Use modules_enabled.gen.h to improve inter dependency checks

- Fix build with gdscript module disabled. Fixes #31011.
- Remove unused `gdscript` compile option.
- Fix build with regex module disabled.
- Fix ImageLoaderSVG to forward declare thirdparty structs.
This commit is contained in:
Rémi Verschelde 2020-02-06 21:51:36 +01:00
parent b7297fb39c
commit f3726ee994
14 changed files with 55 additions and 29 deletions

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@ -118,7 +118,6 @@ opts.Add(BoolVariable('use_precise_math_checks', 'Math checks use very precise e
# Components
opts.Add(BoolVariable('deprecated', "Enable deprecated features", True))
opts.Add(BoolVariable('gdscript', "Enable GDScript support", True))
opts.Add(BoolVariable('minizip', "Enable ZIP archive support using minizip", True))
opts.Add(BoolVariable('xaudio2', "Enable the XAudio2 audio driver", False))
@ -477,8 +476,6 @@ if selected_platform in platform_list:
sys.exit(255)
else:
env.Append(CPPDEFINES=['_3D_DISABLED'])
if env['gdscript']:
env.Append(CPPDEFINES=['GDSCRIPT_ENABLED'])
if env['disable_advanced_gui']:
if env['tools']:
print("Build option 'disable_advanced_gui=yes' cannot be used with 'tools=yes' (editor), only with 'tools=no' (export template).")

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@ -35,7 +35,11 @@
#include "editor_icons.gen.h"
#include "editor_scale.h"
#include "editor_settings.h"
#include "modules/modules_enabled.gen.h"
#ifdef MODULE_SVG_ENABLED
#include "modules/svg/image_loader_svg.h"
#endif
static Ref<StyleBoxTexture> make_stylebox(Ref<Texture> p_texture, float p_left, float p_top, float p_right, float p_botton, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_botton = -1, bool p_draw_center = true) {
Ref<StyleBoxTexture> style(memnew(StyleBoxTexture));
@ -109,7 +113,7 @@ Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color, float
void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = true, int p_thumb_size = 32, bool p_only_thumbs = false) {
#ifdef SVG_ENABLED
#ifdef MODULE_SVG_ENABLED
// The default icon theme is designed to be used for a dark theme.
// This dictionary stores color codes to convert to other colors
// for better readability on a light theme.

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@ -29,6 +29,7 @@
/*************************************************************************/
#include "editor_scene_importer_gltf.h"
#include "core/crypto/crypto_core.h"
#include "core/io/json.h"
#include "core/math/disjoint_set.h"

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@ -35,9 +35,13 @@
#include "editor/editor_plugin.h"
#include "editor/editor_scale.h"
#include "editor/project_settings_editor.h"
#include "modules/gdscript/gdscript.h"
#include "scene/gui/grid_container.h"
#include "modules/modules_enabled.gen.h"
#ifdef MODULE_GDSCRIPT_ENABLED
#include "modules/gdscript/gdscript.h"
#endif
void PluginConfigDialog::_clear_fields() {
name_edit->set_text("");
subfolder_edit->set_text("");
@ -75,6 +79,9 @@ void PluginConfigDialog::_on_confirmed() {
// TODO Use script templates. Right now, this code won't add the 'tool' annotation to other languages.
// TODO Better support script languages with named classes (has_named_classes).
// FIXME: It's hacky to have hardcoded access to the GDScript module here.
// The editor code should not have to know what languages are enabled.
#ifdef MODULE_GDSCRIPT_ENABLED
if (lang_name == GDScriptLanguage::get_singleton()->get_name()) {
// Hard-coded GDScript template to keep usability until we use script templates.
Ref<Script> gdscript = memnew(GDScript);
@ -95,12 +102,15 @@ void PluginConfigDialog::_on_confirmed() {
ResourceSaver::save(script_path, gdscript);
script = gdscript;
} else {
#endif
String script_path = path.plus_file(script_edit->get_text());
String class_name = script_path.get_file().get_basename();
script = ScriptServer::get_language(lang_idx)->get_template(class_name, "EditorPlugin");
script->set_path(script_path);
ResourceSaver::save(script_path, script);
#ifdef MODULE_GDSCRIPT_ENABLED
}
#endif
emit_signal("plugin_ready", script.operator->(), active_edit->is_pressed() ? subfolder_edit->get_text() : "");
} else {
@ -229,9 +239,11 @@ PluginConfigDialog::PluginConfigDialog() {
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptLanguage *lang = ScriptServer::get_language(i);
script_option_edit->add_item(lang->get_name());
#ifdef MODULE_GDSCRIPT_ENABLED
if (lang == GDScriptLanguage::get_singleton()) {
default_lang = i;
}
#endif
}
script_option_edit->select(default_lang);
grid->add_child(script_option_edit);

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@ -34,7 +34,8 @@
#include "core/os/main_loop.h"
#include "core/os/os.h"
#ifdef GDSCRIPT_ENABLED
#include "modules/modules_enabled.gen.h"
#ifdef MODULE_GDSCRIPT_ENABLED
#include "modules/gdscript/gdscript.h"
#include "modules/gdscript/gdscript_compiler.h"
@ -1091,7 +1092,7 @@ MainLoop *test(TestType p_type) {
namespace TestGDScript {
MainLoop *test(TestType p_type) {
ERR_PRINT("The GDScript module is disabled, therefore GDScript tests cannot be used.");
return NULL;
}
} // namespace TestGDScript

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@ -28,15 +28,19 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/ustring.h"
#include <wchar.h>
//#include "core/math/math_funcs.h"
#include "test_string.h"
#include "core/io/ip_address.h"
#include "core/os/os.h"
#include "modules/regex/regex.h"
#include <stdio.h>
#include "core/ustring.h"
#include "test_string.h"
#include "modules/modules_enabled.gen.h"
#ifdef MODULE_REGEX_ENABLED
#include "modules/regex/regex.h"
#endif
#include <stdio.h>
#include <wchar.h>
namespace TestString {

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@ -102,5 +102,3 @@ if env['builtin_freetype']:
# Godot source files
env_freetype.add_source_files(env.modules_sources, "*.cpp")
# Used in scene/, needs to be in main env
env.Append(CPPDEFINES=['FREETYPE_ENABLED'])

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@ -29,6 +29,7 @@
/*************************************************************************/
#include "navigation_mesh_generator.h"
#include "core/math/quick_hull.h"
#include "core/os/thread.h"
#include "editor/editor_settings.h"
@ -45,10 +46,10 @@
#include "scene/resources/shape.h"
#include "scene/resources/sphere_shape.h"
#include "modules/modules_enabled.gen.h"
#ifdef MODULE_CSG_ENABLED
#include "modules/csg/csg_shape.h"
#endif
#ifdef MODULE_GRIDMAP_ENABLED
#include "modules/gridmap/grid_map.h"
#endif

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@ -13,10 +13,6 @@ thirdparty_sources = [
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_svg.Prepend(CPPPATH=[thirdparty_dir])
# FIXME: Needed in editor/editor_themes.cpp for now, but ideally there
# shouldn't be a dependency on modules/ and its own 3rd party deps.
env.Prepend(CPPPATH=[thirdparty_dir])
env.Append(CPPDEFINES=["SVG_ENABLED"])
env_thirdparty = env_svg.Clone()
env_thirdparty.disable_warnings()

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@ -30,9 +30,8 @@
#include "image_loader_svg.h"
#include "core/os/os.h"
#include "core/print_string.h"
#include "core/ustring.h"
#include <nanosvg.h>
#include <nanosvgrast.h>
void SVGRasterizer::rasterize(NSVGimage *p_image, float p_tx, float p_ty, float p_scale, unsigned char *p_dst, int p_w, int p_h, int p_stride) {
nsvgRasterize(rasterizer, p_image, p_tx, p_ty, p_scale, p_dst, p_w, p_h, p_stride);

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@ -34,13 +34,14 @@
#include "core/io/image_loader.h"
#include "core/ustring.h"
#include <nanosvg.h>
#include <nanosvgrast.h>
/**
@author Daniel Ramirez <djrmuv@gmail.com>
*/
// Forward declare and include thirdparty headers in .cpp.
struct NSVGrasterizer;
struct NSVGimage;
class SVGRasterizer {
NSVGrasterizer *rasterizer;

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@ -33,8 +33,13 @@
#include "core/math/math_defs.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "modules/regex/regex.h"
#include "scene/scene_string_names.h"
#include "modules/modules_enabled.gen.h"
#ifdef MODULE_REGEX_ENABLED
#include "modules/regex/regex.h"
#endif
#ifdef TOOLS_ENABLED
#include "editor/editor_scale.h"
#endif
@ -2864,6 +2869,7 @@ Dictionary RichTextLabel::parse_expressions_for_values(Vector<String> p_expressi
Vector<String> values = parts[1].split(",", false);
#ifdef MODULE_REGEX_ENABLED
RegEx color = RegEx();
color.compile("^#([A-Fa-f0-9]{6}|[A-Fa-f0-9]{3})$");
RegEx nodepath = RegEx();
@ -2897,6 +2903,7 @@ Dictionary RichTextLabel::parse_expressions_for_values(Vector<String> p_expressi
a.append(values[j]);
}
}
#endif
if (values.size() > 1) {
d[key] = a;

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@ -28,8 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef FREETYPE_ENABLED
#include "modules/modules_enabled.gen.h"
#ifdef MODULE_FREETYPE_ENABLED
#include "dynamic_font.h"
#include "core/os/file_access.h"
#include "core/os/os.h"

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@ -31,7 +31,9 @@
#ifndef DYNAMIC_FONT_H
#define DYNAMIC_FONT_H
#ifdef FREETYPE_ENABLED
#include "modules/modules_enabled.gen.h"
#ifdef MODULE_FREETYPE_ENABLED
#include "core/io/resource_loader.h"
#include "core/os/mutex.h"
#include "core/os/thread_safe.h"