstatic const char* _conditional_strings[]={\n")
|
||||
if (len(conditionals)):
|
||||
for x in conditionals:
|
||||
fd.write("\t\t\t\"#define " + x + "\\n\",\n");
|
||||
fd.write("\t\t};\n\n");
|
||||
fd.write("\t\t\t\"#define " + x + "\\n\",\n")
|
||||
fd.write("\t\t};\n\n")
|
||||
else:
|
||||
fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
|
||||
|
||||
|
@ -341,8 +341,8 @@ def build_glsl_header(filename):
|
|||
fd.write("\t\tstatic const char* _uniform_strings[]={\n")
|
||||
if (len(uniforms)):
|
||||
for x in uniforms:
|
||||
fd.write("\t\t\t\"" + x + "\",\n");
|
||||
fd.write("\t\t};\n\n");
|
||||
fd.write("\t\t\t\"" + x + "\",\n")
|
||||
fd.write("\t\t};\n\n")
|
||||
else:
|
||||
fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
|
||||
|
||||
|
@ -350,62 +350,62 @@ def build_glsl_header(filename):
|
|||
|
||||
fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n")
|
||||
for x in attributes:
|
||||
fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n");
|
||||
fd.write("\t\t};\n\n");
|
||||
fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
|
||||
fd.write("\t\t};\n\n")
|
||||
else:
|
||||
fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n")
|
||||
|
||||
if (len(fbos)):
|
||||
fd.write("\t\tstatic FBOPair _fbo_pairs[]={\n")
|
||||
for x in fbos:
|
||||
fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n");
|
||||
fd.write("\t\t};\n\n");
|
||||
fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
|
||||
fd.write("\t\t};\n\n")
|
||||
else:
|
||||
fd.write("\t\tstatic FBOPair *_fbo_pairs=NULL;\n")
|
||||
|
||||
if (len(ubos)):
|
||||
fd.write("\t\tstatic UBOPair _ubo_pairs[]={\n")
|
||||
for x in ubos:
|
||||
fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n");
|
||||
fd.write("\t\t};\n\n");
|
||||
fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
|
||||
fd.write("\t\t};\n\n")
|
||||
else:
|
||||
fd.write("\t\tstatic UBOPair *_ubo_pairs=NULL;\n")
|
||||
|
||||
if (len(texunits)):
|
||||
fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n")
|
||||
for x in texunits:
|
||||
fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n");
|
||||
fd.write("\t\t};\n\n");
|
||||
fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
|
||||
fd.write("\t\t};\n\n")
|
||||
else:
|
||||
fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n")
|
||||
|
||||
fd.write("\t\tstatic const char* _vertex_code=\"\\\n")
|
||||
for x in vertex_lines:
|
||||
fd.write("\t\t\t" + x + "\n");
|
||||
fd.write("\t\t\";\n\n");
|
||||
fd.write("\t\t\t" + x + "\n")
|
||||
fd.write("\t\t\";\n\n")
|
||||
|
||||
fd.write("\t\tstatic const int _vertex_code_start=" + str(vertex_offset) + ";\n")
|
||||
|
||||
fd.write("\t\tstatic const char* _fragment_code=\"\\\n")
|
||||
for x in fragment_lines:
|
||||
fd.write("\t\t\t" + x + "\n");
|
||||
fd.write("\t\t\";\n\n");
|
||||
fd.write("\t\t\t" + x + "\n")
|
||||
fd.write("\t\t\";\n\n")
|
||||
|
||||
fd.write("\t\tstatic const int _fragment_code_start=" + str(fragment_offset) + ";\n")
|
||||
|
||||
fd.write("\t\tsetup(_conditional_strings," + str(len(conditionals)) + ",_uniform_strings," + str(len(uniforms)) + ",_attribute_pairs," + str(len(attributes)) + ",_fbo_pairs," + str(len(fbos)) + ",_ubo_pairs," + str(len(ubos)) + ",_texunit_pairs," + str(len(texunits)) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
|
||||
fd.write("\t};\n\n")
|
||||
|
||||
fd.write("};\n\n");
|
||||
fd.write("#endif\n\n");
|
||||
fd.close();
|
||||
fd.write("};\n\n")
|
||||
fd.write("#endif\n\n")
|
||||
fd.close()
|
||||
|
||||
|
||||
def build_glsl_headers(target, source, env):
|
||||
|
||||
for x in source:
|
||||
|
||||
build_glsl_header(str(x));
|
||||
build_glsl_header(str(x))
|
||||
|
||||
return 0
|
||||
|
||||
|
@ -455,8 +455,8 @@ def build_hlsl_dx9_header(filename):
|
|||
if (not ifdefline in conditionals):
|
||||
conditionals += [ifdefline]
|
||||
if (line.find("uniform") != -1):
|
||||
uline = line.replace("uniform", "");
|
||||
uline = uline.replace(";", "");
|
||||
uline = line.replace("uniform", "")
|
||||
uline = uline.replace(";", "")
|
||||
lines = uline.split(",")
|
||||
for x in lines:
|
||||
|
||||
|
@ -483,12 +483,12 @@ def build_hlsl_dx9_header(filename):
|
|||
line = fs.readline()
|
||||
line_offset += 1
|
||||
|
||||
fs.close();
|
||||
fs.close()
|
||||
|
||||
out_file = filename + ".h"
|
||||
fd = open(out_file, "w")
|
||||
|
||||
fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n");
|
||||
fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n")
|
||||
|
||||
out_file_base = out_file
|
||||
out_file_base = out_file_base[out_file_base.rfind("/") + 1:]
|
||||
|
@ -498,47 +498,47 @@ def build_hlsl_dx9_header(filename):
|
|||
fd.write("#ifndef " + out_file_ifdef + "\n")
|
||||
fd.write("#define " + out_file_ifdef + "\n")
|
||||
|
||||
out_file_class = out_file_base.replace(".hlsl.h", "").title().replace("_", "").replace(".", "") + "ShaderDX9";
|
||||
fd.write("\n\n");
|
||||
fd.write("#include \"drivers/directx9/shader_dx9.h\"\n\n\n");
|
||||
fd.write("class " + out_file_class + " : public ShaderDX9 {\n\n");
|
||||
fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n");
|
||||
fd.write("public:\n\n");
|
||||
out_file_class = out_file_base.replace(".hlsl.h", "").title().replace("_", "").replace(".", "") + "ShaderDX9"
|
||||
fd.write("\n\n")
|
||||
fd.write("#include \"drivers/directx9/shader_dx9.h\"\n\n\n")
|
||||
fd.write("class " + out_file_class + " : public ShaderDX9 {\n\n")
|
||||
fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n")
|
||||
fd.write("public:\n\n")
|
||||
|
||||
if (len(conditionals)):
|
||||
fd.write("\tenum Conditionals {\n");
|
||||
fd.write("\tenum Conditionals {\n")
|
||||
for x in conditionals:
|
||||
fd.write("\t\t" + x + ",\n");
|
||||
fd.write("\t};\n\n");
|
||||
fd.write("\t\t" + x + ",\n")
|
||||
fd.write("\t};\n\n")
|
||||
if (len(uniforms)):
|
||||
fd.write("\tenum Uniforms {\n");
|
||||
fd.write("\tenum Uniforms {\n")
|
||||
for x in uniforms:
|
||||
fd.write("\t\t" + x.upper() + ",\n");
|
||||
fd.write("\t};\n\n");
|
||||
fd.write("\t\t" + x.upper() + ",\n")
|
||||
fd.write("\t};\n\n")
|
||||
|
||||
if (len(conditionals)):
|
||||
fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n")
|
||||
|
||||
fd.write("\t#define _FU if (!_uniform_valid(p_uniform)) return; ERR_FAIL_COND( get_active()!=this );\n\n ");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, bool p_value) { _FU set_uniformb(p_uniform,p_value); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
|
||||
fd.write("\t#define _FU if (!_uniform_valid(p_uniform)) return; ERR_FAIL_COND( get_active()!=this );\n\n ")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, bool p_value) { _FU set_uniformb(p_uniform,p_value); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
|
||||
#fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
|
||||
#fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU float col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; set_uniformfv(p_uniform,col); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU float vec2[4]={p_vec2.x,p_vec2.y,0,0}; set_uniformfv(p_uniform,vec2); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU float vec3[4]={p_vec3.x,p_vec3.y,p_vec3.z,0}; set_uniformfv(p_uniform,vec3); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU float vec2[4]={p_a,p_b,0,0}; set_uniformfv(p_uniform,vec2); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU float vec3[4]={p_a,p_b,p_c,0}; set_uniformfv(p_uniform,vec3); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU float vec4[4]={p_a,p_b,p_c,p_d}; set_uniformfv(p_uniform,vec4); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU float col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; set_uniformfv(p_uniform,col); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU float vec2[4]={p_vec2.x,p_vec2.y,0,0}; set_uniformfv(p_uniform,vec2); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU float vec3[4]={p_vec3.x,p_vec3.y,p_vec3.z,0}; set_uniformfv(p_uniform,vec3); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU float vec2[4]={p_a,p_b,0,0}; set_uniformfv(p_uniform,vec2); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU float vec3[4]={p_a,p_b,p_c,0}; set_uniformfv(p_uniform,vec3); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU float vec4[4]={p_a,p_b,p_c,p_d}; set_uniformfv(p_uniform,vec4); }\n\n")
|
||||
|
||||
fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU
|
||||
|
||||
|
@ -567,7 +567,7 @@ def build_hlsl_dx9_header(filename):
|
|||
|
||||
}
|
||||
|
||||
""");
|
||||
""")
|
||||
|
||||
fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU
|
||||
|
||||
|
@ -581,18 +581,18 @@ def build_hlsl_dx9_header(filename):
|
|||
}
|
||||
|
||||
set_uniformfv(p_uniform,&matrix[0],4);
|
||||
}; """);
|
||||
}; """)
|
||||
|
||||
fd.write("\n\n#undef _FU\n\n\n");
|
||||
fd.write("\n\n#undef _FU\n\n\n")
|
||||
|
||||
fd.write("\tvirtual void init(IDirect3DDevice9 *p_device,ShaderSupport p_version) {\n\n");
|
||||
fd.write("\tvirtual void init(IDirect3DDevice9 *p_device,ShaderSupport p_version) {\n\n")
|
||||
if (len(conditionals)):
|
||||
|
||||
fd.write("\t\tstatic const char* _conditional_strings[]={\n")
|
||||
if (len(conditionals)):
|
||||
for x in conditionals:
|
||||
fd.write("\t\t\t\"" + x + "\",\n");
|
||||
fd.write("\t\t};\n\n");
|
||||
fd.write("\t\t\t\"" + x + "\",\n")
|
||||
fd.write("\t\t};\n\n")
|
||||
else:
|
||||
fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
|
||||
|
||||
|
@ -601,49 +601,49 @@ def build_hlsl_dx9_header(filename):
|
|||
fd.write("\t\tstatic const char* _uniform_strings[]={\n")
|
||||
if (len(uniforms)):
|
||||
for x in uniforms:
|
||||
fd.write("\t\t\t\"" + x + "\",\n");
|
||||
fd.write("\t\t};\n\n");
|
||||
fd.write("\t\t\t\"" + x + "\",\n")
|
||||
fd.write("\t\t};\n\n")
|
||||
|
||||
fd.write("\t\tstatic const bool _fragment_uniforms[]={\n")
|
||||
|
||||
if (len(uniforms)):
|
||||
for x in fragment_uniforms:
|
||||
if (x):
|
||||
fd.write("\t\t\ttrue,\n");
|
||||
fd.write("\t\t\ttrue,\n")
|
||||
else:
|
||||
fd.write("\t\t\tfalse,\n");
|
||||
fd.write("\t\t};\n\n");
|
||||
fd.write("\t\t\tfalse,\n")
|
||||
fd.write("\t\t};\n\n")
|
||||
else:
|
||||
fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
|
||||
fd.write("\t\tstatic const bool *_fragment_uniforms=NULL;\n")
|
||||
|
||||
fd.write("\t\tstatic const char* _vertex_code=\"\\\n")
|
||||
for x in vertex_lines:
|
||||
fd.write("\t\t\t" + x + "\n");
|
||||
fd.write("\t\t\";\n\n");
|
||||
fd.write("\t\t\t" + x + "\n")
|
||||
fd.write("\t\t\";\n\n")
|
||||
|
||||
fd.write("\t\tstatic const int _vertex_code_start=" + str(vertex_offset) + ";\n")
|
||||
|
||||
fd.write("\t\tstatic const char* _fragment_code=\"\\\n")
|
||||
for x in fragment_lines:
|
||||
fd.write("\t\t\t" + x + "\n");
|
||||
fd.write("\t\t\";\n\n");
|
||||
fd.write("\t\t\t" + x + "\n")
|
||||
fd.write("\t\t\";\n\n")
|
||||
|
||||
fd.write("\t\tstatic const int _fragment_code_start=" + str(fragment_offset) + ";\n")
|
||||
|
||||
fd.write("\t\tsetup(p_device,p_version,_conditional_strings," + str(len(conditionals)) + ",_uniform_strings," + str(len(uniforms)) + ",_fragment_uniforms,_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
|
||||
fd.write("\t};\n\n")
|
||||
|
||||
fd.write("};\n\n");
|
||||
fd.write("#endif\n\n");
|
||||
fd.close();
|
||||
fd.write("};\n\n")
|
||||
fd.write("#endif\n\n")
|
||||
fd.close()
|
||||
|
||||
|
||||
def build_hlsl_dx9_headers(target, source, env):
|
||||
|
||||
for x in source:
|
||||
|
||||
build_hlsl_dx9_header(str(x));
|
||||
build_hlsl_dx9_header(str(x))
|
||||
|
||||
return 0
|
||||
|
||||
|
@ -717,14 +717,14 @@ def include_file_in_legacygl_header(filename, header_data, depth):
|
|||
ifdefline = ifdefline.replace(")", "").strip()
|
||||
|
||||
if (line.find("_EN_") != -1):
|
||||
enumbase = ifdefline[:ifdefline.find("_EN_")];
|
||||
enumbase = ifdefline[:ifdefline.find("_EN_")]
|
||||
ifdefline = ifdefline.replace("_EN_", "_")
|
||||
line = line.replace("_EN_", "_")
|
||||
# print(enumbase+":"+ifdefline);
|
||||
if (enumbase not in header_data.enums):
|
||||
header_data.enums[enumbase] = []
|
||||
if (ifdefline not in header_data.enums[enumbase]):
|
||||
header_data.enums[enumbase].append(ifdefline);
|
||||
header_data.enums[enumbase].append(ifdefline)
|
||||
|
||||
elif (not ifdefline in header_data.conditionals):
|
||||
header_data.conditionals += [ifdefline]
|
||||
|
@ -737,9 +737,9 @@ def include_file_in_legacygl_header(filename, header_data, depth):
|
|||
else:
|
||||
texunit = str(int(texunitstr))
|
||||
uline = line[:line.lower().find("//")]
|
||||
uline = uline.replace("uniform", "");
|
||||
uline = uline.replace("highp", "");
|
||||
uline = uline.replace(";", "");
|
||||
uline = uline.replace("uniform", "")
|
||||
uline = uline.replace("highp", "")
|
||||
uline = uline.replace(";", "")
|
||||
lines = uline.split(",")
|
||||
for x in lines:
|
||||
|
||||
|
@ -754,8 +754,8 @@ def include_file_in_legacygl_header(filename, header_data, depth):
|
|||
header_data.texunit_names += [x]
|
||||
|
||||
elif (line.find("uniform") != -1):
|
||||
uline = line.replace("uniform", "");
|
||||
uline = uline.replace(";", "");
|
||||
uline = line.replace("uniform", "")
|
||||
uline = uline.replace(";", "")
|
||||
lines = uline.split(",")
|
||||
for x in lines:
|
||||
|
||||
|
@ -769,10 +769,10 @@ def include_file_in_legacygl_header(filename, header_data, depth):
|
|||
header_data.uniforms += [x]
|
||||
|
||||
if ((line.strip().find("in ") == 0 or line.strip().find("attribute ") == 0) and line.find("attrib:") != -1):
|
||||
uline = line.replace("in ", "");
|
||||
uline = uline.replace("attribute ", "");
|
||||
uline = uline.replace("highp ", "");
|
||||
uline = uline.replace(";", "");
|
||||
uline = line.replace("in ", "")
|
||||
uline = uline.replace("attribute ", "")
|
||||
uline = uline.replace("highp ", "")
|
||||
uline = uline.replace(";", "")
|
||||
uline = uline[uline.find(" "):].strip()
|
||||
|
||||
if (uline.find("//") != -1):
|
||||
|
@ -796,7 +796,7 @@ def include_file_in_legacygl_header(filename, header_data, depth):
|
|||
line = fs.readline()
|
||||
header_data.line_offset += 1
|
||||
|
||||
fs.close();
|
||||
fs.close()
|
||||
|
||||
return header_data
|
||||
|
||||
|
@ -811,7 +811,7 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
|
|||
|
||||
enum_constants = []
|
||||
|
||||
fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n");
|
||||
fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n")
|
||||
|
||||
out_file_base = out_file
|
||||
out_file_base = out_file_base[out_file_base.rfind("/") + 1:]
|
||||
|
@ -821,49 +821,49 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
|
|||
fd.write("#ifndef " + out_file_ifdef + class_suffix + "_120\n")
|
||||
fd.write("#define " + out_file_ifdef + class_suffix + "_120\n")
|
||||
|
||||
out_file_class = out_file_base.replace(".glsl.h", "").title().replace("_", "").replace(".", "") + "Shader" + class_suffix;
|
||||
fd.write("\n\n");
|
||||
fd.write("#include \"" + include + "\"\n\n\n");
|
||||
fd.write("class " + out_file_class + " : public Shader" + class_suffix + " {\n\n");
|
||||
fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n");
|
||||
out_file_class = out_file_base.replace(".glsl.h", "").title().replace("_", "").replace(".", "") + "Shader" + class_suffix
|
||||
fd.write("\n\n")
|
||||
fd.write("#include \"" + include + "\"\n\n\n")
|
||||
fd.write("class " + out_file_class + " : public Shader" + class_suffix + " {\n\n")
|
||||
fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n")
|
||||
|
||||
fd.write("public:\n\n");
|
||||
fd.write("public:\n\n")
|
||||
|
||||
if (len(header_data.conditionals)):
|
||||
fd.write("\tenum Conditionals {\n");
|
||||
fd.write("\tenum Conditionals {\n")
|
||||
for x in header_data.conditionals:
|
||||
fd.write("\t\t" + x.upper() + ",\n");
|
||||
fd.write("\t};\n\n");
|
||||
fd.write("\t\t" + x.upper() + ",\n")
|
||||
fd.write("\t};\n\n")
|
||||
|
||||
if (len(header_data.uniforms)):
|
||||
fd.write("\tenum Uniforms {\n");
|
||||
fd.write("\tenum Uniforms {\n")
|
||||
for x in header_data.uniforms:
|
||||
fd.write("\t\t" + x.upper() + ",\n");
|
||||
fd.write("\t};\n\n");
|
||||
fd.write("\t\t" + x.upper() + ",\n")
|
||||
fd.write("\t};\n\n")
|
||||
|
||||
fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n")
|
||||
if (len(header_data.conditionals)):
|
||||
|
||||
fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n");
|
||||
fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n ");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n")
|
||||
fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n ")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
|
||||
#fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
|
||||
#fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
|
||||
#fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
|
||||
#fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n");
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n")
|
||||
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n")
|
||||
|
||||
fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU
|
||||
|
||||
|
@ -894,7 +894,7 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
|
|||
|
||||
}
|
||||
|
||||
""");
|
||||
""")
|
||||
|
||||
fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Matrix32& p_transform) { _FU
|
||||
|
||||
|
@ -925,7 +925,7 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
|
|||
|
||||
}
|
||||
|
||||
""");
|
||||
""")
|
||||
|
||||
fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU
|
||||
|
||||
|
@ -939,17 +939,17 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
|
|||
}
|
||||
|
||||
glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
|
||||
}; """);
|
||||
}; """)
|
||||
|
||||
fd.write("\n\n#undef _FU\n\n\n");
|
||||
fd.write("\n\n#undef _FU\n\n\n")
|
||||
|
||||
fd.write("\tvirtual void init() {\n\n");
|
||||
fd.write("\tvirtual void init() {\n\n")
|
||||
|
||||
enum_value_count = 0;
|
||||
enum_value_count = 0
|
||||
|
||||
if (len(header_data.enums)):
|
||||
|
||||
fd.write("\t\t//Written using math, given nonstandarity of 64 bits integer constants..\n");
|
||||
fd.write("\t\t//Written using math, given nonstandarity of 64 bits integer constants..\n")
|
||||
fd.write("\t\tstatic const Enum _enums[]={\n")
|
||||
|
||||
bitofs = len(header_data.conditionals)
|
||||
|
@ -958,7 +958,7 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
|
|||
for xv in header_data.enums:
|
||||
x = header_data.enums[xv]
|
||||
bits = 1
|
||||
amt = len(x);
|
||||
amt = len(x)
|
||||
# print(x)
|
||||
while(2**bits < amt):
|
||||
bits += 1
|
||||
|
@ -975,18 +975,18 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
|
|||
|
||||
strs += "NULL}"
|
||||
|
||||
fd.write("\t\t\t{(uint64_t(1<<" + str(bits) + ")-1)<<" + str(bitofs) + "," + str(bitofs) + "," + strs + "},\n");
|
||||
fd.write("\t\t\t{(uint64_t(1<<" + str(bits) + ")-1)<<" + str(bitofs) + "," + str(bitofs) + "," + strs + "},\n")
|
||||
bitofs += bits
|
||||
|
||||
fd.write("\t\t};\n\n");
|
||||
fd.write("\t\t};\n\n")
|
||||
|
||||
fd.write("\t\tstatic const EnumValue _enum_values[]={\n")
|
||||
|
||||
enum_value_count = len(enum_vals);
|
||||
enum_value_count = len(enum_vals)
|
||||
for x in enum_vals:
|
||||
fd.write("\t\t\t{" + x["set_mask"] + "," + x["clear_mask"] + "},\n");
|
||||
fd.write("\t\t\t{" + x["set_mask"] + "," + x["clear_mask"] + "},\n")
|
||||
|
||||
fd.write("\t\t};\n\n");
|
||||
fd.write("\t\t};\n\n")
|
||||
else:
|
||||
fd.write("\t\tstatic const Enum *_enums=NULL;\n")
|
||||
fd.write("\t\tstatic const EnumValue *_enum_values=NULL;\n")
|
||||
|
@ -996,8 +996,8 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
|
|||
fd.write("\t\tstatic const char* _conditional_strings[]={\n")
|
||||
if (len(header_data.conditionals)):
|
||||
for x in header_data.conditionals:
|
||||
fd.write("\t\t\t\"#define " + x + "\\n\",\n");
|
||||
fd.write("\t\t};\n\n");
|
||||
fd.write("\t\t\t\"#define " + x + "\\n\",\n")
|
||||
fd.write("\t\t};\n\n")
|
||||
else:
|
||||
fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
|
||||
|
||||
|
@ -1006,8 +1006,8 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
|
|||
fd.write("\t\tstatic const char* _uniform_strings[]={\n")
|
||||
if (len(header_data.uniforms)):
|
||||
for x in header_data.uniforms:
|
||||
fd.write("\t\t\t\"" + x + "\",\n");
|
||||
fd.write("\t\t};\n\n");
|
||||
fd.write("\t\t\t\"" + x + "\",\n")
|
||||
fd.write("\t\t};\n\n")
|
||||
else:
|
||||
fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
|
||||
|
||||
|
@ -1016,36 +1016,36 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
|
|||
|
||||
fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n")
|
||||
for x in header_data.attributes:
|
||||
fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n");
|
||||
fd.write("\t\t};\n\n");
|
||||
fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
|
||||
fd.write("\t\t};\n\n")
|
||||
else:
|
||||
fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n")
|
||||
|
||||
if (len(header_data.texunits)):
|
||||
fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n")
|
||||
for x in header_data.texunits:
|
||||
fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n");
|
||||
fd.write("\t\t};\n\n");
|
||||
fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
|
||||
fd.write("\t\t};\n\n")
|
||||
else:
|
||||
fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n")
|
||||
|
||||
fd.write("\t\tstatic const char _vertex_code[]={\n")
|
||||
for x in header_data.vertex_lines:
|
||||
for i in range(len(x)):
|
||||
fd.write(str(ord(x[i])) + ",");
|
||||
fd.write(str(ord(x[i])) + ",")
|
||||
|
||||
fd.write(str(ord('\n')) + ",");
|
||||
fd.write("\t\t0};\n\n");
|
||||
fd.write(str(ord('\n')) + ",")
|
||||
fd.write("\t\t0};\n\n")
|
||||
|
||||
fd.write("\t\tstatic const int _vertex_code_start=" + str(header_data.vertex_offset) + ";\n")
|
||||
|
||||
fd.write("\t\tstatic const char _fragment_code[]={\n")
|
||||
for x in header_data.fragment_lines:
|
||||
for i in range(len(x)):
|
||||
fd.write(str(ord(x[i])) + ",");
|
||||
fd.write(str(ord(x[i])) + ",")
|
||||
|
||||
fd.write(str(ord('\n')) + ",");
|
||||
fd.write("\t\t0};\n\n");
|
||||
fd.write(str(ord('\n')) + ",")
|
||||
fd.write("\t\t0};\n\n")
|
||||
|
||||
fd.write("\t\tstatic const int _fragment_code_start=" + str(header_data.fragment_offset) + ";\n")
|
||||
|
||||
|
@ -1060,20 +1060,20 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
|
|||
|
||||
fd.write("\tenum EnumConditionals {\n")
|
||||
for x in enum_constants:
|
||||
fd.write("\t\t" + x.upper() + ",\n");
|
||||
fd.write("\t};\n\n");
|
||||
fd.write("\t\t" + x.upper() + ",\n")
|
||||
fd.write("\t};\n\n")
|
||||
fd.write("\tvoid set_enum_conditional(EnumConditionals p_cond) { _set_enum_conditional(p_cond); }\n")
|
||||
|
||||
fd.write("};\n\n");
|
||||
fd.write("#endif\n\n");
|
||||
fd.close();
|
||||
fd.write("};\n\n")
|
||||
fd.write("#endif\n\n")
|
||||
fd.close()
|
||||
|
||||
|
||||
def build_legacygl_headers(target, source, env):
|
||||
|
||||
for x in source:
|
||||
|
||||
build_legacygl_header(str(x), include="drivers/legacygl/shader_lgl.h", class_suffix="LGL", output_attribs=False);
|
||||
build_legacygl_header(str(x), include="drivers/legacygl/shader_lgl.h", class_suffix="LGL", output_attribs=False)
|
||||
|
||||
return 0
|
||||
|
||||
|
@ -1120,22 +1120,22 @@ def parse_cg_file(fname, uniforms, sizes, conditionals):
|
|||
type = res.groups(1)
|
||||
name = res.groups(2)
|
||||
|
||||
uniforms.append(name);
|
||||
uniforms.append(name)
|
||||
|
||||
if (type.find("texobj") != -1):
|
||||
sizes.append(1);
|
||||
sizes.append(1)
|
||||
else:
|
||||
t = re.match(r"float(\d)x(\d)", type);
|
||||
t = re.match(r"float(\d)x(\d)", type)
|
||||
if t:
|
||||
sizes.append(int(t.groups(1)) * int(t.groups(2)))
|
||||
else:
|
||||
t = re.match(r"float(\d)", type);
|
||||
t = re.match(r"float(\d)", type)
|
||||
sizes.append(int(t.groups(1)))
|
||||
|
||||
if line.find("[branch]") != -1:
|
||||
conditionals.append(name);
|
||||
conditionals.append(name)
|
||||
|
||||
line = fs.readline();
|
||||
line = fs.readline()
|
||||
|
||||
|
||||
def build_cg_shader(sname):
|
||||
|
@ -1144,36 +1144,36 @@ def build_cg_shader(sname):
|
|||
vp_uniform_sizes = []
|
||||
vp_conditionals = []
|
||||
|
||||
parse_cg_file("vp_" + sname + ".cg", vp_uniforms, vp_uniform_sizes, vp_conditionals);
|
||||
parse_cg_file("vp_" + sname + ".cg", vp_uniforms, vp_uniform_sizes, vp_conditionals)
|
||||
|
||||
fp_uniforms = []
|
||||
fp_uniform_sizes = []
|
||||
fp_conditionals = []
|
||||
|
||||
parse_cg_file("fp_" + sname + ".cg", fp_uniforms, fp_uniform_sizes, fp_conditionals);
|
||||
parse_cg_file("fp_" + sname + ".cg", fp_uniforms, fp_uniform_sizes, fp_conditionals)
|
||||
|
||||
fd = open("shader_" + sname + ".cg.h", "w");
|
||||
fd = open("shader_" + sname + ".cg.h", "w")
|
||||
|
||||
fd.write('\n#include "shader_cell.h"\n');
|
||||
fd.write("\nclass Shader_" + sname + " : public ShaderCell {\n");
|
||||
fd.write("\n\tstatic struct VertexUniforms[] = {\n");
|
||||
fd.write('\n#include "shader_cell.h"\n')
|
||||
fd.write("\nclass Shader_" + sname + " : public ShaderCell {\n")
|
||||
fd.write("\n\tstatic struct VertexUniforms[] = {\n")
|
||||
|
||||
offset = 0;
|
||||
offset = 0
|
||||
for i in range(0, len(vp_uniforms)):
|
||||
|
||||
fd.write('\t\t{ "%s", %d, %d },\n' % (vp_uniforms[i], offset, vp_uniform_sizes[i]))
|
||||
offset = offset + vp_uniform_sizes[i];
|
||||
fd.write("\t};\n\n");
|
||||
offset = offset + vp_uniform_sizes[i]
|
||||
fd.write("\t};\n\n")
|
||||
|
||||
fd.write("public:\n\n");
|
||||
fd.write("public:\n\n")
|
||||
|
||||
fd.write("\tenum {\n");
|
||||
fd.write("\tenum {\n")
|
||||
|
||||
for i in range(0, len(vp_uniforms)):
|
||||
|
||||
fd.write('\t\tVP_%s,\n' % vp_uniforms[i].upper())
|
||||
|
||||
fd.write("\t};\n");
|
||||
fd.write("\t};\n")
|
||||
|
||||
|
||||
import glob
|
||||
|
@ -1440,13 +1440,13 @@ def save_active_platforms(apnames, ap):
|
|||
for x in ap:
|
||||
pth = x + "/logo.png"
|
||||
# print("open path: "+pth)
|
||||
pngf = open(pth, "rb");
|
||||
b = pngf.read(1);
|
||||
pngf = open(pth, "rb")
|
||||
b = pngf.read(1)
|
||||
str = " /* AUTOGENERATED FILE, DO NOT EDIT */ \n"
|
||||
str += " static const unsigned char _" + x[9:] + "_logo[]={"
|
||||
while(len(b) == 1):
|
||||
str += hex(ord(b))
|
||||
b = pngf.read(1);
|
||||
b = pngf.read(1)
|
||||
if (len(b) == 1):
|
||||
str += ","
|
||||
|
||||
|
|
|
@ -682,6 +682,6 @@ env_openssl.add_source_files(env.modules_sources, "*.c")
|
|||
# platform/winrt need to know openssl is available, pass to main env
|
||||
if "platform" in env and env["platform"] == "winrt":
|
||||
env.Append(CPPPATH=[thirdparty_dir])
|
||||
env.Append(CPPFLAGS=['-DOPENSSL_ENABLED']);
|
||||
env.Append(CPPFLAGS=['-DOPENSSL_ENABLED'])
|
||||
|
||||
Export('env')
|
||||
|
|
|
@ -49,7 +49,7 @@ def create(env):
|
|||
if "applelink" in tools:
|
||||
tools.remove("applelink")
|
||||
env.Tool('gcc')
|
||||
return env.Clone(tools=tools);
|
||||
return env.Clone(tools=tools)
|
||||
|
||||
|
||||
def configure(env):
|
||||
|
@ -124,7 +124,7 @@ def configure(env):
|
|||
else:
|
||||
env.extra_suffix = ".armv7" + env.extra_suffix
|
||||
|
||||
gcc_path = env["ANDROID_NDK_ROOT"] + "/toolchains/" + env["NDK_TARGET"] + "/prebuilt/";
|
||||
gcc_path = env["ANDROID_NDK_ROOT"] + "/toolchains/" + env["NDK_TARGET"] + "/prebuilt/"
|
||||
|
||||
if (sys.platform.startswith("linux")):
|
||||
if (platform.machine().endswith('64')):
|
||||
|
|
|
@ -23,7 +23,7 @@ iphone_lib = [
|
|||
|
||||
#iphone_lib = env.Library('iphone', iphone_lib)
|
||||
|
||||
env_ios = env.Clone();
|
||||
env_ios = env.Clone()
|
||||
|
||||
|
||||
if env['ios_gles22_override'] == "yes":
|
||||
|
|
|
@ -39,7 +39,7 @@ def get_flags():
|
|||
|
||||
|
||||
def configure(env):
|
||||
env['ENV'] = os.environ;
|
||||
env['ENV'] = os.environ
|
||||
env.use_windows_spawn_fix('javascript')
|
||||
|
||||
env.Append(CPPPATH=['#platform/javascript'])
|
||||
|
|
|
@ -267,7 +267,7 @@ def configure(env):
|
|||
env.Append(LIBPATH=[p for p in os.getenv("LIB").split(";")])
|
||||
env.Append(CCFLAGS=["/I" + DIRECTX_PATH + "/Include"])
|
||||
env.Append(LIBPATH=[DIRECTX_PATH + "/Lib/x86"])
|
||||
env['ENV'] = os.environ;
|
||||
env['ENV'] = os.environ
|
||||
|
||||
# This detection function needs the tools env (that is env['ENV'], not SCons's env), and that is why it's this far bellow in the code
|
||||
compiler_version_str = methods.detect_visual_c_compiler_version(env['ENV'])
|
||||
|
@ -323,10 +323,10 @@ def configure(env):
|
|||
env.Append(LINKFLAGS=['-static'])
|
||||
env.Append(LINKFLAGS=['-static-libgcc'])
|
||||
env.Append(LINKFLAGS=['-static-libstdc++'])
|
||||
mingw_prefix = env["mingw_prefix"];
|
||||
mingw_prefix = env["mingw_prefix"]
|
||||
else:
|
||||
env.Append(LINKFLAGS=['-static'])
|
||||
mingw_prefix = env["mingw_prefix_64"];
|
||||
mingw_prefix = env["mingw_prefix_64"]
|
||||
|
||||
nulstr = ""
|
||||
|
||||
|
|
|
@ -49,7 +49,7 @@ def configure(env):
|
|||
sys.exit()
|
||||
|
||||
arch = ""
|
||||
env['ENV'] = os.environ;
|
||||
env['ENV'] = os.environ
|
||||
|
||||
# ANGLE
|
||||
angle_root = os.getenv("ANGLE_SRC_PATH")
|
||||
|
|
16
scene/SCsub
16
scene/SCsub
|
@ -7,14 +7,14 @@ env.add_source_files(env.scene_sources, "*.cpp")
|
|||
|
||||
Export('env')
|
||||
|
||||
SConscript('main/SCsub');
|
||||
SConscript('gui/SCsub');
|
||||
SConscript('3d/SCsub');
|
||||
SConscript('2d/SCsub');
|
||||
SConscript('animation/SCsub');
|
||||
SConscript('audio/SCsub');
|
||||
SConscript('resources/SCsub');
|
||||
SConscript('io/SCsub');
|
||||
SConscript('main/SCsub')
|
||||
SConscript('gui/SCsub')
|
||||
SConscript('3d/SCsub')
|
||||
SConscript('2d/SCsub')
|
||||
SConscript('animation/SCsub')
|
||||
SConscript('audio/SCsub')
|
||||
SConscript('resources/SCsub')
|
||||
SConscript('io/SCsub')
|
||||
|
||||
|
||||
lib = env.Library("scene", env.scene_sources)
|
||||
|
|
|
@ -7,4 +7,4 @@ env.add_source_files(env.scene_sources, "*.c")
|
|||
|
||||
Export('env')
|
||||
|
||||
SConscript("default_theme/SCsub");
|
||||
SConscript("default_theme/SCsub")
|
||||
|
|
|
@ -1,71 +1,71 @@
|
|||
|
||||
import os;
|
||||
import glob;
|
||||
import string;
|
||||
import os
|
||||
import glob
|
||||
import string
|
||||
|
||||
|
||||
# Generate include files
|
||||
|
||||
f = open("theme_data.h", "wb")
|
||||
|
||||
f.write("// THIS FILE HAS BEEN AUTOGENERATED, DONT EDIT!!\n");
|
||||
f.write("// THIS FILE HAS BEEN AUTOGENERATED, DONT EDIT!!\n")
|
||||
|
||||
f.write("\n\n");
|
||||
f.write("\n\n")
|
||||
|
||||
# Generate png image block
|
||||
|
||||
pixmaps = glob.glob("*.png");
|
||||
pixmaps = glob.glob("*.png")
|
||||
|
||||
pixmaps.sort();
|
||||
pixmaps.sort()
|
||||
|
||||
f.write("\n\n\n");
|
||||
f.write("\n\n\n")
|
||||
|
||||
for x in pixmaps:
|
||||
|
||||
var_str = x[:-4] + "_png";
|
||||
var_str = x[:-4] + "_png"
|
||||
|
||||
f.write("static const unsigned char " + var_str + "[]={\n");
|
||||
f.write("static const unsigned char " + var_str + "[]={\n")
|
||||
|
||||
pngf = open(x, "rb");
|
||||
pngf = open(x, "rb")
|
||||
|
||||
b = pngf.read(1);
|
||||
b = pngf.read(1)
|
||||
while(len(b) == 1):
|
||||
f.write(hex(ord(b)))
|
||||
b = pngf.read(1);
|
||||
b = pngf.read(1)
|
||||
if (len(b) == 1):
|
||||
f.write(",")
|
||||
|
||||
f.write("\n};\n\n\n");
|
||||
pngf.close();
|
||||
f.write("\n};\n\n\n")
|
||||
pngf.close()
|
||||
|
||||
# Generate shaders block
|
||||
|
||||
shaders = glob.glob("*.gsl")
|
||||
|
||||
shaders.sort();
|
||||
shaders.sort()
|
||||
|
||||
f.write("\n\n\n");
|
||||
f.write("\n\n\n")
|
||||
|
||||
for x in shaders:
|
||||
|
||||
var_str = x[:-4] + "_shader_code";
|
||||
var_str = x[:-4] + "_shader_code"
|
||||
|
||||
f.write("static const char *" + var_str + "=\n");
|
||||
f.write("static const char *" + var_str + "=\n")
|
||||
|
||||
sf = open(x, "rb");
|
||||
sf = open(x, "rb")
|
||||
|
||||
b = sf.readline();
|
||||
b = sf.readline()
|
||||
while(b != ""):
|
||||
if (b.endswith("\r\n")):
|
||||
b = b[:-2]
|
||||
if (b.endswith("\n")):
|
||||
b = b[:-1]
|
||||
f.write(" \"" + b)
|
||||
b = sf.readline();
|
||||
b = sf.readline()
|
||||
if (b != ""):
|
||||
f.write("\"\n")
|
||||
|
||||
f.write("\";\n\n\n");
|
||||
sf.close();
|
||||
f.write("\";\n\n\n")
|
||||
sf.close()
|
||||
|
||||
f.close();
|
||||
f.close()
|
||||
|
|
|
@ -7,12 +7,12 @@ env.add_source_files(env.servers_sources, "*.cpp")
|
|||
|
||||
Export('env')
|
||||
|
||||
SConscript('physics/SCsub');
|
||||
SConscript('physics_2d/SCsub');
|
||||
SConscript('visual/SCsub');
|
||||
SConscript('audio/SCsub');
|
||||
SConscript('spatial_sound/SCsub');
|
||||
SConscript('spatial_sound_2d/SCsub');
|
||||
SConscript('physics/SCsub')
|
||||
SConscript('physics_2d/SCsub')
|
||||
SConscript('visual/SCsub')
|
||||
SConscript('audio/SCsub')
|
||||
SConscript('spatial_sound/SCsub')
|
||||
SConscript('spatial_sound_2d/SCsub')
|
||||
|
||||
lib = env.Library("servers", env.servers_sources)
|
||||
|
||||
|
|
14
tools/SCsub
14
tools/SCsub
|
@ -47,11 +47,11 @@ def make_translations_header(target, source, env):
|
|||
xl_names.append([name, len(buf), str(decomp_size)])
|
||||
|
||||
g.write("struct EditorTranslationList {\n")
|
||||
g.write("\tconst char* lang;\n");
|
||||
g.write("\tint comp_size;\n");
|
||||
g.write("\tint uncomp_size;\n");
|
||||
g.write("\tconst unsigned char* data;\n");
|
||||
g.write("};\n\n");
|
||||
g.write("\tconst char* lang;\n")
|
||||
g.write("\tint comp_size;\n")
|
||||
g.write("\tint uncomp_size;\n")
|
||||
g.write("\tconst unsigned char* data;\n")
|
||||
g.write("};\n\n")
|
||||
g.write("static EditorTranslationList _editor_translations[]={\n")
|
||||
for x in xl_names:
|
||||
g.write("\t{ \"" + x[0] + "\", " + str(x[1]) + ", " + str(x[2]) + ",_translation_" + x[0] + "_compressed},\n")
|
||||
|
@ -112,8 +112,8 @@ if (env["tools"] != "no"):
|
|||
env.Depends('#tools/editor/builtin_fonts.h', flist)
|
||||
env.Command('#tools/editor/builtin_fonts.h', flist, make_fonts_header)
|
||||
|
||||
SConscript('editor/SCsub');
|
||||
SConscript('collada/SCsub');
|
||||
SConscript('editor/SCsub')
|
||||
SConscript('collada/SCsub')
|
||||
SConscript('doc/SCsub')
|
||||
|
||||
lib = env.Library("tool", env.tool_sources)
|
||||
|
|
|
@ -74,7 +74,7 @@ if (env["tools"] == "yes"):
|
|||
env.add_source_files(env.tool_sources, "*.cpp")
|
||||
|
||||
Export('env')
|
||||
SConscript('icons/SCsub');
|
||||
SConscript('plugins/SCsub');
|
||||
SConscript('fileserver/SCsub');
|
||||
SConscript('io_plugins/SCsub');
|
||||
SConscript('icons/SCsub')
|
||||
SConscript('plugins/SCsub')
|
||||
SConscript('fileserver/SCsub')
|
||||
SConscript('io_plugins/SCsub')
|
||||
|
|
|
@ -22,42 +22,42 @@ def make_editor_icons_action(target, source, env):
|
|||
for x in pixmaps:
|
||||
|
||||
x = str(x)
|
||||
var_str = os.path.basename(x)[:-4] + "_png";
|
||||
var_str = os.path.basename(x)[:-4] + "_png"
|
||||
# print(var_str)
|
||||
|
||||
s.write("static const unsigned char " + var_str + "[]={\n");
|
||||
s.write("static const unsigned char " + var_str + "[]={\n")
|
||||
|
||||
pngf = open(x, "rb");
|
||||
pngf = open(x, "rb")
|
||||
|
||||
b = pngf.read(1);
|
||||
b = pngf.read(1)
|
||||
while(len(b) == 1):
|
||||
s.write(hex(ord(b)))
|
||||
b = pngf.read(1);
|
||||
b = pngf.read(1)
|
||||
if (len(b) == 1):
|
||||
s.write(",")
|
||||
|
||||
s.write("\n};\n\n");
|
||||
s.write("\n};\n\n")
|
||||
|
||||
pngf.close();
|
||||
var_str = os.path.basename(x)[:-4] + "_hidpi_png";
|
||||
pngf.close()
|
||||
var_str = os.path.basename(x)[:-4] + "_hidpi_png"
|
||||
try:
|
||||
|
||||
pngf = open(os.path.dirname(x) + "/2x/" + os.path.basename(x), "rb")
|
||||
|
||||
s.write("static const unsigned char " + var_str + "[]={\n");
|
||||
s.write("static const unsigned char " + var_str + "[]={\n")
|
||||
|
||||
b = pngf.read(1);
|
||||
b = pngf.read(1)
|
||||
while(len(b) == 1):
|
||||
s.write(hex(ord(b)))
|
||||
b = pngf.read(1);
|
||||
b = pngf.read(1)
|
||||
if (len(b) == 1):
|
||||
s.write(",")
|
||||
|
||||
s.write("\n};\n\n\n");
|
||||
s.write("\n};\n\n\n")
|
||||
hidpi_list.append(x)
|
||||
|
||||
except:
|
||||
s.write("static const unsigned char* " + var_str + "=NULL;\n\n\n");
|
||||
s.write("static const unsigned char* " + var_str + "=NULL;\n\n\n")
|
||||
|
||||
s.write("static Ref<ImageTexture> make_icon(const uint8_t* p_png,const uint8_t* p_hidpi_png) {\n")
|
||||
s.write("\tRef<ImageTexture> texture( memnew( ImageTexture ) );\n")
|
||||
|
@ -74,12 +74,12 @@ def make_editor_icons_action(target, source, env):
|
|||
for x in pixmaps:
|
||||
|
||||
x = os.path.basename(str(x))
|
||||
type = x[5:-4].title().replace("_", "");
|
||||
var_str = x[:-4] + "_png";
|
||||
var_str_hidpi = x[:-4] + "_hidpi_png";
|
||||
s.write("\tp_theme->set_icon(\"" + type + "\",\"EditorIcons\",make_icon(" + var_str + "," + var_str_hidpi + "));\n");
|
||||
type = x[5:-4].title().replace("_", "")
|
||||
var_str = x[:-4] + "_png"
|
||||
var_str_hidpi = x[:-4] + "_hidpi_png"
|
||||
s.write("\tp_theme->set_icon(\"" + type + "\",\"EditorIcons\",make_icon(" + var_str + "," + var_str_hidpi + "));\n")
|
||||
|
||||
s.write("\n\n}\n\n");
|
||||
s.write("\n\n}\n\n")
|
||||
|
||||
f = open(dst, "wb")
|
||||
f.write(s.getvalue())
|
||||
|
|
|
@ -9,7 +9,8 @@ def tof(filepath):
|
|||
content = content.replace("0x", "")
|
||||
content = content.split(',')
|
||||
for i in range(len(content)):
|
||||
if len(content[i]) == 1: content[i] = "0" + content[i]
|
||||
if len(content[i]) == 1:
|
||||
content[i] = "0" + content[i]
|
||||
content = "".join(content)
|
||||
with open(filepath + ".file", 'wb') as f:
|
||||
content = f.write(content.decode("hex"))
|
||||
|
|
|
@ -61,7 +61,7 @@ for x in (range(len(sys.argv) - 1)):
|
|||
if (glpos == -1):
|
||||
continue
|
||||
|
||||
ret = line[:glpos].strip();
|
||||
ret = line[:glpos].strip()
|
||||
|
||||
line = line[glpos:].strip()
|
||||
namepos = line.find("(")
|
||||
|
@ -127,14 +127,14 @@ header_code = """\
|
|||
|
||||
f.write("#include <stddef.h>\n\n\n")
|
||||
|
||||
f.write(header_code);
|
||||
f.write(header_code)
|
||||
|
||||
f.write("#ifdef __cplusplus\nextern \"C\" {\n#endif\n\n\n")
|
||||
f.write("#if defined(_WIN32) && !defined(__CYGWIN__)\n")
|
||||
f.write("#define GLWRP_APIENTRY __stdcall\n")
|
||||
f.write("#else\n");
|
||||
f.write("#else\n")
|
||||
f.write("#define GLWRP_APIENTRY \n")
|
||||
f.write("#endif\n\n");
|
||||
f.write("#endif\n\n")
|
||||
for x in types:
|
||||
f.write(x + "\n")
|
||||
|
||||
|
@ -150,7 +150,7 @@ for x in functions:
|
|||
f.write("#define " + x["name"] + " __wrapper_" + x["name"] + "\n")
|
||||
|
||||
f.write("\n\n")
|
||||
f.write("typedef void (*GLWrapperFuncPtr)(void);\n\n");
|
||||
f.write("typedef void (*GLWrapperFuncPtr)(void);\n\n")
|
||||
f.write("void glWrapperInit( GLWrapperFuncPtr (*wrapperFunc)(const char*) );\n")
|
||||
|
||||
f.write("#ifdef __cplusplus\n}\n#endif\n")
|
||||
|
|
Loading…
Reference in New Issue