Make languages bookkeeping thread-safe
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@ -39,10 +39,11 @@
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ScriptLanguage *ScriptServer::_languages[MAX_LANGUAGES];
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int ScriptServer::_language_count = 0;
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bool ScriptServer::languages_ready = false;
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Mutex ScriptServer::languages_mutex;
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bool ScriptServer::scripting_enabled = true;
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bool ScriptServer::reload_scripts_on_save = false;
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SafeFlag ScriptServer::languages_finished; // Used until GH-76581 is fixed properly.
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ScriptEditRequestFunction ScriptServer::edit_request_func = nullptr;
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void Script::_notification(int p_what) {
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@ -160,12 +161,13 @@ bool ScriptServer::is_scripting_enabled() {
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}
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ScriptLanguage *ScriptServer::get_language(int p_idx) {
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MutexLock lock(languages_mutex);
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ERR_FAIL_INDEX_V(p_idx, _language_count, nullptr);
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return _languages[p_idx];
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}
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Error ScriptServer::register_language(ScriptLanguage *p_language) {
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MutexLock lock(languages_mutex);
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ERR_FAIL_NULL_V(p_language, ERR_INVALID_PARAMETER);
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ERR_FAIL_COND_V_MSG(_language_count >= MAX_LANGUAGES, ERR_UNAVAILABLE, "Script languages limit has been reach, cannot register more.");
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for (int i = 0; i < _language_count; i++) {
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@ -179,6 +181,8 @@ Error ScriptServer::register_language(ScriptLanguage *p_language) {
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}
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Error ScriptServer::unregister_language(const ScriptLanguage *p_language) {
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MutexLock lock(languages_mutex);
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for (int i = 0; i < _language_count; i++) {
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if (_languages[i] == p_language) {
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_language_count--;
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@ -219,17 +223,31 @@ void ScriptServer::init_languages() {
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}
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}
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for (int i = 0; i < _language_count; i++) {
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_languages[i]->init();
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{
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MutexLock lock(languages_mutex);
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for (int i = 0; i < _language_count; i++) {
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_languages[i]->init();
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}
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languages_ready = true;
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}
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}
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void ScriptServer::finish_languages() {
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MutexLock lock(languages_mutex);
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for (int i = 0; i < _language_count; i++) {
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_languages[i]->finish();
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}
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global_classes_clear();
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languages_finished.set();
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languages_ready = false;
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}
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bool ScriptServer::are_languages_initialized() {
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MutexLock lock(languages_mutex);
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return languages_ready;
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}
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void ScriptServer::set_reload_scripts_on_save(bool p_enable) {
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@ -241,7 +259,8 @@ bool ScriptServer::is_reload_scripts_on_save_enabled() {
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}
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void ScriptServer::thread_enter() {
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if (!languages_finished.is_set()) {
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MutexLock lock(languages_mutex);
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if (!languages_ready) {
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return;
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}
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for (int i = 0; i < _language_count; i++) {
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@ -250,7 +269,8 @@ void ScriptServer::thread_enter() {
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}
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void ScriptServer::thread_exit() {
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if (!languages_finished.is_set()) {
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MutexLock lock(languages_mutex);
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if (!languages_ready) {
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return;
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}
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for (int i = 0; i < _language_count; i++) {
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@ -52,9 +52,11 @@ class ScriptServer {
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static ScriptLanguage *_languages[MAX_LANGUAGES];
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static int _language_count;
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static bool languages_ready;
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static Mutex languages_mutex;
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static bool scripting_enabled;
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static bool reload_scripts_on_save;
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static SafeFlag languages_finished; // Used until GH-76581 is fixed properly.
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struct GlobalScriptClass {
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StringName language;
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@ -98,8 +100,7 @@ public:
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static void init_languages();
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static void finish_languages();
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static bool are_languages_finished() { return languages_finished.is_set(); }
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static bool are_languages_initialized();
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};
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class PlaceHolderScriptInstance;
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@ -30,6 +30,7 @@
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#include "worker_thread_pool.h"
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#include "core/object/script_language.h"
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#include "core/os/os.h"
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#include "core/os/thread_safe.h"
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@ -60,6 +61,14 @@ void WorkerThreadPool::_process_task(Task *p_task) {
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set_current_thread_safe_for_nodes(false);
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pool_thread_index = thread_ids[Thread::get_caller_id()];
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ThreadData &curr_thread = threads[pool_thread_index];
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// Since the WorkerThreadPool is started before the script server,
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// its pre-created threads can't have ScriptServer::thread_enter() called on them early.
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// Therefore, we do it late at the first opportunity, so in case the task
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// about to be run uses scripting, guarantees are held.
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if (!curr_thread.ready_for_scripting && ScriptServer::are_languages_initialized()) {
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ScriptServer::thread_enter();
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curr_thread.ready_for_scripting = true;
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}
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task_mutex.lock();
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p_task->pool_thread_index = pool_thread_index;
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if (low_priority) {
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@ -106,6 +106,7 @@ private:
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uint32_t index;
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Thread thread;
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Task *current_low_prio_task = nullptr;
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bool ready_for_scripting = false;
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};
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TightLocalVector<ThreadData> threads;
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