Ignore thread models when compiling with NO_THREAD
The thread model option for physics (2D) and rendering (single-unsafe, single-safe, multithread), was causing crashes/locks when set as multithreaded and exported for a platform that does not support threads (namely HTML5). This commit ensures that when threads support is not available, that option is ignored, and the equivalent of "single-unsafe" is always used instead.
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c10e8ac1de
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@ -1274,9 +1274,13 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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}
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if (rtm >= 0 && rtm < 3) {
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#ifdef NO_THREADS
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rtm = OS::RENDER_THREAD_UNSAFE; // No threads available on this platform.
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#else
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if (editor) {
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rtm = OS::RENDER_THREAD_SAFE;
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}
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#endif
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OS::get_singleton()->_render_thread_mode = OS::RenderThreadMode(rtm);
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}
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@ -1342,6 +1342,10 @@ PhysicsServer2DSW::PhysicsServer2DSW() {
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island_count = 0;
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active_objects = 0;
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collision_pairs = 0;
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#ifdef NO_THREADS
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using_threads = false;
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#else
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using_threads = int(ProjectSettings::get_singleton()->get("physics/2d/thread_model")) == 2;
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#endif
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flushing_queries = false;
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};
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@ -317,6 +317,9 @@ public:
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template <class T>
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static PhysicsServer2D *init_server() {
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#ifdef NO_THREADS
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return memnew(T); // Always single unsafe when no threads are available.
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#else
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int tm = GLOBAL_DEF("physics/2d/thread_model", 1);
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if (tm == 0) { // single unsafe
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return memnew(T);
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@ -325,6 +328,7 @@ public:
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} else { // multi threaded
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return memnew(PhysicsServer2DWrapMT(memnew(T), true));
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}
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#endif
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}
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#undef ServerNameWrapMT
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