GDScript: Reset local variables on exit from block

This commit is contained in:
Danil Alexeev 2023-06-01 21:46:37 +03:00
parent 621d68e412
commit f3bf75fbb4
No known key found for this signature in database
GPG Key ID: 124453E157DA8DC7
8 changed files with 96 additions and 14 deletions

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@ -1664,25 +1664,39 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_match_pattern(CodeGen &c
ERR_FAIL_V_MSG(p_previous_test, "Reaching the end of pattern compilation without matching a pattern.");
}
void GDScriptCompiler::_add_locals_in_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block) {
List<GDScriptCodeGenerator::Address> GDScriptCompiler::_add_locals_in_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block) {
List<GDScriptCodeGenerator::Address> addresses;
for (int i = 0; i < p_block->locals.size(); i++) {
if (p_block->locals[i].type == GDScriptParser::SuiteNode::Local::PARAMETER || p_block->locals[i].type == GDScriptParser::SuiteNode::Local::FOR_VARIABLE) {
// Parameters are added directly from function and loop variables are declared explicitly.
continue;
}
codegen.add_local(p_block->locals[i].name, _gdtype_from_datatype(p_block->locals[i].get_datatype(), codegen.script));
addresses.push_back(codegen.add_local(p_block->locals[i].name, _gdtype_from_datatype(p_block->locals[i].get_datatype(), codegen.script)));
}
return addresses;
}
// Avoid keeping in the stack long-lived references to objects, which may prevent RefCounted objects from being freed.
void GDScriptCompiler::_clear_addresses(CodeGen &codegen, const List<GDScriptCodeGenerator::Address> &p_addresses) {
for (const List<GDScriptCodeGenerator::Address>::Element *E = p_addresses.front(); E; E = E->next()) {
GDScriptDataType type = E->get().type;
// If not an object and cannot contain an object, no need to clear.
if (type.kind != GDScriptDataType::BUILTIN || type.builtin_type == Variant::ARRAY || type.builtin_type == Variant::DICTIONARY) {
codegen.generator->write_assign_false(E->get());
}
}
}
Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block, bool p_add_locals) {
Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block, bool p_add_locals, bool p_reset_locals) {
Error err = OK;
GDScriptCodeGenerator *gen = codegen.generator;
List<GDScriptCodeGenerator::Address> block_locals;
gen->clean_temporaries();
codegen.start_block();
if (p_add_locals) {
_add_locals_in_block(codegen, p_block);
block_locals = _add_locals_in_block(codegen, p_block);
}
for (int i = 0; i < p_block->statements.size(); i++) {
@ -1738,7 +1752,7 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui
codegen.start_block(); // Create an extra block around for binds.
// Add locals in block before patterns, so temporaries don't use the stack address for binds.
_add_locals_in_block(codegen, branch->block);
List<GDScriptCodeGenerator::Address> branch_locals = _add_locals_in_block(codegen, branch->block);
#ifdef DEBUG_ENABLED
// Add a newline before each branch, since the debugger needs those.
@ -1765,6 +1779,8 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui
return err;
}
_clear_addresses(codegen, branch_locals);
codegen.end_block(); // Get out of extra block.
}
@ -1949,7 +1965,7 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui
}
// Assigns a null for the unassigned variables in loops.
if (!initialized && p_block->is_loop) {
if (!initialized && p_block->is_in_loop) {
codegen.generator->write_construct(local, Variant::NIL, Vector<GDScriptCodeGenerator::Address>());
}
} break;
@ -1985,6 +2001,10 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui
gen->clean_temporaries();
}
if (p_add_locals && p_reset_locals) {
_clear_addresses(codegen, block_locals);
}
codegen.end_block();
return OK;
}
@ -2138,7 +2158,8 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_
codegen.generator->end_parameters();
}
r_error = _parse_block(codegen, p_func->body);
// No need to reset locals at the end of the function, the stack will be cleared anyway.
r_error = _parse_block(codegen, p_func->body, true, false);
if (r_error) {
memdelete(codegen.generator);
return nullptr;

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@ -128,8 +128,9 @@ class GDScriptCompiler {
GDScriptCodeGenerator::Address _parse_assign_right_expression(CodeGen &codegen, Error &r_error, const GDScriptParser::AssignmentNode *p_assignmentint, const GDScriptCodeGenerator::Address &p_index_addr = GDScriptCodeGenerator::Address());
GDScriptCodeGenerator::Address _parse_expression(CodeGen &codegen, Error &r_error, const GDScriptParser::ExpressionNode *p_expression, bool p_root = false, bool p_initializer = false, const GDScriptCodeGenerator::Address &p_index_addr = GDScriptCodeGenerator::Address());
GDScriptCodeGenerator::Address _parse_match_pattern(CodeGen &codegen, Error &r_error, const GDScriptParser::PatternNode *p_pattern, const GDScriptCodeGenerator::Address &p_value_addr, const GDScriptCodeGenerator::Address &p_type_addr, const GDScriptCodeGenerator::Address &p_previous_test, bool p_is_first, bool p_is_nested);
void _add_locals_in_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block);
Error _parse_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block, bool p_add_locals = true);
List<GDScriptCodeGenerator::Address> _add_locals_in_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block);
void _clear_addresses(CodeGen &codegen, const List<GDScriptCodeGenerator::Address> &p_addresses);
Error _parse_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block, bool p_add_locals = true, bool p_reset_locals = true);
GDScriptFunction *_parse_function(Error &r_error, GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready = false, bool p_for_lambda = false);
GDScriptFunction *_make_static_initializer(Error &r_error, GDScript *p_script, const GDScriptParser::ClassNode *p_class);
Error _parse_setter_getter(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::VariableNode *p_variable, bool p_is_setter);

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@ -1532,6 +1532,11 @@ GDScriptParser::SuiteNode *GDScriptParser::parse_suite(const String &p_context,
suite->parent_function = current_function;
current_suite = suite;
if (!p_for_lambda && suite->parent_block != nullptr && suite->parent_block->is_in_loop) {
// Do not reset to false if true is set before calling parse_suite().
suite->is_in_loop = true;
}
bool multiline = false;
if (match(GDScriptTokenizer::Token::NEWLINE)) {
@ -1867,9 +1872,8 @@ GDScriptParser::ForNode *GDScriptParser::parse_for() {
}
suite->add_local(SuiteNode::Local(n_for->variable, current_function));
}
suite->is_in_loop = true;
n_for->loop = parse_suite(R"("for" block)", suite);
n_for->loop->is_loop = true;
complete_extents(n_for);
// Reset break/continue state.
@ -2182,8 +2186,9 @@ GDScriptParser::WhileNode *GDScriptParser::parse_while() {
can_break = true;
can_continue = true;
n_while->loop = parse_suite(R"("while" block)");
n_while->loop->is_loop = true;
SuiteNode *suite = alloc_node<SuiteNode>();
suite->is_in_loop = true;
n_while->loop = parse_suite(R"("while" block)", suite);
complete_extents(n_while);
// Reset break/continue state.

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@ -1117,7 +1117,7 @@ public:
bool has_return = false;
bool has_continue = false;
bool has_unreachable_code = false; // Just so warnings aren't given more than once per block.
bool is_loop = false;
bool is_in_loop = false; // The block is nested in a loop (directly or indirectly).
bool has_local(const StringName &p_name) const;
const Local &get_local(const StringName &p_name) const;

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@ -0,0 +1,10 @@
# GH-77666
func test():
var ref := RefCounted.new()
print(ref.get_reference_count())
if true:
var _temp := ref
print(ref.get_reference_count())

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@ -0,0 +1,3 @@
GDTEST_OK
1
1

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@ -0,0 +1,28 @@
# GH-56223, GH-76569
func test():
for i in 3:
var a
if true:
var b
if true:
var c
prints("Begin:", i, a, b, c)
a = 1
b = 1
c = 1
prints("End:", i, a, b, c)
print("===")
var j := 0
while j < 3:
var a
if true:
var b
if true:
var c
prints("Begin:", j, a, b, c)
a = 1
b = 1
c = 1
prints("End:", j, a, b, c)
j += 1

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@ -0,0 +1,14 @@
GDTEST_OK
Begin: 0 <null> <null> <null>
End: 0 1 1 1
Begin: 1 <null> <null> <null>
End: 1 1 1 1
Begin: 2 <null> <null> <null>
End: 2 1 1 1
===
Begin: 0 <null> <null> <null>
End: 0 1 1 1
Begin: 1 <null> <null> <null>
End: 1 1 1 1
Begin: 2 <null> <null> <null>
End: 2 1 1 1