Shut down Godot processes on app exit.
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@ -4,7 +4,7 @@ buildscript {
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jcenter()
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}
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dependencies {
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classpath 'com.android.tools.build:gradle:3.3.2'
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classpath 'com.android.tools.build:gradle:3.4.2'
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}
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}
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@ -625,6 +625,10 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
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GodotLib.ondestroy(this);
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super.onDestroy();
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// TODO: This is a temp solution. The proper fix will involve tracking down and properly shutting down each
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// native Godot components that is started in Godot#onVideoInit.
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forceQuit();
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}
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@Override
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