Mono: Fix detection of MsBuild from Visual Studio
This was a wrong check as an exit code of 0 means success, not failure. It used to be fine as blocking mode always returned -2, but this was changed in #32033 to return the exit code. Fixes #32424.
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@ -34,7 +34,7 @@ namespace GodotTools.Build
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if (_msbuildToolsPath.Empty())
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{
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throw new FileNotFoundException($"Cannot find executable for '{BuildManager.PropNameMsbuildVs}'. Tried with path: {_msbuildToolsPath}");
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throw new FileNotFoundException($"Cannot find executable for '{BuildManager.PropNameMsbuildVs}'.");
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}
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}
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@ -142,7 +142,7 @@ namespace GodotTools.Build
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int exitCode = Godot.OS.Execute(vsWherePath, vsWhereArgs,
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blocking: true, output: (Godot.Collections.Array) outputArray);
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if (exitCode == 0)
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if (exitCode != 0)
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return string.Empty;
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if (outputArray.Count == 0)
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