Merge pull request #75756 from smix8/fix_obstacle_avoidance_sim_4.x
Fix NavigationObstacles not being added to avoidance simulation
This commit is contained in:
commit
f38b540273
|
@ -196,13 +196,20 @@ void NavigationObstacle2D::set_agent_parent(Node *p_agent_parent) {
|
|||
} else {
|
||||
NavigationServer2D::get_singleton()->agent_set_map(get_rid(), parent_node2d->get_world_2d()->get_navigation_map());
|
||||
}
|
||||
// Need to register Callback as obstacle requires a valid Callback to be added to avoidance simulation.
|
||||
NavigationServer2D::get_singleton()->agent_set_callback(get_rid(), callable_mp(this, &NavigationObstacle2D::_avoidance_done));
|
||||
reevaluate_agent_radius();
|
||||
} else {
|
||||
parent_node2d = nullptr;
|
||||
NavigationServer2D::get_singleton()->agent_set_map(get_rid(), RID());
|
||||
NavigationServer2D::get_singleton()->agent_set_callback(agent, Callable());
|
||||
}
|
||||
}
|
||||
|
||||
void NavigationObstacle2D::_avoidance_done(Vector3 p_new_velocity) {
|
||||
// Dummy function as obstacle requires a valid Callback to be added to avoidance simulation.
|
||||
}
|
||||
|
||||
void NavigationObstacle2D::set_navigation_map(RID p_navigation_map) {
|
||||
if (map_override == p_navigation_map) {
|
||||
return;
|
||||
|
|
|
@ -75,6 +75,8 @@ public:
|
|||
|
||||
PackedStringArray get_configuration_warnings() const override;
|
||||
|
||||
void _avoidance_done(Vector3 p_new_velocity); // Dummy
|
||||
|
||||
private:
|
||||
void initialize_agent();
|
||||
void reevaluate_agent_radius();
|
||||
|
|
|
@ -203,13 +203,20 @@ void NavigationObstacle3D::set_agent_parent(Node *p_agent_parent) {
|
|||
} else {
|
||||
NavigationServer3D::get_singleton()->agent_set_map(get_rid(), parent_node3d->get_world_3d()->get_navigation_map());
|
||||
}
|
||||
// Need to register Callback as obstacle requires a valid Callback to be added to avoidance simulation.
|
||||
NavigationServer3D::get_singleton()->agent_set_callback(get_rid(), callable_mp(this, &NavigationObstacle3D::_avoidance_done));
|
||||
reevaluate_agent_radius();
|
||||
} else {
|
||||
parent_node3d = nullptr;
|
||||
NavigationServer3D::get_singleton()->agent_set_map(get_rid(), RID());
|
||||
NavigationServer3D::get_singleton()->agent_set_callback(agent, Callable());
|
||||
}
|
||||
}
|
||||
|
||||
void NavigationObstacle3D::_avoidance_done(Vector3 p_new_velocity) {
|
||||
// Dummy function as obstacle requires a valid Callback to be added to avoidance simulation.
|
||||
}
|
||||
|
||||
void NavigationObstacle3D::set_navigation_map(RID p_navigation_map) {
|
||||
if (map_override == p_navigation_map) {
|
||||
return;
|
||||
|
|
|
@ -74,6 +74,8 @@ public:
|
|||
|
||||
PackedStringArray get_configuration_warnings() const override;
|
||||
|
||||
void _avoidance_done(Vector3 p_new_velocity); // Dummy
|
||||
|
||||
private:
|
||||
void initialize_agent();
|
||||
void reevaluate_agent_radius();
|
||||
|
|
Loading…
Reference in New Issue