Document known performance issues with Sprite3D

See https://github.com/godotengine/godot/issues/20855.

(cherry picked from commit 92fa3e076f)
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Hugo Locurcio 2020-02-16 23:43:37 +01:00 committed by Rémi Verschelde
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</brief_description>
<description>
A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
[b]Note:[/b] There are [url=https://github.com/godotengine/godot/issues/20855]known performance issues[/url] when using [Sprite3D]. Consider using a [MeshInstance] with a [QuadMesh] as the mesh instead. You can still have billboarding by enabling billboard properties in the QuadMesh's [SpatialMaterial].
</description>
<tutorials>
</tutorials>