Merge pull request #45771 from CherokeeLanguage/master
Fix joystick axis mapping issues with NVIDIA shield. Probably others.
This commit is contained in:
commit
f3d15771bf
|
@ -38,6 +38,8 @@ import org.godotengine.godot.input.InputManagerCompat.InputDeviceListener;
|
|||
|
||||
import android.os.Build;
|
||||
import android.util.Log;
|
||||
import android.util.SparseArray;
|
||||
import android.util.SparseIntArray;
|
||||
import android.view.InputDevice;
|
||||
import android.view.InputDevice.MotionRange;
|
||||
import android.view.KeyEvent;
|
||||
|
@ -46,17 +48,24 @@ import android.view.MotionEvent;
|
|||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.Comparator;
|
||||
import java.util.HashMap;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
|
||||
/**
|
||||
* Handles input related events for the {@link GodotRenderView} view.
|
||||
*/
|
||||
public class GodotInputHandler implements InputDeviceListener {
|
||||
private final ArrayList<Joystick> mJoysticksDevices = new ArrayList<Joystick>();
|
||||
|
||||
private final GodotRenderView mRenderView;
|
||||
private final InputManagerCompat mInputManager;
|
||||
|
||||
private final String tag = this.getClass().getSimpleName();
|
||||
|
||||
private final SparseIntArray mJoystickIds = new SparseIntArray(4);
|
||||
private final SparseArray<Joystick> mJoysticksDevices = new SparseArray<Joystick>(4);
|
||||
|
||||
public GodotInputHandler(GodotRenderView godotView) {
|
||||
mRenderView = godotView;
|
||||
mInputManager = InputManagerCompat.Factory.getInputManager(mRenderView.getView().getContext());
|
||||
|
@ -82,19 +91,20 @@ public class GodotInputHandler implements InputDeviceListener {
|
|||
|
||||
if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
|
||||
return false;
|
||||
};
|
||||
}
|
||||
|
||||
int source = event.getSource();
|
||||
if (isKeyEvent_GameDevice(source)) {
|
||||
final int button = getGodotButton(keyCode);
|
||||
final int device_id = findJoystickDevice(event.getDeviceId());
|
||||
|
||||
// Check if the device exists
|
||||
if (device_id > -1) {
|
||||
final int deviceId = event.getDeviceId();
|
||||
if (mJoystickIds.indexOfKey(deviceId) >= 0) {
|
||||
final int button = getGodotButton(keyCode);
|
||||
final int godotJoyId = mJoystickIds.get(deviceId);
|
||||
|
||||
queueEvent(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
GodotLib.joybutton(device_id, button, false);
|
||||
GodotLib.joybutton(godotJoyId, button, false);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -107,7 +117,7 @@ public class GodotInputHandler implements InputDeviceListener {
|
|||
GodotLib.key(keyCode, scanCode, chr, false);
|
||||
}
|
||||
});
|
||||
};
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -122,24 +132,25 @@ public class GodotInputHandler implements InputDeviceListener {
|
|||
|
||||
if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
|
||||
return false;
|
||||
};
|
||||
}
|
||||
|
||||
int source = event.getSource();
|
||||
//Log.e(TAG, String.format("Key down! source %d, device %d, joystick %d, %d, %d", event.getDeviceId(), source, (source & InputDevice.SOURCE_JOYSTICK), (source & InputDevice.SOURCE_DPAD), (source & InputDevice.SOURCE_GAMEPAD)));
|
||||
|
||||
final int deviceId = event.getDeviceId();
|
||||
// Check if source is a game device and that the device is a registered gamepad
|
||||
if (isKeyEvent_GameDevice(source)) {
|
||||
if (event.getRepeatCount() > 0) // ignore key echo
|
||||
return true;
|
||||
|
||||
if (mJoystickIds.indexOfKey(deviceId) >= 0) {
|
||||
final int button = getGodotButton(keyCode);
|
||||
final int device_id = findJoystickDevice(event.getDeviceId());
|
||||
final int godotJoyId = mJoystickIds.get(deviceId);
|
||||
|
||||
// Check if the device exists
|
||||
if (device_id > -1) {
|
||||
queueEvent(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
GodotLib.joybutton(device_id, button, true);
|
||||
GodotLib.joybutton(godotJoyId, button, true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -152,7 +163,7 @@ public class GodotInputHandler implements InputDeviceListener {
|
|||
GodotLib.key(keyCode, scanCode, chr, true);
|
||||
}
|
||||
});
|
||||
};
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -203,38 +214,52 @@ public class GodotInputHandler implements InputDeviceListener {
|
|||
}
|
||||
|
||||
public boolean onGenericMotionEvent(MotionEvent event) {
|
||||
if ((event.getSource() & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK && event.getAction() == MotionEvent.ACTION_MOVE) {
|
||||
final int device_id = findJoystickDevice(event.getDeviceId());
|
||||
|
||||
if (event.isFromSource(InputDevice.SOURCE_JOYSTICK) && event.getAction() == MotionEvent.ACTION_MOVE) {
|
||||
// Check if the device exists
|
||||
if (device_id > -1) {
|
||||
Joystick joy = mJoysticksDevices.get(device_id);
|
||||
final int deviceId = event.getDeviceId();
|
||||
if (mJoystickIds.indexOfKey(deviceId) >= 0) {
|
||||
final int godotJoyId = mJoystickIds.get(deviceId);
|
||||
Joystick joystick = mJoysticksDevices.get(deviceId);
|
||||
|
||||
for (int i = 0; i < joy.axes.size(); i++) {
|
||||
InputDevice.MotionRange range = joy.axes.get(i);
|
||||
final float value = (event.getAxisValue(range.getAxis()) - range.getMin()) / range.getRange() * 2.0f - 1.0f;
|
||||
final int idx = i;
|
||||
for (int i = 0; i < joystick.axes.size(); i++) {
|
||||
final int axis = joystick.axes.get(i);
|
||||
final float value = event.getAxisValue(axis);
|
||||
/**
|
||||
* As all axes are polled for each event, only fire an axis event if the value has actually changed.
|
||||
* Prevents flooding Godot with repeated events.
|
||||
*/
|
||||
if (joystick.axesValues.indexOfKey(axis) < 0 || (float)joystick.axesValues.get(axis) != value) {
|
||||
// save value to prevent repeats
|
||||
joystick.axesValues.put(axis, value);
|
||||
final int godotAxisIdx = i;
|
||||
queueEvent(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
GodotLib.joyaxis(device_id, idx, value);
|
||||
GodotLib.joyaxis(godotJoyId, godotAxisIdx, value);
|
||||
//Log.i(tag, "GodotLib.joyaxis("+godotJoyId+", "+godotAxisIdx+", "+value+");");
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < joy.hats.size(); i += 2) {
|
||||
final int hatX = Math.round(event.getAxisValue(joy.hats.get(i).getAxis()));
|
||||
final int hatY = Math.round(event.getAxisValue(joy.hats.get(i + 1).getAxis()));
|
||||
if (joystick.hasAxisHat) {
|
||||
final int hatX = Math.round(event.getAxisValue(MotionEvent.AXIS_HAT_X));
|
||||
final int hatY = Math.round(event.getAxisValue(MotionEvent.AXIS_HAT_Y));
|
||||
if (joystick.hatX != hatX || joystick.hatY != hatY) {
|
||||
joystick.hatX = hatX;
|
||||
joystick.hatY = hatY;
|
||||
queueEvent(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
GodotLib.joyhat(device_id, hatX, hatY);
|
||||
GodotLib.joyhat(godotJoyId, hatX, hatY);
|
||||
//Log.i(tag, "GodotLib.joyhat("+godotJoyId+", "+hatX+", "+hatY+");");
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
} else if ((event.getSource() & InputDevice.SOURCE_STYLUS) == InputDevice.SOURCE_STYLUS) {
|
||||
} else if (event.isFromSource(InputDevice.SOURCE_STYLUS)) {
|
||||
final float x = event.getX();
|
||||
final float y = event.getY();
|
||||
final int type = event.getAction();
|
||||
|
@ -245,6 +270,7 @@ public class GodotInputHandler implements InputDeviceListener {
|
|||
}
|
||||
});
|
||||
return true;
|
||||
|
||||
} else if (event.isFromSource(InputDevice.SOURCE_MOUSE) || event.isFromSource(InputDevice.SOURCE_MOUSE_RELATIVE)) {
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
|
||||
return handleMouseEvent(event);
|
||||
|
@ -266,68 +292,99 @@ public class GodotInputHandler implements InputDeviceListener {
|
|||
}
|
||||
}
|
||||
|
||||
private int assignJoystickIdNumber(int deviceId) {
|
||||
int godotJoyId = 0;
|
||||
while (mJoystickIds.indexOfValue(godotJoyId) >= 0) {
|
||||
godotJoyId++;
|
||||
}
|
||||
mJoystickIds.put(deviceId, godotJoyId);
|
||||
return godotJoyId;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onInputDeviceAdded(int deviceId) {
|
||||
int id = findJoystickDevice(deviceId);
|
||||
|
||||
// Check if the device has not been already added
|
||||
if (id < 0) {
|
||||
|
||||
if (mJoystickIds.indexOfKey(deviceId) >= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
InputDevice device = mInputManager.getInputDevice(deviceId);
|
||||
//device can be null if deviceId is not found
|
||||
if (device != null) {
|
||||
if (device == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int sources = device.getSources();
|
||||
if (((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) ||
|
||||
((sources & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK)) {
|
||||
id = mJoysticksDevices.size();
|
||||
|
||||
Joystick joy = new Joystick();
|
||||
joy.device_id = deviceId;
|
||||
joy.name = device.getName();
|
||||
joy.axes = new ArrayList<InputDevice.MotionRange>();
|
||||
joy.hats = new ArrayList<InputDevice.MotionRange>();
|
||||
// Device may not be a joystick or gamepad
|
||||
if ((sources & InputDevice.SOURCE_GAMEPAD) != InputDevice.SOURCE_GAMEPAD &&
|
||||
(sources & InputDevice.SOURCE_JOYSTICK) != InputDevice.SOURCE_JOYSTICK) {
|
||||
return;
|
||||
}
|
||||
|
||||
List<InputDevice.MotionRange> ranges = device.getMotionRanges();
|
||||
Collections.sort(ranges, new RangeComparator());
|
||||
// Assign first available number. Re-use numbers where possible.
|
||||
final int id = assignJoystickIdNumber(deviceId);
|
||||
|
||||
for (InputDevice.MotionRange range : ranges) {
|
||||
if (range.getAxis() == MotionEvent.AXIS_HAT_X || range.getAxis() == MotionEvent.AXIS_HAT_Y) {
|
||||
joy.hats.add(range);
|
||||
final Joystick joystick = new Joystick();
|
||||
joystick.device_id = deviceId;
|
||||
joystick.name = device.getName();
|
||||
|
||||
//Helps with creating new joypad mappings.
|
||||
Log.i(tag, "=== New Input Device: " + joystick.name);
|
||||
|
||||
Set<Integer> already = new HashSet<Integer>();
|
||||
for (InputDevice.MotionRange range : device.getMotionRanges()) {
|
||||
boolean isJoystick = range.isFromSource(InputDevice.SOURCE_JOYSTICK);
|
||||
boolean isGamepad = range.isFromSource(InputDevice.SOURCE_GAMEPAD);
|
||||
//Log.i(tag, "axis: "+range.getAxis()+ ", isJoystick: "+isJoystick+", isGamepad: "+isGamepad);
|
||||
if (!isJoystick && !isGamepad) {
|
||||
continue;
|
||||
}
|
||||
final int axis = range.getAxis();
|
||||
if (axis == MotionEvent.AXIS_HAT_X || axis == MotionEvent.AXIS_HAT_Y) {
|
||||
joystick.hasAxisHat = true;
|
||||
} else {
|
||||
joy.axes.add(range);
|
||||
if (!already.contains(axis)) {
|
||||
already.add(axis);
|
||||
joystick.axes.add(axis);
|
||||
} else {
|
||||
Log.w(tag, " - DUPLICATE AXIS VALUE IN LIST: " + axis);
|
||||
}
|
||||
}
|
||||
}
|
||||
Collections.sort(joystick.axes);
|
||||
for (int idx = 0; idx < joystick.axes.size(); idx++) {
|
||||
//Helps with creating new joypad mappings.
|
||||
Log.i(tag, " - Mapping Android axis " + joystick.axes.get(idx) + " to Godot axis " + idx);
|
||||
}
|
||||
mJoysticksDevices.put(deviceId, joystick);
|
||||
|
||||
mJoysticksDevices.add(joy);
|
||||
|
||||
final int device_id = id;
|
||||
final String name = joy.name;
|
||||
queueEvent(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
GodotLib.joyconnectionchanged(device_id, true, name);
|
||||
GodotLib.joyconnectionchanged(id, true, joystick.name);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onInputDeviceRemoved(int deviceId) {
|
||||
final int device_id = findJoystickDevice(deviceId);
|
||||
|
||||
// Check if the evice has not been already removed
|
||||
if (device_id > -1) {
|
||||
mJoysticksDevices.remove(device_id);
|
||||
// Check if the device has not been already removed
|
||||
if (mJoystickIds.indexOfKey(deviceId) < 0) {
|
||||
return;
|
||||
}
|
||||
final int godotJoyId = mJoystickIds.get(deviceId);
|
||||
mJoystickIds.delete(deviceId);
|
||||
mJoysticksDevices.delete(deviceId);
|
||||
|
||||
queueEvent(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
GodotLib.joyconnectionchanged(device_id, false, "");
|
||||
GodotLib.joyconnectionchanged(godotJoyId, false, "");
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onInputDeviceChanged(int deviceId) {
|
||||
|
@ -407,16 +464,6 @@ public class GodotInputHandler implements InputDeviceListener {
|
|||
return button;
|
||||
}
|
||||
|
||||
private int findJoystickDevice(int device_id) {
|
||||
for (int i = 0; i < mJoysticksDevices.size(); i++) {
|
||||
if (mJoysticksDevices.get(i).device_id == device_id) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
private boolean handleMouseEvent(final MotionEvent event) {
|
||||
switch (event.getActionMasked()) {
|
||||
case MotionEvent.ACTION_HOVER_ENTER:
|
||||
|
|
|
@ -30,9 +30,10 @@
|
|||
|
||||
package org.godotengine.godot.input;
|
||||
|
||||
import android.view.InputDevice.MotionRange;
|
||||
import android.util.SparseArray;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* POJO class to represent a Joystick input device.
|
||||
|
@ -40,6 +41,12 @@ import java.util.ArrayList;
|
|||
class Joystick {
|
||||
int device_id;
|
||||
String name;
|
||||
ArrayList<MotionRange> axes;
|
||||
ArrayList<MotionRange> hats;
|
||||
List<Integer> axes = new ArrayList<Integer>();
|
||||
protected boolean hasAxisHat = false;
|
||||
/*
|
||||
* Keep track of values so we can prevent flooding the engine with useless events.
|
||||
*/
|
||||
protected final SparseArray axesValues = new SparseArray<Float>(4);
|
||||
protected int hatX;
|
||||
protected int hatY;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue