diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props index 04592571063..0d0889c4913 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props @@ -12,8 +12,7 @@ Debug;ExportDebug;ExportRelease Debug - $(SolutionDir) - $(MSBuildProjectDirectory) + $(MSBuildProjectDirectory) $([MSBuild]::EnsureTrailingSlash('$(GodotProjectDir)')) diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs index 54969920cbf..de10c04e313 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs +++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs @@ -57,24 +57,22 @@ namespace GodotTools { pr.Step("Generating C# project...".TTR()); - string resourceDir = ProjectSettings.GlobalizePath("res://"); - - string path = resourceDir; + string csprojDir = Path.GetDirectoryName(GodotSharpDirs.ProjectCsProjPath); + string slnDir = Path.GetDirectoryName(GodotSharpDirs.ProjectSlnPath); string name = GodotSharpDirs.ProjectAssemblyName; - - string guid = CsProjOperations.GenerateGameProject(path, name); + string guid = CsProjOperations.GenerateGameProject(csprojDir, name); if (guid.Length > 0) { var solution = new DotNetSolution(name) { - DirectoryPath = path + DirectoryPath = slnDir }; var projectInfo = new DotNetSolution.ProjectInfo { Guid = guid, - PathRelativeToSolution = name + ".csproj", + PathRelativeToSolution = Path.GetRelativePath(slnDir, GodotSharpDirs.ProjectCsProjPath), Configs = new List { "Debug", "ExportDebug", "ExportRelease" } }; @@ -375,6 +373,8 @@ namespace GodotTools { base._EnablePlugin(); + ProjectSettingsChanged += GodotSharpDirs.DetermineProjectLocation; + if (Instance != null) throw new InvalidOperationException(); Instance = this; diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs index 14285cc0f1d..4e892be55c3 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs @@ -52,10 +52,9 @@ namespace GodotTools.Internals { GlobalDef("dotnet/project/assembly_name", ""); GlobalDef("dotnet/project/solution_directory", ""); - GlobalDef("dotnet/project/c#_project_directory", ""); } - private static void DetermineProjectLocation() + public static void DetermineProjectLocation() { static string DetermineProjectName() { @@ -76,10 +75,11 @@ namespace GodotTools.Internals string slnParentDir = (string)ProjectSettings.GetSetting("dotnet/project/solution_directory"); if (string.IsNullOrEmpty(slnParentDir)) slnParentDir = "res://"; + else if (!slnParentDir.StartsWith("res://")) + slnParentDir = "res://" + slnParentDir; - string csprojParentDir = (string)ProjectSettings.GetSetting("dotnet/project/c#_project_directory"); - if (string.IsNullOrEmpty(csprojParentDir)) - csprojParentDir = "res://"; + // The csproj should be in the same folder as project.godot. + string csprojParentDir = "res://"; _projectSlnPath = Path.Combine(ProjectSettings.GlobalizePath(slnParentDir), string.Concat(_projectAssemblyName, ".sln"));