From f3496529dd1e37a2e699e4678563cd699f868cfd Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 4 Mar 2021 17:10:29 +0100 Subject: [PATCH] Improve the BakedLightmap `use_hdr` documentation See https://github.com/godotengine/godot/issues/46442. --- doc/classes/BakedLightmap.xml | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/doc/classes/BakedLightmap.xml b/doc/classes/BakedLightmap.xml index 8fa029bea42..e73ad41b262 100644 --- a/doc/classes/BakedLightmap.xml +++ b/doc/classes/BakedLightmap.xml @@ -85,7 +85,8 @@ When enabled, a lightmap denoiser will be used to reduce the noise inherent to Monte Carlo based global illumination. - Store the lightmap textures in a Hight Dynamic Range format (EXR). Can be disabled to reduce disk usage, but light values over 1.0 will be clamped and you may see banding caused by the reduced precision. + If [code]true[/code], stores the lightmap textures in a high dynamic range format (EXR). If [code]false[/code], stores the lightmap texture in a low dynamic range PNG image. This can be set to [code]false[/code] to reduce disk usage, but light values over 1.0 will be clamped and you may see banding caused by the reduced precision. + [b]Note:[/b] Setting [member use_hdr] to [code]true[/code] will decrease lightmap banding even when using the GLES2 backend or if [member ProjectSettings.rendering/quality/depth/hdr] is [code]false[/code].