diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp index db841101e50..dfab3d4a173 100644 --- a/scene/3d/ray_cast_3d.cpp +++ b/scene/3d/ray_cast_3d.cpp @@ -419,6 +419,8 @@ void RayCast3D::_update_debug_shape_material(bool p_check_collision) { debug_material = material; material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); + // Use double-sided rendering so that the RayCast can be seen if the camera is inside. + material->set_cull_mode(BaseMaterial3D::CULL_DISABLED); material->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA); }