From f3dc51fc69ec3a16c6b2a6834ff0a6d933b1ddca Mon Sep 17 00:00:00 2001 From: reduz Date: Sun, 11 Jan 2015 20:52:42 -0300 Subject: [PATCH] 2D shader progress --- drivers/gles2/rasterizer_gles2.cpp | 28 +++++++- drivers/gles2/shader_compiler_gles2.cpp | 2 +- servers/visual/shader_language.cpp | 22 ++++++ tools/editor/editor_node.cpp | 3 +- tools/editor/editor_plugin.cpp | 6 ++ tools/editor/editor_plugin.h | 3 +- .../plugins/canvas_item_editor_plugin.cpp | 11 ++- .../plugins/canvas_item_editor_plugin.h | 3 +- tools/editor/plugins/shader_editor_plugin.cpp | 70 ++++++------------- tools/editor/plugins/shader_editor_plugin.h | 6 +- 10 files changed, 95 insertions(+), 59 deletions(-) diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index 5617f5bd0ba..2d60f0e9281 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -4440,6 +4440,13 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const { if (err) { return; //invalid } + } else if (p_shader->mode==VS::SHADER_CANVAS_ITEM) { + + Error err = shader_precompiler.compile(p_shader->vertex_code,ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX,vertex_code,vertex_globals,vertex_flags,&p_shader->uniforms); + if (err) { + return; //invalid + } + } //print_line("compiled vertex: "+vertex_code); @@ -4449,9 +4456,16 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const { String fragment_code; String fragment_globals; - Error err = shader_precompiler.compile(p_shader->fragment_code,(p_shader->mode==VS::SHADER_MATERIAL?ShaderLanguage::SHADER_MATERIAL_FRAGMENT:ShaderLanguage::SHADER_POST_PROCESS),fragment_code,fragment_globals,fragment_flags,&p_shader->uniforms); - if (err) { - return; //invalid + if (p_shader->mode==VS::SHADER_MATERIAL) { + Error err = shader_precompiler.compile(p_shader->fragment_code,ShaderLanguage::SHADER_MATERIAL_FRAGMENT,fragment_code,fragment_globals,fragment_flags,&p_shader->uniforms); + if (err) { + return; //invalid + } + } else if (p_shader->mode==VS::SHADER_CANVAS_ITEM) { + Error err = shader_precompiler.compile(p_shader->fragment_code,ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT,fragment_code,fragment_globals,fragment_flags,&p_shader->uniforms); + if (err) { + return; //invalid + } } @@ -4464,6 +4478,11 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const { if (err) { return; //invalid } + } else if (p_shader->mode==VS::SHADER_CANVAS_ITEM) { + Error err = shader_precompiler.compile(p_shader->light_code,(ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT),light_code,light_globals,light_flags,&p_shader->uniforms); + if (err) { + return; //invalid + } } fragment_globals+=light_globals; //both fragment anyway @@ -8366,9 +8385,12 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) { } else { canvas_shader.set_custom_shader(0); + canvas_shader.bind(); + } canvas_shader.set_uniform(CanvasShaderGLES2::PROJECTION_MATRIX,canvas_transform); + last_shader=ci->shader; } canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX,ci->final_transform); diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index 204a81d1934..163d1460090 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -742,7 +742,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { mode_replace_table[4]["POSITION"]="gl_Position"; mode_replace_table[4]["NORMAL"]="normal"; mode_replace_table[4]["UV"]="uv_interp"; - mode_replace_table[4]["COLOR"]="color_interp"; + mode_replace_table[4]["COLOR"]="color"; mode_replace_table[4]["TEXTURE"]="texture"; mode_replace_table[4]["VAR1"]="var1_interp"; mode_replace_table[4]["VAR2"]="var2_interp"; diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index d8b4a3e26b8..1b076176f49 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -2643,6 +2643,28 @@ void ShaderLanguage::get_keyword_list(ShaderType p_type, List *p_keyword idx++; } } break; + case SHADER_CANVAS_ITEM_VERTEX: { + idx=0; + while (ci_vertex_builtins_defs[idx].name) { + p_keywords->push_back(ci_vertex_builtins_defs[idx].name); + idx++; + } + } break; + case SHADER_CANVAS_ITEM_FRAGMENT: { + idx=0; + while (ci_fragment_builtins_defs[idx].name) { + p_keywords->push_back(ci_fragment_builtins_defs[idx].name); + idx++; + } + } break; + case SHADER_CANVAS_ITEM_LIGHT: { + idx=0; + while (ci_light_builtins_defs[idx].name) { + p_keywords->push_back(ci_light_builtins_defs[idx].name); + idx++; + } + } break; + case SHADER_POST_PROCESS: { idx=0; while (postprocess_fragment_builtins_defs[idx].name) { diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp index 52c75c6d7e7..f859d195040 100644 --- a/tools/editor/editor_node.cpp +++ b/tools/editor/editor_node.cpp @@ -4036,7 +4036,8 @@ EditorNode::EditorNode() { add_editor_plugin( memnew( EditorHelpPlugin(this) ) ); add_editor_plugin( memnew( AnimationPlayerEditorPlugin(this) ) ); add_editor_plugin( memnew( ShaderGraphEditorPlugin(this) ) ); - add_editor_plugin( memnew( ShaderEditorPlugin(this) ) ); + add_editor_plugin( memnew( ShaderEditorPlugin(this,true) ) ); + add_editor_plugin( memnew( ShaderEditorPlugin(this,false) ) ); add_editor_plugin( memnew( CameraEditorPlugin(this) ) ); add_editor_plugin( memnew( SampleEditorPlugin(this) ) ); add_editor_plugin( memnew( SampleLibraryEditorPlugin(this) ) ); diff --git a/tools/editor/editor_plugin.cpp b/tools/editor/editor_plugin.cpp index 2a2ad63d32a..1bad1dc6ac4 100644 --- a/tools/editor/editor_plugin.cpp +++ b/tools/editor/editor_plugin.cpp @@ -73,6 +73,12 @@ void EditorPlugin::add_custom_control(CustomControlContainer p_location,Control } break; case CONTAINER_CANVAS_EDITOR_SIDE: { + CanvasItemEditor::get_singleton()->get_palette_split()->add_child(p_control); + + } break; + case CONTAINER_CANVAS_EDITOR_BOTTOM: { + + CanvasItemEditor::get_singleton()->get_bottom_split()->add_child(p_control); } break; diff --git a/tools/editor/editor_plugin.h b/tools/editor/editor_plugin.h index bcde0f73fbb..4f2341d3b1d 100644 --- a/tools/editor/editor_plugin.h +++ b/tools/editor/editor_plugin.h @@ -66,7 +66,8 @@ public: CONTAINER_SPATIAL_EDITOR_SIDE, CONTAINER_SPATIAL_EDITOR_BOTTOM, CONTAINER_CANVAS_EDITOR_MENU, - CONTAINER_CANVAS_EDITOR_SIDE + CONTAINER_CANVAS_EDITOR_SIDE, + CONTAINER_CANVAS_EDITOR_BOTTOM }; //TODO: send a resoucre for editing to the editor node? diff --git a/tools/editor/plugins/canvas_item_editor_plugin.cpp b/tools/editor/plugins/canvas_item_editor_plugin.cpp index 43ebebeb22a..514f4b6525a 100644 --- a/tools/editor/plugins/canvas_item_editor_plugin.cpp +++ b/tools/editor/plugins/canvas_item_editor_plugin.cpp @@ -2688,6 +2688,11 @@ HSplitContainer *CanvasItemEditor::get_palette_split() { return palette_split; } +VSplitContainer *CanvasItemEditor::get_bottom_split() { + + return bottom_split; +} + CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { tool = TOOL_SELECT; @@ -2702,9 +2707,13 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { add_child( hb ); hb->set_area_as_parent_rect(); + bottom_split = memnew( VSplitContainer ); + bottom_split->set_v_size_flags(SIZE_EXPAND_FILL); + add_child(bottom_split); + palette_split = memnew( HSplitContainer); palette_split->set_v_size_flags(SIZE_EXPAND_FILL); - add_child(palette_split); + bottom_split->add_child(palette_split); Control *vp_base = memnew (Control); vp_base->set_v_size_flags(SIZE_EXPAND_FILL); diff --git a/tools/editor/plugins/canvas_item_editor_plugin.h b/tools/editor/plugins/canvas_item_editor_plugin.h index c56570d43f2..6648d486e84 100644 --- a/tools/editor/plugins/canvas_item_editor_plugin.h +++ b/tools/editor/plugins/canvas_item_editor_plugin.h @@ -290,8 +290,8 @@ class CanvasItemEditor : public VBoxContainer { void _viewport_input_event(const InputEvent& p_event); void _viewport_draw(); -private: HSplitContainer *palette_split; + VSplitContainer *bottom_split; friend class CanvasItemEditorPlugin; protected: @@ -346,6 +346,7 @@ public: void add_control_to_menu_panel(Control *p_control); HSplitContainer *get_palette_split(); + VSplitContainer *get_bottom_split(); Control *get_viewport_control() { return viewport; } diff --git a/tools/editor/plugins/shader_editor_plugin.cpp b/tools/editor/plugins/shader_editor_plugin.cpp index 3166383fc81..03499643102 100644 --- a/tools/editor/plugins/shader_editor_plugin.cpp +++ b/tools/editor/plugins/shader_editor_plugin.cpp @@ -57,9 +57,9 @@ void ShaderTextEditor::set_edited_shader(const Ref& p_shader,ShaderLangu _load_theme_settings(); - if (p_type==ShaderLanguage::SHADER_MATERIAL_LIGHT) + if (p_type==ShaderLanguage::SHADER_MATERIAL_LIGHT || p_type==ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT) get_text_edit()->set_text(shader->get_light_code()); - else if (p_type==ShaderLanguage::SHADER_MATERIAL_VERTEX) + else if (p_type==ShaderLanguage::SHADER_MATERIAL_VERTEX || p_type==ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX) get_text_edit()->set_text(shader->get_vertex_code()); else get_text_edit()->set_text(shader->get_fragment_code()); @@ -131,17 +131,12 @@ void ShaderTextEditor::_validate_script() { String errortxt; int line,col; - String code; - if (type==ShaderLanguage::SHADER_MATERIAL_LIGHT) - code=get_text_edit()->get_text(); - else if (type==ShaderLanguage::SHADER_MATERIAL_VERTEX) - code=get_text_edit()->get_text(); - else - code=get_text_edit()->get_text(); - + String code=get_text_edit()->get_text(); //List params; //shader->get_param_list(¶ms); + print_line("compile: type: "+itos(type)+" code:\n"+code); + Error err = ShaderLanguage::compile(code,type,NULL,NULL,&errortxt,&line,&col); if (err!=OK) { @@ -233,25 +228,7 @@ void ShaderEditor::_menu_option(int p_option) { goto_line_dialog->popup_find_line(current->get_text_edit()); } break; - case SHADER_POST_PROCESS_MODE:{ - fragment_editor->set_edited_shader(shader,ShaderLanguage::SHADER_POST_PROCESS); - fragment_editor->_validate_script(); - apply_shaders(); - settings_menu->get_popup()->set_item_checked( settings_menu->get_popup()->get_item_index(SHADER_MATERIAL_MODE), false); - settings_menu->get_popup()->set_item_checked( settings_menu->get_popup()->get_item_index(SHADER_POST_PROCESS_MODE), true); - - - } break; - case SHADER_MATERIAL_MODE: { - - fragment_editor->set_edited_shader(shader,ShaderLanguage::SHADER_MATERIAL_FRAGMENT); - fragment_editor->_validate_script(); - apply_shaders(); - settings_menu->get_popup()->set_item_checked( settings_menu->get_popup()->get_item_index(SHADER_MATERIAL_MODE), true); - settings_menu->get_popup()->set_item_checked( settings_menu->get_popup()->get_item_index(SHADER_POST_PROCESS_MODE), false); - - } break; } } @@ -408,15 +385,14 @@ void ShaderEditor::edit(const Ref& p_shader) { shader=p_shader; if (shader->get_mode()==Shader::MODE_MATERIAL) { + vertex_editor->set_edited_shader(p_shader,ShaderLanguage::SHADER_MATERIAL_VERTEX); fragment_editor->set_edited_shader(p_shader,ShaderLanguage::SHADER_MATERIAL_FRAGMENT); light_editor->set_edited_shader(shader,ShaderLanguage::SHADER_MATERIAL_LIGHT); - settings_menu->get_popup()->set_item_checked( settings_menu->get_popup()->get_item_index(SHADER_MATERIAL_MODE), true); - settings_menu->get_popup()->set_item_checked( settings_menu->get_popup()->get_item_index(SHADER_POST_PROCESS_MODE), false); - } else { + } else if (shader->get_mode()==Shader::MODE_CANVAS_ITEM) { - fragment_editor->set_edited_shader(p_shader,ShaderLanguage::SHADER_POST_PROCESS); - settings_menu->get_popup()->set_item_checked( settings_menu->get_popup()->get_item_index(SHADER_MATERIAL_MODE), false); - settings_menu->get_popup()->set_item_checked( settings_menu->get_popup()->get_item_index(SHADER_POST_PROCESS_MODE), true); + vertex_editor->set_edited_shader(p_shader,ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX); + fragment_editor->set_edited_shader(p_shader,ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT); + light_editor->set_edited_shader(shader,ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT); } vertex_editor->set_edited_shader(shader,ShaderLanguage::SHADER_MATERIAL_VERTEX); @@ -495,15 +471,6 @@ ShaderEditor::ShaderEditor() { search_menu->get_popup()->add_item("Goto Line..",SEARCH_GOTO_LINE,KEY_MASK_CMD|KEY_G); search_menu->get_popup()->connect("item_pressed", this,"_menu_option"); - settings_menu = memnew( MenuButton ); - add_child(settings_menu); - settings_menu->set_pos(Point2(90,-1)); - settings_menu->set_text("Shader"); - settings_menu->get_popup()->add_check_item("Material Mode",SHADER_MATERIAL_MODE); - settings_menu->get_popup()->set_item_checked(settings_menu->get_popup()->get_item_index(SHADER_MATERIAL_MODE),true); - settings_menu->get_popup()->add_check_item("Post Process Mode",SHADER_POST_PROCESS_MODE); - - settings_menu->get_popup()->connect("item_pressed", this,"_menu_option"); tab_container->connect("tab_changed", this,"_tab_changed"); @@ -550,7 +517,13 @@ void ShaderEditorPlugin::edit(Object *p_object) { bool ShaderEditorPlugin::handles(Object *p_object) const { - return p_object->is_type("Shader"); + Shader *shader=p_object->cast_to(); + if (!shader) + return false; + if (_2d) + return shader->get_mode()==Shader::MODE_CANVAS_ITEM; + else + return shader->get_mode()==Shader::MODE_MATERIAL; } void ShaderEditorPlugin::make_visible(bool p_visible) { @@ -596,12 +569,15 @@ void ShaderEditorPlugin::apply_changes() { shader_editor->apply_shaders(); } -ShaderEditorPlugin::ShaderEditorPlugin(EditorNode *p_node) { +ShaderEditorPlugin::ShaderEditorPlugin(EditorNode *p_node, bool p_2d) { editor=p_node; shader_editor = memnew( ShaderEditor ); - - SpatialEditor::get_singleton()->get_shader_split()->add_child(shader_editor); + _2d=p_2d; + if (p_2d) + add_custom_control(CONTAINER_CANVAS_EDITOR_BOTTOM,shader_editor); + else + add_custom_control(CONTAINER_SPATIAL_EDITOR_BOTTOM,shader_editor); // editor->get_viewport()->add_child(shader_editor); // shader_editor->set_area_as_parent_rect(); diff --git a/tools/editor/plugins/shader_editor_plugin.h b/tools/editor/plugins/shader_editor_plugin.h index 49caee5da6f..daaa0ccb945 100644 --- a/tools/editor/plugins/shader_editor_plugin.h +++ b/tools/editor/plugins/shader_editor_plugin.h @@ -79,9 +79,6 @@ class ShaderEditor : public Control { SEARCH_REPLACE, //SEARCH_LOCATE_SYMBOL, SEARCH_GOTO_LINE, - SHADER_MATERIAL_MODE, - SHADER_POST_PROCESS_MODE, - SHADER_SHADE_MODEL_MODE, }; @@ -134,6 +131,7 @@ class ShaderEditorPlugin : public EditorPlugin { OBJ_TYPE( ShaderEditorPlugin, EditorPlugin ); + bool _2d; ShaderEditor *shader_editor; EditorNode *editor; public: @@ -152,7 +150,7 @@ public: virtual void save_external_data(); virtual void apply_changes(); - ShaderEditorPlugin(EditorNode *p_node); + ShaderEditorPlugin(EditorNode *p_node,bool p_2d); ~ShaderEditorPlugin(); };