Use modules_enabled.gen.h to improve inter dependency checks
- Fix build with gdscript module disabled. Fixes #31011. - Remove unused `gdscript` compile option. - Fix build with regex module disabled. - Fix ImageLoaderSVG to forward declare thirdparty structs.
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@ -118,7 +118,6 @@ opts.Add(BoolVariable('use_precise_math_checks', 'Math checks use very precise e
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# Components
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opts.Add(BoolVariable('deprecated', "Enable deprecated features", True))
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opts.Add(BoolVariable('gdscript', "Enable GDScript support", True))
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opts.Add(BoolVariable('minizip', "Enable ZIP archive support using minizip", True))
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opts.Add(BoolVariable('xaudio2', "Enable the XAudio2 audio driver", False))
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@ -477,8 +476,6 @@ if selected_platform in platform_list:
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sys.exit(255)
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else:
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env.Append(CPPDEFINES=['_3D_DISABLED'])
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if env['gdscript']:
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env.Append(CPPDEFINES=['GDSCRIPT_ENABLED'])
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if env['disable_advanced_gui']:
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if env['tools']:
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print("Build option 'disable_advanced_gui=yes' cannot be used with 'tools=yes' (editor), only with 'tools=no' (export template).")
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@ -35,7 +35,11 @@
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#include "editor_icons.gen.h"
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#include "editor_scale.h"
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#include "editor_settings.h"
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_SVG_ENABLED
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#include "modules/svg/image_loader_svg.h"
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#endif
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static Ref<StyleBoxTexture> make_stylebox(Ref<Texture> p_texture, float p_left, float p_top, float p_right, float p_botton, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_botton = -1, bool p_draw_center = true) {
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Ref<StyleBoxTexture> style(memnew(StyleBoxTexture));
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@ -109,7 +113,7 @@ Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color, float
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void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = true, int p_thumb_size = 32, bool p_only_thumbs = false) {
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#ifdef SVG_ENABLED
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#ifdef MODULE_SVG_ENABLED
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// The default icon theme is designed to be used for a dark theme.
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// This dictionary stores color codes to convert to other colors
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// for better readability on a light theme.
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@ -29,6 +29,7 @@
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/*************************************************************************/
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#include "editor_scene_importer_gltf.h"
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#include "core/crypto/crypto_core.h"
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#include "core/io/json.h"
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#include "core/math/disjoint_set.h"
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@ -35,9 +35,13 @@
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#include "editor/editor_plugin.h"
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#include "editor/editor_scale.h"
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#include "editor/project_settings_editor.h"
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#include "modules/gdscript/gdscript.h"
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#include "scene/gui/grid_container.h"
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_GDSCRIPT_ENABLED
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#include "modules/gdscript/gdscript.h"
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#endif
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void PluginConfigDialog::_clear_fields() {
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name_edit->set_text("");
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subfolder_edit->set_text("");
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@ -75,6 +79,9 @@ void PluginConfigDialog::_on_confirmed() {
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// TODO Use script templates. Right now, this code won't add the 'tool' annotation to other languages.
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// TODO Better support script languages with named classes (has_named_classes).
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// FIXME: It's hacky to have hardcoded access to the GDScript module here.
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// The editor code should not have to know what languages are enabled.
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#ifdef MODULE_GDSCRIPT_ENABLED
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if (lang_name == GDScriptLanguage::get_singleton()->get_name()) {
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// Hard-coded GDScript template to keep usability until we use script templates.
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Ref<Script> gdscript = memnew(GDScript);
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@ -95,12 +102,15 @@ void PluginConfigDialog::_on_confirmed() {
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ResourceSaver::save(script_path, gdscript);
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script = gdscript;
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} else {
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#endif
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String script_path = path.plus_file(script_edit->get_text());
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String class_name = script_path.get_file().get_basename();
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script = ScriptServer::get_language(lang_idx)->get_template(class_name, "EditorPlugin");
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script->set_path(script_path);
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ResourceSaver::save(script_path, script);
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#ifdef MODULE_GDSCRIPT_ENABLED
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}
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#endif
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emit_signal("plugin_ready", script.operator->(), active_edit->is_pressed() ? subfolder_edit->get_text() : "");
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} else {
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@ -229,9 +239,11 @@ PluginConfigDialog::PluginConfigDialog() {
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for (int i = 0; i < ScriptServer::get_language_count(); i++) {
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ScriptLanguage *lang = ScriptServer::get_language(i);
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script_option_edit->add_item(lang->get_name());
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#ifdef MODULE_GDSCRIPT_ENABLED
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if (lang == GDScriptLanguage::get_singleton()) {
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default_lang = i;
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}
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#endif
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}
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script_option_edit->select(default_lang);
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grid->add_child(script_option_edit);
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@ -34,7 +34,8 @@
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#include "core/os/main_loop.h"
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#include "core/os/os.h"
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#ifdef GDSCRIPT_ENABLED
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_GDSCRIPT_ENABLED
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#include "modules/gdscript/gdscript.h"
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#include "modules/gdscript/gdscript_compiler.h"
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@ -1091,7 +1092,7 @@ MainLoop *test(TestType p_type) {
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namespace TestGDScript {
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MainLoop *test(TestType p_type) {
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ERR_PRINT("The GDScript module is disabled, therefore GDScript tests cannot be used.");
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return NULL;
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}
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} // namespace TestGDScript
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@ -28,15 +28,19 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/ustring.h"
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#include <wchar.h>
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//#include "core/math/math_funcs.h"
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#include "test_string.h"
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#include "core/io/ip_address.h"
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#include "core/os/os.h"
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#include "modules/regex/regex.h"
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#include <stdio.h>
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#include "core/ustring.h"
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#include "test_string.h"
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_REGEX_ENABLED
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#include "modules/regex/regex.h"
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#endif
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#include <stdio.h>
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#include <wchar.h>
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namespace TestString {
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@ -102,5 +102,3 @@ if env['builtin_freetype']:
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# Godot source files
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env_freetype.add_source_files(env.modules_sources, "*.cpp")
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# Used in scene/, needs to be in main env
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env.Append(CPPDEFINES=['FREETYPE_ENABLED'])
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@ -29,6 +29,7 @@
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/*************************************************************************/
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#include "navigation_mesh_generator.h"
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#include "core/math/quick_hull.h"
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#include "core/os/thread.h"
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#include "editor/editor_settings.h"
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@ -45,10 +46,10 @@
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#include "scene/resources/shape.h"
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#include "scene/resources/sphere_shape.h"
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_CSG_ENABLED
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#include "modules/csg/csg_shape.h"
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#endif
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#ifdef MODULE_GRIDMAP_ENABLED
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#include "modules/gridmap/grid_map.h"
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#endif
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@ -13,10 +13,6 @@ thirdparty_sources = [
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_svg.Prepend(CPPPATH=[thirdparty_dir])
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# FIXME: Needed in editor/editor_themes.cpp for now, but ideally there
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# shouldn't be a dependency on modules/ and its own 3rd party deps.
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env.Prepend(CPPPATH=[thirdparty_dir])
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env.Append(CPPDEFINES=["SVG_ENABLED"])
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env_thirdparty = env_svg.Clone()
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env_thirdparty.disable_warnings()
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@ -30,9 +30,8 @@
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#include "image_loader_svg.h"
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#include "core/os/os.h"
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#include "core/print_string.h"
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#include "core/ustring.h"
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#include <nanosvg.h>
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#include <nanosvgrast.h>
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void SVGRasterizer::rasterize(NSVGimage *p_image, float p_tx, float p_ty, float p_scale, unsigned char *p_dst, int p_w, int p_h, int p_stride) {
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nsvgRasterize(rasterizer, p_image, p_tx, p_ty, p_scale, p_dst, p_w, p_h, p_stride);
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@ -34,13 +34,14 @@
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#include "core/io/image_loader.h"
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#include "core/ustring.h"
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#include <nanosvg.h>
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#include <nanosvgrast.h>
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/**
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@author Daniel Ramirez <djrmuv@gmail.com>
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*/
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// Forward declare and include thirdparty headers in .cpp.
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struct NSVGrasterizer;
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struct NSVGimage;
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class SVGRasterizer {
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NSVGrasterizer *rasterizer;
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@ -33,8 +33,13 @@
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#include "core/math/math_defs.h"
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#include "core/os/keyboard.h"
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#include "core/os/os.h"
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#include "modules/regex/regex.h"
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#include "scene/scene_string_names.h"
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_REGEX_ENABLED
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#include "modules/regex/regex.h"
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#endif
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#ifdef TOOLS_ENABLED
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#include "editor/editor_scale.h"
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#endif
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@ -2864,6 +2869,7 @@ Dictionary RichTextLabel::parse_expressions_for_values(Vector<String> p_expressi
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Vector<String> values = parts[1].split(",", false);
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#ifdef MODULE_REGEX_ENABLED
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RegEx color = RegEx();
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color.compile("^#([A-Fa-f0-9]{6}|[A-Fa-f0-9]{3})$");
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RegEx nodepath = RegEx();
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a.append(values[j]);
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}
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}
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#endif
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if (values.size() > 1) {
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d[key] = a;
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@ -28,8 +28,11 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifdef FREETYPE_ENABLED
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_FREETYPE_ENABLED
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#include "dynamic_font.h"
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#include "core/os/file_access.h"
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#include "core/os/os.h"
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@ -31,7 +31,9 @@
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#ifndef DYNAMIC_FONT_H
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#define DYNAMIC_FONT_H
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#ifdef FREETYPE_ENABLED
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_FREETYPE_ENABLED
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#include "core/io/resource_loader.h"
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#include "core/os/mutex.h"
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#include "core/os/thread_safe.h"
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